These boxes I find are better than the Kunoichi ones, you need more people to do them, but you can get through each one in about 20 mins (Compared to 90 minutes for Kunoichi Boxes), so overall the team gets through them faster.
GodTier wrote:"It's an MMO with hardly any players, which makes getting a team together annoying."lrn2faction. There are at least 5 different main timezones used in MxO.Say you in TC who has more than 60 members.1/2 are actualy active.Thats 6 for each time zone.Plus put in the fact that some people will not be online due to RL commitments you can half that ammount. (omg life outside mxo? no wais!)That leaves you with a team of 3.Then put in the fact that people sometimes don't want to do Boxes/quests at the time you want too etc...Yea... you are left with very little.Just putting that out there. = \
"It's an MMO with hardly any players, which makes getting a team together annoying."lrn2faction.
fixed*
=D
odj wrote:GodTier wrote:"It's an MMO with hardly any players, which makes getting a team together annoying."lrn2faction. There are at least 5 different main timezones used in MxO.Say you in TC who has more than 60 members.1/2 are actualy active.Thats 6 for each time zone.Plus put in the fact that some people will not be online due to RL commitments you can half that ammount. (omg life outside mxo? no wais!)That leaves you with a team of 3.Then put in the fact that people sometimes don't want to do Boxes/quests at the time you want too etc...Yea... you are left with very little.Just putting that out there. = \fixed*=D
ObliGoblin wrote:odj wrote:GodTier wrote:"It's an MMO with hardly any players, which makes getting a team together annoying."lrn2faction. There are at least 5 different main timezones used in MxO.Say you in TC who has more than 60 members.1/2 are actualy active.Thats 6 for each time zone.Plus put in the fact that some people will not be online due to RL commitments you can half that ammount. (omg life outside mxo? no wais!)That leaves you with a team of 3.Then put in the fact that people sometimes don't want to do Boxes/quests at the time you want too etc...Yea... you are left with very little.Just putting that out there. = \fixed*=DThat's funny, I just see about 6 TC frequently. Pretty much like every other faction.
Personally, I would love for there to be more datanode spawns added.Here's my fun ranking list for quite a few major things when they were first released.Pandoras > Datanode Spawns > Sleepwalkers > Datamine > Commando Hallways > Ninjas > Corrupted.Sleepwalkers will probably fall down that list a bit when the freshness wears off.
Seconded.
The datanode spawns are great as they are so random as you never know when a spawn will occur and what it will be. Sometimes you get lulled into a false state of security after tapping loads of nodes without a spawn and BAM! you get one.
Whilst content is always welcome, content where you "expect the unexpected" would be more than welcome. Maybe add/change something to Megacity ( a new collector or something) but no Image Retrivals and no patch notes. That way when you stumble across it will be a suprise.
On a negative, but constructive note the recent updates have all focused on Constructs and follow the same routine:- Find team - Purchase key/book - Enter Construct - Kill waves on NPC's - Get clothing reward (although there is Dual SMG's with the recent update, which is nice). it just seems to much emphasis are being put into new contstructs. We had Datamine which went through a few stages of development and now Sati's Playground. How about something now for the actual city?. There is quite a big area in International (forget where exactly) where there is nothing, no Hardlines or Collectors or Points of Interest, in fact there are areas throughout the whole of Megacity that are under-used.
When Luggables were first announced the idea of dropping objects into the game world seemed really cool and whilst we do have a few luggables I'm sure it could be really expanded on, so maybe that's something for the future.
Thoughts/Comments/Suggestions/Complaints?
Rarebit I do have to say, after some time that making sati's hostile on vector was a mistake....We're having a very hard time with the contect bc of the off and on server population. Even when were try working together anything that is an aoe damages the other org etc.
My rational is if every construct up to satis is hostile on recursion and syntax yet satis is not.....then why does it have to be hostile on vector..
Thank You..
Rarebit I do have to say, after some time that making sati's hostile on vector was a mistake....We're having a very hard time with the contect bc of the off and on server population. Even when were try working together anything that is an aoe damages the other org etc.My rational is if every construct up to satis is hostile on recursion and syntax yet satis is not.....then why does it have to be hostile on vector.. Thank You..
Why can't the Marbles be used in interlock?
XXT wrote:Why can't the Marbles be used in interlock?Hard to swallow an electrified marble when you're being kicked in the face?
eval wrote:XXT wrote:Why can't the Marbles be used in interlock?Hard to swallow an electrified marble when you're being kicked in the face?Well, what good is it if you can't?