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Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Fairly impressed with some of this stuff, gj Rarebit. Now to see how those boxes are...

Only posting the lvl 50 stuff.

















Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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First impressions:
  • Sick of their being no resistance to accompany thrown defense.  That's the one area in which both are sorely requred.  The Troll's Hide already suffers from that issue, now these?
  • 45% health regen is way too much.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Whoa.. 45%?

That would almost certainly make it essential for PvP depending on other attributes (Can't see images while at work)

What are the requirements for the items? Is it pretty much the same as the Ninja items, but with different drops?


Message edited by Croesis on 08/07/2008 07:02:13.


Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4837
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Vinia wrote:

Whoa.. 45%?

That would almost certainly make it essential for PvP depending on other attributes (Can't see images while at work)

What are the requirements for the items? Is it pretty much the same as the Ninja items, but with different drops?


Yes.  Thirty-six blue marbles, and a single something or other - like the Grandmaster Token.



Mainframe Invader

Joined: Jan 6, 2007
Messages: 802
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Yeah. You need 36 Stage 3 Blue Marble and 1 Stage 3 Token.
There are 10 waves when you activate the box and it spawns 1-8 Npcs per wave.

*EDIT* exsuscito wrote it first. SMILEY

Message edited by Michael1 on 08/07/2008 07:09:49.


Fansite Operator

Joined: Jun 17, 2006
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Aquatium. wrote:
Fairly impressed with some of this stuff, gj Rarebit. Now to see how those boxes are...

Only posting the lvl 50 stuff.




Make those pants 15% (maybe 20%) HP regen and we have a winner on all items. Good to see that the Bonus buffs have been spread out.. instead of them all just having one Bonus (i.e Accuracy).



Jacked Out

Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Michael1 wrote:
There are 10 waves when you activate the box and it spawns 1-8 Npcs per wave.
Ah so the waves are slightly different, multiple NPC's per wave? It may be a bit early to ask, but do they increase in level every wave and what is the highest level? 


MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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Whoa... I am totally getting those guns! I need some new SMGs anyway...



Femme Fatale

Joined: Aug 16, 2005
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Soo excited SMILEY Sleepwalkers are back!! SMILEY



Vindicator

Joined: Aug 15, 2005
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This is cool.  I just wish there were some more good level 50 hats that aren't bandanas.  Pants are super strong.  Bandana will be worn with Trolls and Quicksilver.  The more defense they give out the slower fights are going to be.



Systemic Anomaly

Joined: Aug 24, 2005
Messages: 3182
Location: Megacity, USA
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I'm shocked we got something besides clothes.



Transcendent

Joined: Aug 12, 2006
Messages: 272
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45% health regen is fine and nice job rare!

point 1 : have someone cast fast healing 1 on you and tell me if you notice it really helping you in pvp that much.

point 2: the is regen negative buff was clever,you'll give up a bit in duels,though i still see this pants being top choice in ma duels.

 Anyone see if the npcs have the same weaknesses to melee etc yet?

 

The only prob i see rarebit,an item or two still have either all four accuracy or all four dmg  % buffs...almost no builds in this game would take advantage of that.but other wise some of the most creative and progressive buffs i've see in a while!

Good update!




Jacked Out

Joined: Dec 27, 2006
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xxamelxx wrote:

The only prob i see rarebit,an item or two still have either all four accuracy or all four dmg  % buffs...almost no builds in this game would take advantage of that.


I don't believe that the clothes with attributes for all four types of combat are designed with a single or specific build in mind, rather that the item of clothing can be useful for anyone who wants to wear it (level requirement applying of course)


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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NPC's are gunners, and seem to follow standard NPC rules.

As for waves, not really tried it much, but tier3 starts with a level 50 single NPC, spawn 2 is 2 x 51's, 3 was 3 x 52's and 4 was 4x53's. not gone past that myself yet, and not tried it enough to see if it's random on spawn numbers or a specific pattern from what I have seen. If it is a pattern and increasing in numbers, can you imagine 9x 58's.



MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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xxamelxx wrote:

45% health regen is fine and nice job rare!

point 1 : have someone cast fast healing 1 on you and tell me if you notice it really helping you in pvp that much.

point 2: the is regen negative buff was clever,you'll give up a bit in duels,though i still see this pants being top choice in ma duels.

 Anyone see if the npcs have the same weaknesses to melee etc yet?

 

The only prob i see rarebit,an item or two still have either all four accuracy or all four dmg  % buffs...almost no builds in this game would take advantage of that.but other wise some of the most creative and progressive buffs i've see in a while!

Good update!

exactly i think the buffs for the banda are just as good as the headgear and it seems like it may be a heck of alot easier to farm

 
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