Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Update 48 Discussion Thread
Search inside this topic:
The Matrix Online » Top » Development Discussion » Update Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  8  Next
Author Message


Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
Offline

Symmetric wrote:
Hehe...Party Boy.



   A party boy that has been missing the party for some time.  I'm not sure, but I think he's been missing since before launch. ^^;


Jacked Out

Joined: Aug 15, 2005
Messages: 4278
Offline

  • XP and $info are now awarded for repeating golden ticket missions.
  • Fixed a typo in Flood's introduction text in the Merovingian "Meet Persephone" mission (thanks Chuui).

  • Yay for that first one. And "you're welcome" for the second =D. Now to just wait for my new credit card to arrive =/

    **edit**

    The "Security Interface" mission object is no longer visible/accessible through walls.


    Nice to see that's been fixed now too.


    Message edited by Chuui on 11/16/2006 19:25:07.


    Systemic Anomaly

    Joined: Aug 15, 2005
    Messages: 1167
    Offline

    Toned down the DOT and Neuro-Dart FX. The Neuro-Dart knife now stays in the target's forehead for three seconds instead of ten, and the yellow FX that plays over their body has a less intrusive sound FX, a toned-down yellow cloud, and has had the falling "pyramid" sprites removed.

    Yes! Now I can finally see!

    Changes to /face and /follow
    The /face and follow commands have been disabled for hostile players. A hyperjumping player leaves a contrail behind them for up to four seconds after takeoff.


    Hmm. Four seconds seem like a long time. I guess we'll see.



    MC Photographer

    Joined: Aug 17, 2005
    Messages: 3654
    Online

    Walrus wrote:

    a) Pacification zones aren't permanent.

    b) Rarebit wrote that note. Ask him if it's a joke.


    actaully i ment the edffication line in there SMILEY



    Jacked Out

    Joined: May 3, 2006
    Messages: 3042
    Location: San Tropez
    Offline

    -Looks around for luggables...notices the Neo RSI....whistles innocently-

    Interesting..


    Transcendent

    Joined: Mar 16, 2006
    Messages: 370
    Location: Texas
    Offline

    Thank God /face and /follow is fixed. =) Thanks!



    Femme Fatale

    Joined: Aug 16, 2005
    Messages: 3415
    Offline

    I'm very excited!!! SMILEY




    Systemic Anomaly

    Joined: Aug 27, 2005
    Messages: 1995
    Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
    Online

     

    See! This turned out to be a right and proper update after all!

    Eh. . .edification means enlightenment or building one's faith. How will Machine Operatives gain from this? Or should that have said "edification of all operatives"?

    And, by special request of Paul Chadwicke? o.O

    Call your friends and neighbors, it just got more interesting. . .

    Good fixes and add-ins over all. Happiness will ensue! SMILEY




    Perceptive Mind

    Joined: Aug 17, 2005
    Messages: 594
    Offline

    SWEET UPDATE, but the only main thing I would like to see be updated about this game is more devs to be able to have more LE. We need a bigger LET team!! I know you guys can get out there a recruit!!!Who wouldnt want to work for SOE?!


    Jacked Out

    Joined: May 30, 2006
    Messages: 935
    Location: Sesamestreet
    Offline

    awesome SMILEY


    Fansite Operator

    Joined: Aug 19, 2005
    Messages: 2227
    Location: Midian Park
    Offline

    Good God, if all those things actually work, this will be one of the best patches ever....



    Systemic Anomaly

    Joined: Aug 15, 2005
    Messages: 4429
    Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
    Offline

    Not a bad update. Not much content-wise, but a load of fixes and options that will make the game better in the long run.



    Systemic Anomaly

    Joined: Aug 15, 2005
    Messages: 8892
    Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
    Offline

    Cool stuff, looking forward to seeing the RSI and the Cinematic.

    hmm.. no luggables.




    Fansite Operator

    Joined: Aug 16, 2005
    Messages: 8129
    Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
    Offline

    • afk: Toggles your AFK status on and off. (See below.)
    • /cq: Displays your character's current CQ point total.
    • /details: Displays your character's Information panel.
    • /frags: Lists how many of each code frag and code bit you have in your Code Archive
    • /getbackground: Displays your current background information in the chat window.
    • /setbackground: Opens a window that allows you to change your character's background information.

    and you will auto-reply to /tells with an away message. You will only auto-reply once to each character that sends you a tell until you come back. Setting AFK mode with /afk message allows you to set a custom autoreply message.

    There are two AFK options available through the Chat Options: Whether moving clears the AFK status and whether idling for 10 minutes automatically sets you to AFK. (Default is 'on' for both.)

    Remote Proxy Abilities will now randomly generate one of the following Soldier types: Aikido, Karate, Kung Fu, Pistol, Rifle, or SMG. If you don't like the one you get, you can dismiss it and create a new one.

    • Guns have been given a spit-shine.

    Toned down the DOT and Neuro-Dart FX. The Neuro-Dart knife now stays in the target's forehead for three seconds instead of ten, and the yellow FX that plays over their body has a less intrusive sound FX, a toned-down yellow cloud, and has had the falling "pyramid" sprites removed.

    • The /drinkbottle animation now has a bottle attached to the hand.
    • Everything on the Options tab of the chat options window is now saved when you quit. What an amazing concept.
    • Merovingian Elite Guards no longer lose their hair texture at lower levels of detail.
    • XP and $info are now awarded for repeating golden ticket missions.
    • Weapon and Fight Club vendors now have guns on their blankets.

     

    SWEEEEEET.

    Seriously, thank you for doing a full job on afk and not some shoddy hold over.

    As for the Neo RSI... very interesting indeed. Request from PC? Wonder if it really is from the machines (which is odd since morpheus had it last) and where it is, if its locked from the other orgs, what chaos this may bring about, how itll fit in the story, who may return SMILEY




    Jacked Out

    Joined: Sep 5, 2005
    Messages: 1983
    Location: Sheffield, England
    Offline

    The thing I will like the most about this patch? we actuallyt now drink out of a bottle XD
     
    The Matrix Online » Top » Development Discussion » Update Discussion Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  8  Next
    Go to:   

    Version 2.2.7.43