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Update 46 Discussion Thread
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Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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i agree that the /ccr issue wasnt a good enough reason to delay the update. /bug still works fine i guess..

FYI, they are the same system. Typing /ccr just selects the "ticket" radio button, while /bug selects the "bug" radio button. So if /ccr doesn't work, neither does /bug.  And for when new content is sent to a live server, not having a working /ccr (/bug) system is one of the *worst* things you could have.




Joined: Apr 4, 2006
Messages: 166
Location: Mega City training Construct
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ok lets stop complaining about them pushing it back its for a good reason leave it at that, if yas arent complaining about one thing its soemthing else, not everythnig runs as smoothly as you would hope, if your giving out to sony why not give out to windows for making such a bad OS *cough windows xp*. the question you should be asking is are sont gonna clear up the rumor that the org area tickets are gonna cost 100 mill info or was it really just someone easedropping on a converstion and picking up the wrong end of the stick?

 



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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http://thematrixonline.station.sony...p;month=current


 

"Last week, I promised to cover some details on the White Hallway missions, so let's begin with the high-level details:

    Mission Tickets
    Purchase From: Organization Archivist Vendors
    Cost: i$100,000,000
    Reusable: Yes
    Minimum Reputation: 100 in the appropriate Organization"





Joined: Oct 1, 2005
Messages: 292
Location: HvCft Vagabond
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Soooooo.

 

It's tuesday, the 29th. 5:30 p.m. and STILL no update.

Did I miss something...again.



Jacked Out

Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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its been moved forward to thursday due to an issiue that came up when rarebit was trying to fix the white hallways which ended up breaking the whole world.

patch wll hopefully be out on thursday with double criticals to make up for last week SMILEY


Jacked Out

Joined: Aug 18, 2005
Messages: 159
Location: Saint-Malo, France.
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Is the patch is still scheduled for tomorrow or there another, again SMILEY, delay SMILEY


Perceptive Mind

Joined: Nov 21, 2005
Messages: 1242
Location: Vector-Hostile Handle: SokudaBlade Faction: Likwid Hyuzu Postion: Machine Faction Leader
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From what i see it is still set for tomorrow, we on't know until tomorrow if its delayed again because they find the issue when they make the patch go live during the downtime we can't access it. I am sure third time is a charm and we should get our patch tomorrow along with two criticals back to back to make up for last week being delayed.



Vindicator

Joined: Aug 15, 2005
Messages: 5443
Location: In Exilium
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This has the potential to be my favorite patch yet.
I'm just hoping the disabling of info gains on repeat-critical missions does NOT include the archive missions.

- Void



Perceptive Mind

Joined: Nov 21, 2005
Messages: 1242
Location: Vector-Hostile Handle: SokudaBlade Faction: Likwid Hyuzu Postion: Machine Faction Leader
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Sorry to burst your bubble void, but Archives are critical missions.

They alreayd work the same as criticals by not giving XP the 2nd time you do it. The info thing will be the same with archives as they are stored critical misisons.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Sorry to blow your bubble back together Void but Rarebit has already stated archive missions are not classed as critical missions, they are instead 'golden ticket' missions. SMILEY



Jacked Out

Joined: Aug 16, 2005
Messages: 98
Location: Main Deck of the Archon
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Not to be...Unapreciative, but here are some i just took. Machine base?

Starts out nice

A somewhat plain Office...

An office,

And the interrogation room you Machines were all looking for. And No, you can't sit down.

 

I Find myself asking if this was worth it.

 



Jacked Out

Joined: Aug 17, 2005
Messages: 720
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Seems the Merv one is bugged or too many people are using it at the moment...

My operator keeps telling me his connection is freaking out...

Yes, I am in the correct district, and for humour I tried it in others with no effect.


Jacked Out

Joined: Aug 17, 2005
Messages: 720
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Since I can't edit...

It would seem there are a number of these rooms, and that people are well... using them... alot...

I tried it with my machine alt and had the same problem.

I did try a normal mission and then aborted it, and found that I could get in... don't know if that is related or not...


Jacked Out

Joined: Aug 31, 2005
Messages: 39
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Thats just the mission bug. Start a new mission, abort it, and then try using the key before... its worked everytime for me when I do that.

Now onto what I think of the patch.....

http://www.the-causality.com/forums...read.php?t=1717 <--- for more screenshots of Merov palace.


I found myself incredibly dissappointed with the special area. From what I hear the zion area has a dojo, places to sit etc etc. The Merovingian area is full of close to identical rooms, which would be fine, if there was just 1 large area with lots of seats you could all chill out in. Likewise in the Merovingian area, there is nowhere to duel. There are dungeons occaisonally (there are 2 instances, both indentical layout, but 1 with more 4 more rooms), however these dungeons look nothing like those from the films... they have doors which look very easy to break through, they are on the same floor, etc etc.
There are no windows at all. This is a tad dissappointing again.

However more than any of these things, what annoys me the most, is that for a room that costs 100million, and would typically be used for RP and large meetings, you can only take a team of 6 to it. The hellclub trick does NOT work. When you attempt this trick, the new player gets stuck in the hallway. To combine with this, as mentioned before, there are no rooms with 6 chairs in, and often the sofas face the wall, rather than the more open side of the room.

On a + note the 01 content seems to be an improvement! SMILEY


Transcendent

Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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I got a ?(s).
1) Most of the doors open. I went through any random door (not the labled one) and it exited me and still showed EXIT being 1500metres away. What is the strategy for picking my doors?
2) Does the key ever loose purity and die?

Thank You

~GP~
 
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