Insurgence - EPN brings you an adaptation of the Cinematic 11.3 that was drawn by Rarebit
Download Links will be avaiable later.
Meanwhile you can watch it on Youtube - http://www.youtube.com/watch?v=tWcV_cWp86I
We are planning on continue the sequence with 12.1; 12.2 and so on.
-Enjoy
P.S. A picture will be added later.
There is absolutely nothing positive I can say about this video. I can't even grade you 'A' for effort, cuz any decent effort would yield much better results.
I can, however, offer constructive criticism:
The camera is too shaky, the scenes are all too rapid, there were some awkward /talk motes, e.g. Agent Gray's... I think /talkwhisper? is out of place, and Wright's movement is too anti-climatic. Any bit of action, like her randomly owning an Agent (since bending buildings is something we can't do =P) would be better appreciated. Oh, and the scene cuts need to be worked on, extensively.
Well i might be easily pleased, but i like it
Was cool to see the LE character in cinematics again from ingame footage - keep up the good work!
(Also on a side note, how did you get Agent Gray? I'm trying to get him for my comic but Bayamos says he can't find his RSI in all the techno-whats-it.)
At least this Cinematic was alot clearer and more defined. You can see who is who.
@Zippy:
Thanks for the contructive part. : P I hate negativity without explanation..
Yeah.. unfortunally the scenes are too fast, but if you compare to Rarebit's original cinematic, you will see each scene takes the same amount of time... Also /talkwhisper seemed the best one at the time. Know of a better /talk for me to use?
I was out of ideas to make Wright fly around.. so I used a slowmo hyperjumping...
Scenes need to be worked on.. ermm.. how? Its all there.
@Dulux:
I believe Agent Gray is... erm..
9000009B 00030205 "resource/characters-NPC/Agents/Agent03.moa" "packmaps/char_npc.pkb" 00112297 00000845
That would be 9B 00 00 90 for you to switch
Great work on this first draft, Kev. I think this tests out the concept very well and gives a chance for community feedback. You can always refine the different technical aspects - those are really not that difficult in the long run, creatively speaking.
The most important things are that you are getting a good handle on your process, that you finished this draft in a timely fashion and in a form that you can re-edit, and that you put it out there on the line for constructive notes.
I just wish we had more time to film, but the matrix won't last forever - we just don't possess that much time as a community with Bay's and Math's patch.
This is a great going away present if you ask me.
This was a fun project, its nice having the characters and animations to utilize. I think its not too shabby for the first go around. There wasnt much excitement in 11.3, but we wanted to keep it as true to the original as possible. Good feedback, we will incorporate it into the next one. Good work Kevin.
Kevin, I think it's great Anything with me in it is fantabulous! LOL jk all I did was do what you told me to do and play around with the archivist proxy animation XD
Anyway, I think it's great that you're doing this, and getting some constructive criticism always helps the process. I agree with Dulux that it's nice getting to see the characters again. especially now that we're not limited to the... what....2 weeks? of Halloween mask usability. Of course, there are still some things you have to work around and substitute, but I think you've done a great job of interpreting the cinematic and translating it to in game animations.
Oh, and I think you should have included one of my /talk angry emotess ^__^
Great job guys
I'll agree it wasnt very good, but it wasnt as bad as zippy made it sound like it was gonna be lol.
BAD SQUIREL! but really my 2 only real big complaints are the editing and the music choices. The music for Mario Bros. 3 was very..... very... well I didnt like it at all lol. But the way it ended with a spasm or prodigy was even worse.
Editing is key IMO. If you edit something well and your edit flows with the music you choose you dont even need to have a very good story/dialog, it all just kinda falls into place.
I will say however it was better then "Intercept" anyone remember that one? barf
/hides from flames
Mmmm... interesting. Would be cool to see fan made cinematics of Rare's future outlines...
cloudwolf wrote:
Did he release the future storylines?
Trax wrote:
cloudwolf wrote:Mmmm... interesting. Would be cool to see fan made cinematics of Rare's future outlines...Did he release the future storylines?
Yeah in the missions and storyline section:
http://forums.station.sony.com/mxo/..._id=36300027574
@imax
Windows Movie Maker cut the end of each scene.So no Fade outs. blame bill gates.
The mario song well.. : P I liked how it went with those two.
@Future
We plan to keep going with a fusion of Rarebit's original story line and some... let's say... fillers.
Since we dont have that many details. : (
@ Other 7
Thanks. : D