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Cinematic 11.3 Adaptation
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Transcendent

Joined: Aug 20, 2006
Messages: 275
Location: Vector
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 Insurgence - EPN  brings you an adaptation of the Cinematic 11.3 that was drawn by Rarebit

 

  Download Links will be avaiable later.

  Meanwhile you can watch it on Youtube - http://www.youtube.com/watch?v=tWcV_cWp86I

 

We are planning on continue the sequence with 12.1; 12.2 and so on.

 

 -Enjoy

P.S. A picture will be added later.


Message edited by KevinX on 06/07/2009 19:25:14.


Vindicator

Joined: Oct 22, 2005
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There is absolutely nothing positive I can say about this video. I can't even grade you 'A' for effort, cuz any decent effort would yield much better results.

I can, however, offer constructive criticism:

The camera is too shaky, the scenes are all too rapid, there were some awkward /talk motes, e.g. Agent Gray's... I think /talkwhisper? is out of place, and Wright's movement is too anti-climatic. Any bit of action, like her randomly owning an Agent (since bending buildings is something we can't do =P) would be better appreciated. Oh, and the scene cuts need to be worked on, extensively.




Femme Fatale

Joined: Oct 21, 2007
Messages: 351
Location: Scotland (It's cold and it rains alot, but we do have a mysterious orange beverage to keep us going)
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Well i might be easily pleased, but i like it

Was cool to see the LE character in cinematics again from ingame footage - keep up the good work!

 

(Also on a side note, how did you get Agent Gray? I'm trying to get him for my comic but Bayamos says he can't find his RSI in all the techno-whats-it.)




Ascendent Logic

Joined: Mar 10, 2006
Messages: 2086
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At least this Cinematic was alot clearer and more defined.  You can see who is who. 




Transcendent

Joined: Aug 20, 2006
Messages: 275
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@Zippy:

 Thanks for the contructive part. : P  I hate negativity without explanation..

 Yeah.. unfortunally the scenes are too fast, but if you compare to Rarebit's original cinematic, you will see each scene takes the same amount of time...  Also /talkwhisper seemed the best one at the time. Know of a better /talk for me to use?

  I was out of ideas to make Wright fly around.. so I used a slowmo hyperjumping...

     Scenes need to be worked on.. ermm.. how?  Its all there.

 @Dulux:

 

  I believe Agent Gray is... erm..

9000009B 00030205 "resource/characters-NPC/Agents/Agent03.moa" "packmaps/char_npc.pkb" 00112297 00000845

 That would be 9B 00 00 90 for you to switch

 

 

 



Perceptive Mind

Joined: Aug 31, 2005
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Great work on this first draft, Kev.  I think this tests out the concept very well and gives a chance for community feedback.  You can always refine the different technical aspects - those are really not that difficult in the long run, creatively speaking. 

The most important things are that you are getting a good handle on your process, that you finished this draft in a timely fashion and in a form that you can re-edit, and that you put it out there on the line for constructive notes.

I just wish we had more time to film, but the matrix won't last forever - we just don't possess that much time as a community with Bay's and Math's patch.

This is a great going away present if you ask me.




Femme Fatale

Joined: Aug 15, 2005
Messages: 382
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This was a fun project, its nice having the characters and animations to utilize.  I think its not too shabby for the first go around.  There wasnt much excitement in 11.3, but we wanted to keep it as true to the original as possible.  Good feedback, we will incorporate it into the next one.  Good work Kevin.




Transcendent

Joined: Jun 29, 2006
Messages: 196
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Kevin, I think it's great Anything with me in it is fantabulous! LOL jk all I did was do what you told me to do and play around with the archivist proxy animation XD

Anyway, I think it's great that you're doing this, and getting some constructive criticism always helps the process. I agree with Dulux that it's nice getting to see the characters again. especially now that we're not limited to the... what....2 weeks? of Halloween mask usability. Of course, there are still some things you have to work around and substitute, but I think you've done a great job of interpreting the cinematic and translating it to in game animations.

Oh, and I think you should have included one of my /talk angry emotess ^__^


Message edited by Sputnik on 06/07/2009 21:23:43.



MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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Great job guys




Systemic Anomaly

Joined: Nov 5, 2005
Messages: 5374
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I'll agree it wasnt very good, but it wasnt as bad as zippy made it sound like it was gonna be lol.

BAD SQUIREL!  but really my 2 only real big complaints are the editing and the music choices. The music for Mario Bros. 3 was very..... very...   well I didnt like it at all lol. But the way it ended with a spasm or prodigy was even worse.

 

Editing is key IMO. If you edit something well and your edit flows with the music you choose you dont even need to have a very good story/dialog, it all just kinda falls into place.

 

I will say however it was better then "Intercept"  anyone remember that one?  barf

 

/hides from flames


Message edited by imax on 06/07/2009 23:02:31.



Clairvoyant

Joined: May 29, 2007
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Good job!
The only complaint I have is that it is missing me. But since Mar5 looks exactly the same as me I will let it slide this time.

Mario music ftw


Fansite Operator

Joined: Aug 16, 2005
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Mmmm... interesting. Would be cool to see fan made cinematics of Rare's future outlines...




Systemic Anomaly

Joined: Aug 16, 2005
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cloudwolf wrote:

Mmmm... interesting. Would be cool to see fan made cinematics of Rare's future outlines...

Did he release the future storylines?




Systemic Anomaly

Joined: Aug 27, 2005
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Trax wrote:

cloudwolf wrote:

Mmmm... interesting. Would be cool to see fan made cinematics of Rare's future outlines...

Did he release the future storylines?

Yeah in the missions and storyline section:

http://forums.station.sony.com/mxo/..._id=36300027574




Transcendent

Joined: Aug 20, 2006
Messages: 275
Location: Vector
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@imax

   Windows Movie Maker cut the end of each scene.So no Fade outs. SMILEY  blame bill gates.

   The mario song well.. : P I liked how it went with those two.

 

@Future

We plan to keep going with a fusion of Rarebit's original story line and some... let's say... fillers.

Since we dont have that many details. : (

@ Other 7

  Thanks. : D

 
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