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let's meditate about weather, models, and such
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Vindicator

Joined: Aug 2, 2006
Messages: 381
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Level 50 Sleepwalker Jeans are Blue Jeans in the patch.




Femme Fatale

Joined: Aug 22, 2005
Messages: 2771
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Bayamos wrote:

>_> shhhhhhhhhhhh we don't speak of this.

iv seen the pictures. *shivers*




Vindicator

Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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Mathalos wrote:

Level 50 Sleepwalker Jeans are Blue Jeans in the patch.

Just went back through and read that. I don't have those so i am eagerly awaiting the tutorial.

Thanks again to you guys for presenting this cool stuff.

Thanks to the devs for letting it stay.




Transcendent

Joined: Oct 9, 2005
Messages: 191
Location: Craint says BYE
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Naked Persophone does not work.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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She does. You're doing it wrong, I guess. She's a cinematic model, though, so only custom animations work for her. Our standing animation deforms her. You need to replace an emote with a custom animation of hers to properly view.

Anyways, the guide is done. ~40 MB... I got a little carried away. Uploading now.




MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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Bayamos wrote:

She does. You're doing it wrong, I guess. She's a cinematic model, though, so only custom animations work for her. Our standing animation deforms her. You need to replace an emote with a custom animation of hers to properly view.

Anyways, the guide is done. ~40 MB... I got a little carried away. Uploading now.

WOW Epic!




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
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Bayamos wrote:

She does. You're doing it wrong, I guess. She's a cinematic model, though, so only custom animations work for her. Our standing animation deforms her. You need to replace an emote with a custom animation of hers to properly view.

Anyways, the guide is done. ~40 MB... I got a little carried away. Uploading now.


Can't wait!




Systemic Anomaly

Joined: Sep 2, 2005
Messages: 3511
Location: HvCft Lion
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Bayamos > MxO Devs




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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The Guide  v. 1.0

1        Starting Notes                             3
2        Weather (TSEC)                             3
3        Models, Animations, and Such               5
3.1.1    The Basics: Swapping a Model in RAM        5
3.1.2    The CSR Request                            6
3.1.3    Other RAM Edits                  
          7
3.2      Disk Editing: The RezMap         
          7
4.1      FX Swapping (model to model)               9
4.2      Full FX Swapping               
           10
5        Hotbar Hexadecimal             
           12
6        Python Bytecode Source                    14
7        That Admin Abilities Thing                15
8        Useropts                   
               20
8.1      MatrixView Overrides                      20
8.2      Clothing Shell                            26
8.2.1    Male Configs              
                26
8.2.2    Female Configs                            31
8.3      Name Changing                             32
8.4      Camera Physics                            34
9        D3D Hooking                               35

Files Included With The Guide:

- The Modding Guide.doc: The main document.
- Gaussian Normal Random Rolls.doc: A discussion of the mathematics behind our random rolls, and a strategy to maximize your probability of winning a roll.
- TSEC (weather).txt: List of TSEC IDs
- 01mainframe.cs: Base source in C# for querying a remote server to see if a URL exists (or for auto-voting).
- GameObjects Byte Lengths.txt: Byte Lengths of various items ingame.
- Hotbar Hexadecimal.txt: A list of (some) of the hotbar hex codes.
- trojanhorse.cfg: Replace your cui.cfg with this to see the descriptions of the unreleased Trojan Horse tree.
- Regionservers.txt: A list of all Regionservers, with hardlines for easy /who searches.
- FX ID List.txt: A list of most FX IDs.
- The Useropts List.txt: A list of all the known useropts parameters.
- d3d.dll: A dll you can inject into the MXO process to modify the direct3d render state.
- /python/: A directory containing some example sources decompiled from bytecode.

Download at http://www.sendspace.com/file/3ec9om


Message edited by Bayamos on 05/30/2009 17:47:54.



MC Photographer

Joined: Aug 17, 2005
Messages: 3654
Online

Bayamos wrote:

The Guide  v. 1.0

1        Starting Notes                             3
2        Weather (TSEC)                             3
3        Models, Animations, and Such               5
3.1.1    The Basics: Swapping a Model in RAM        5
3.1.2    The CSR Request                            6
3.1.3    Other RAM Edits                  
          7
3.2      Disk Editing: The RezMap         
          7
4.1      FX Swapping (model to model)               9
4.2      Full FX Swapping               
           10
5        Hotbar Hexadecimal             
           12
6        Python Bytecode Source                    14
7        That Admin Abilities Thing                15
8        Useropts                   
               20
8.1      MatrixView Overrides                      20
8.2      Clothing Shell                            26
8.2.1    Male Configs              
                26
8.2.2    Female Configs                            31
8.3      Name Changing                             32
8.4      Camera Physics                            34
9        D3D Hooking                               35

Files Included With The Guide:

- The Modding Guide.doc: The main document.
- Gaussian Normal Random Rolls.doc: A discussion of the mathematics behind our random rolls, and a strategy to maximize your probability of winning a roll.
- TSEC (weather).txt: List of TSEC IDs
- 01mainframe.cs: Base source in C# for querying a remote server to see if a URL exists (or for auto-voting).
- GameObjects Byte Lengths.txt: Byte Lengths of various items ingame.
- Hotbar Hexadecimal.txt: A list of (some) of the hotbar hex codes.
- trojanhorse.cfg: Replace your cui.cfg with this to see the descriptions of the unreleased Trojan Horse tree.
- Regionservers.txt: A list of all Regionservers, with hardlines for easy /who searches.
- FX ID List.txt: A list of all FX IDs.
- The Useropts List.txt: A list of all the known useropts parameters.
- d3d.dll: A dll you can inject into the MXO process to modify the direct3d render state.
- /python/: A directory containing some example sources decompiled from bytecode.

Download at http://www.sendspace.com/file/3ec9om

holly Crap that is amazing




Vindicator

Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
Online

After skimming that I am stunned.




Vindicator

Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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I didn't find how to make Mave Boxers...




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1167
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If we can use hour own textures somehow we should be able to...




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Textures are custom file format so not really, no.




Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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Is the code bomb fx not in the list?
 
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