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Update 58 Discussion
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Jacked Out

Joined: Aug 29, 2005
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yuenwoping wrote:
Mona wrote:
Woot everyones gonna be hacker again like in before cr2!!
Welcome to Hackers Online...


TonyJaa
NOOOO MKT online sounds so much better ;(

Oh and if this is true then I sense zen master or CR2.5 or 3.0 mwahahahaha


MC Photographer

Joined: Aug 17, 2005
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this will change things deffintly but i wonder if this means zen master may come back as well and finally thanks for fixing the 0,0,0 bug this will make archives so much easier now. i lost count how many times i had to redo those with that bug 



Clairvoyant

Joined: Apr 6, 2006
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i also found out tat in Guardian Patcher, the Quick Recovery ability level 50 has 10% sweep bonus and 23% max health bonus, should tat be at 25%?

 

and can they get rid of Sharpshooter, Taunt and Multi-fighting side abilities in Soldier tree and replace them with something else for future patches?




Jacked Out

Joined: Aug 29, 2005
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Where is my fix to see WHEN I get stated in system chat btw??


Jacked Out

Joined: Jun 20, 2006
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The Leo wrote:
The underpowered spies needed this for sure
Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.

Oh and woot no more *CENSORED* karate I hope:
Executing instant abilities while in the wrong style will now change styles and invoke the ability.


By that I assume you mean a kung fu/aikido ability activating and the person switching to karate to up damage?

It shames me to say I am a bit confused by that fix.



MC Photographer

Joined: Aug 15, 2005
Messages: 2231
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Equinoriox wrote:

and can they get rid of Sharpshooter, Taunt and Multi-fighting side abilities in Soldier tree and replace them with something else for future patches?

Hopefully something to help out IL based classes in terms of defense against attacks coming from outside of IL.



Transcendent

Joined: Mar 9, 2007
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Shinryu wrote:
Equinoriox wrote:

and can they get rid of Sharpshooter, Taunt and Multi-fighting side abilities in Soldier tree and replace them with something else for future patches?

Hopefully something to help out IL based classes in terms of defense against attacks coming from outside of IL.
Even as a hacker, I think that'd be a good addition. Getting in interlock sucks when there's multiple enemies around.



Jacked Out

Joined: Aug 29, 2005
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TheShickle wrote:
The Leo wrote:
The underpowered spies needed this for sure
Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.

Oh and woot no more *CENSORED* karate I hope:
Executing instant abilities while in the wrong style will now change styles and invoke the ability.


By that I assume you mean a kung fu/aikido ability activating and the person switching to karate to up damage?

It shames me to say I am a bit confused by that fix.

You assume wrong, and it would take a while to explain the current bug.


Jacked Out

Joined: Aug 17, 2006
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all the more reason for me to hold up my viral def and sneak in punts.  Thumbs up to this patch!


Ascendent Logic

Joined: Mar 16, 2006
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Equinoriox wrote:

and can they get rid of Sharpshooter, Taunt and Multi-fighting side abilities in Soldier tree and replace them with something else for future patches?


*CENSORED* are you on about? If they remove Taunt I'm going to kick your *CENSORED*. It's extremely helpful in PvE



Ascendent Logic

Joined: Mar 16, 2006
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MotorZ wrote:
Shinryu wrote:
Equinoriox wrote:

and can they get rid of Sharpshooter, Taunt and Multi-fighting side abilities in Soldier tree and replace them with something else for future patches?

Hopefully something to help out IL based classes in terms of defense against attacks coming from outside of IL.
Even as a hacker, I think that'd be a good addition. Getting in interlock sucks when there's multiple enemies around.

Since both Compel Combat (Force Combat) and Gaussian Blur (Evade Combat) are both useless (shield breaks down at most 3 tries, only the used tactics change a thing there), I want the devs to make them actually worth loading by making them actually DO SOMETHING for same levels (they seems only to make a difference in a fight between different levels).

Dxy


Ascendent Logic

Joined: Aug 15, 2005
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It seems we're just going to be destined to continue wasting IS activating Hypers on the fly.

Suggestion to rectify this massive case of fail.

Drastically reduce IS cost.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1325
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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The Leo wrote:
yuenwoping wrote:
Mona wrote:
Woot everyones gonna be hacker again like in before cr2!!
Welcome to Hackers Online...


TonyJaa
NOOOO MKT online sounds so much better ;(

Oh and if this is true then I sense zen master or CR2.5 or 3.0 mwahahahaha

It would only make sense to give us the Trojan Horse and Citadel Coder at the same time SMILEY



Systemic Anomaly

Joined: Feb 12, 2006
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Dxy wrote:
It seems we're just going to be destined to continue wasting IS activating Hypers on the fly.

Suggestion to rectify this massive case of fail.

Drastically reduce IS cost.
Or allow us to have any 2 different Hypers on at a time. That seems to make the most sense to me.



Systemic Anomaly

Joined: Aug 15, 2005
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Pylat wrote:
Dxy wrote:
It seems we're just going to be destined to continue wasting IS activating Hypers on the fly.

Suggestion to rectify this massive case of fail.

Drastically reduce IS cost.
Or allow us to have any 2 different Hypers on at a time. That seems to make the most sense to me.
Guh.. how I'd looove that.

Then again, at that point.. it kind of defeats the purpose of having defensive buffs like hypers and stuff. SMILEY

 
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