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Corruptor Encounter
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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 9 , 10 , 11 , 12 , 13 , 14 , 15  Next
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Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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You would spill beans Zudrag. Mudkip beans, even.



Jacked Out

Joined: Dec 18, 2006
Messages: 926
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well, its taken me the longest possible time to actually get involved in this thing, and now i have...meh.

a pair of endlessly spawning corrupted for me to kill while the big thing hangs around the hardline? gimme a mission ticket and be done with it, forget about standing round waiting.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Why don't they spawn at night?

Whenever I try to farm them after 11 EST they never spawn... SMILEY



MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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They're afraid of the dark?  *shrugs*

I can't say I've ever noticed them not spawning before/after a certain time.




Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1011
Location: The Source
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I wish they wouldnt spawn right at the hardline.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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I wish my Headgear had normal textures.





Jacked Out

Joined: May 12, 2006
Messages: 547
Location: ##Loading......System Failure... Shutting Down...
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looks good bayamos


Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Didn't Rarebit say he was gonna fix that?



Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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It's fixed, but the fix doesn't go through until the patch. SMILEY



Transcendent

Joined: Aug 26, 2005
Messages: 242
Location: Rogers Way Central, Club Kaos.
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My biggest problem is that there are multiple wasteland spawns, all on top of each other. So if someone did want to try and take one out they'd have to worry about the other 3.

And I think the wasteland corrupted's attack radius should be dropped. It looks to be about 25 to 30ish meters before they lay the super powered smack down on you. So if you IL the little corrupted and IL starts rolling toward the big guys you get blitzed before you even know what happened.

Those are my only real concerns about it.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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You can kill a 100 even with multiple spawns next to it, if you position yourself correctly you won't be in range of all their Biles. Biles operate ono a 20m range; if Corrupted bug under a 100 you can aggro them with a 22m rifle and still be safe.

My biggest issue with this quest is the spawn bugs and AI issues. When a player spawns a 100 on himself/herself, NPCs will spawn from the Corruptor and run to the player usually. If a 100 has not been spawned by me though, either a) I can stand around for days and get no spawns, or b) spawns will appear behind me, rather than running from the Corruptor to me. The latter is perhaps by design, but makes things more difficult in the long run.

While Corrupteds generally despawn when they lose a target, they don't always do so. For example, if 53s spawn on me, I can despawn them by HyperJumping straight up. If I jump just to the ledge above me, however, I'll be out of their range but still 'there.' If I reappear, they'll attack me. If on the other hand, I go into disguise, rather than despawning (which I'm glad they don't), the NPCs will aggro to any other hostiles nearby. This becomes an issue when, like I said above, players try to escape from their Corrupteds but fail to HJ away and despawn their mobs. In many cases I had 50s who were poorly suited to killing 53s short HJ away, which then aggroed more 53s on me which I could not despawn. When farming with lowbies, or farming as a lowbie, this can wipe the entire team.

Speaking of death, when a player dies that has Corrupted spawns active on him, the Corrupted run back to inside the 100 rather than despawning. This requires them to be 'un-bugged' via aggroing them with a 22m or 26m rifle to avoid the 100's bile. When there's multiple Corruptors, though, it can be difficult or even impossible to debug spawns from one simple death, in which case farming for that 100 spawn is effectively over. In several cases during my farming, I used lowbies that were killed by Agents. Even when I got lowbies their Access Keys to Bathory, occasionally Agents would still spawn on them and kill them, wiping out my flow and requiring me to abort farming and spawn a 100 elsewhere to start over.

AI and game issues aside, overall though, the quest goes by relatively smoothly if you manage to find a spot that's unpopulated. It was an enjoyable way to spend a few days, and I made around 50 mil to boot, even though I didn't kill many 53s and shared team loot at times. The headgear itself could have better buffs, and I fail to note any particular usefulness for patchers -- the resistance can be found on any standard Fedora, and the IS cost reduction isn't that much. The only "ok this is ok" buff is the Heal and Upgrade radius, but that makes the difference of a meter or two. I tried to PvP with this but it lost 1 point of Stability after about 10 minutes, I had to Alt F4 quickly so it wouldn't write to DB. In the end, the Headgear is a nice item that looks cool but won't be getting much use. While this quest is significantly more difficult than the Pandoras Box or Area K arcs, the reward is somewhat less useful.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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I am nott seeing that corrupted bile missing -_-
I mean every NPC ingame so far exept that one can miss even agents so I vote for making them able to miss...especially considering it doing 2000 dmg all the time with a timer that is like 30 seconds or something?


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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Have a lowbie send his level 1 proxy at the 100 every 30 seconds. The bile doesn't miss, but neither does insecticide.

Now, let's think about this. Should a level 100 be missing you? Should you be never missing a level 100? I'd refrain from complaining, honestly.



Jacked Out

Joined: May 14, 2006
Messages: 1400
Location: Jacking In.
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So i thought this was supposed to be group content...


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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ZeroPheonix wrote:
cloudwolf wrote:
I would assume it scales by level like binary boy.

You're gonna have to forgive me, with my highest character being a 29, I've got no idea how that works.


Simply that trading in for XP is a % based on your lvl, so its not 500 xp for a lvl 1 or a lvl 50, it will be, for example, 1% of your total xp.. etc

Also the spawns are not restricted to night/day, they will spawn at anytime.


 
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