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Vindicator

Joined: Jan 19, 2006
Messages: 1445
Location: Syntax Faction:Exploits-Cyph Org:Machine
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The Othernight me and a Few Faction mates Decided to send UM Buffed Simlacrums that Pretty Much Slayed Zion,It Was Pretty Funny Until someone Loaded Proxy Coder.

Now this Abilty Does 13,000 Dps to a Simlacrum and With Hacker Stats its Pretty much Instant Hit

i Would Personally Use this Tree More Often if that Ability Wasnt there.

To get to the Point?

Can the Downgrades Be Changed?

Can it Be Moved Further Up the Tree? to Make People who Load it Weaker Themselves, Im only Spitballing here Because Proxy Master is one of those Rarely used Trees on Our server.

Discuss?




Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Well I think it's fine having the facts that most often proxy coders have the sims with them and ergo you get 2 vs 1, when you kill them instantly you don't get anything + they can be remade fairly easily if you are good in using the tree.


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
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Instant killing Sims with it is kinda overdone. Eitherway, as Swim said, if you know how you won't have too much problems, ask Pharao420Nels, he does pretty good with his sims.



Transcendent

Joined: Oct 28, 2005
Messages: 251
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He knows alot of People are Good with them but hes Trying to Point out that People may use the Tree More if this Ability Did Less damage and was Effective against Enemy Sims, or Put into the Final Half of the Tree Making the Person Who Loads it Weaker Themselves

For Instance. If you loaded Proxy or Utility Master And were Expected to Burn up your i.s Running the Daemon Boosts 1 & 2 And somebody Just Deleted your sim then Hacked you to Death you would find Pvping with a Sim Pretty Pointless If everyones going to load this ability when you Pvp.

The Good Point i can see is That it Isnt Really Nerfing something Just Improving a UnderUsed Tree in the Hope to get it Used.

And you Have to Take into Account the I.S Cost to Spawn one of these Sims and Keep These AOE Buffs running.


Message edited by Deadcell on 06/20/2007 07:09:37.



Jacked Out

Joined: Sep 18, 2005
Messages: 1204
Location: Belfast, Northern Ireland
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i kinda agree, if its one against one its ok. when faced with more and the thing that the tree is based on gets removed in one hit, your left with no option but to run and pick it up. Atleast make it do 1/2 - 3/4 of the HP that way theres a chance to heal it.



Jacked Out

Joined: Aug 17, 2006
Messages: 676
Location: Mannsdale
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I agree with the op here, the ability needs to be pushed farther up the tree so players sacrifice alot when they load destroy sim up. Its one of the main reaons alot of people dont use the sim trees alot.


Ascendent Logic

Joined: Dec 30, 2005
Messages: 1922
Location: United Kingdom Server: Syntax Faction: The Glitch Society
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Or make it have a 200 IS cost SMILEY

And also make it a Use Timer of 1200Secs



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Tiango wrote:
Or make it have a 200 IS cost SMILEY

And also make it a Use Timer of 1200Secs
fixed SMILEY

I do like 200 IS cost though, but then it would need to be higher up the tree because how many lowbies will have 200 IS SMILEY



Jacked Out

Joined: May 14, 2006
Messages: 1400
Location: Jacking In.
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I just wanted to point out that that won't change all that much to move it down the tree..
 
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