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Code Infection Overpowered.
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Mainframe Invader

Joined: Aug 15, 2005
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Hackers are hitting me with code infections which do 200 dmg every 2.5 seconds.

This ability has a 14 IS cost and 2 seconds cast timer.

Lets do the math,

30/2.5 = 12
12x200 = 2,400 damage grand total. (Supposing the ticks only do 150 damage, the ability will do nearly 2,000 dmg)

Considering that our HP is around 2,600 now, a Code Infection could easily one shot you.



I don't have hacking attributes (5 belief), but I've seen people actually do over 400 dmg per tick.

Message Edited by krytical on 04-06-200603:48 PM


Message edited by krytical on 04/06/2006 14:48:08.





Joined: Aug 15, 2005
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there are also some shotguns that have ridiculous DoT effects...there's one that does 1280 total


Jacked Out

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Oooooh nice. /hotfix SMILEY

Thanks for the post!

p.s. do you know the name of the shotgun by any chance ReguIus?




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HCFrog wrote:
Oooooh nice. /hotfix SMILEY

Thanks for the post!

p.s. do you know the name of the shotgun by any chance ReguIus?


I'm pretty sure it was called the boosted shotgun, but it was during the anniversary event and everything was chaotic.

The boosted shotgun NPC collector's item does 320 dmg, but i am sure I watched it take down at least half my health. Is there an upgraded version of this?




Mainframe Invader

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Oh yes, now that you mention that Reg.

I've also been DoT'ed by enhanced handguns for 200ish damage ticks.





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After seeing this post, I decided to do some testing on this of my own.

Before anyone bothers to criticize it, yes, I am a hacker.  Yes, I like hacker.  Yes, I use the Hacker tree almost exclusively.  No, that doesn't affect my testing of the ability in question, namely, Code Infection 4.0.  (in honesty, I don't use Code Infection 4, but instead favor 3.)

Here is what I have come up with. 

For the first wave of testing, I told MrCyborg to hit me with a Code Infection 4.0 while using the Power Tactic and Overclock.  It should be noted that MrCyborg does NOT have max Belief, in fact, I am unsure of what his Belief stat actually is, but I know it is not max.  For this first pass of testing, I am wearing 0 Viral Resistance.  Here are the results.



The first 6 ticks are affected by Overclock, and are doing 223 damage per tick to me.  After Overclock wears out, the damage drops to 129 per tick.  This is with 0 Viral Resistance, and without using Insidious Code or any other debuffs as I saw you used in your screenshot Krytical. 

For the second testing pass, I put on my Viral Resistance outfit, which gives me a total of 225 Viral Resistance.  Not too shabby.  Here is how the damage was affected:



This is without Overclock.  Unfortunately, I can't seem to locate any screens of when we used Overclock.  However, you can see that where I was normally taking 129 damage per tick, I am now only taking 69 per tick.  That is quite a drop.

For the last testing pass we did, it was decided that I would use my Code Infection 4.0 on MrCyborg, because I actually do have 30 Belief.  In this pass, MrCyborg is wearing 0 Viral Resistance, and I am using Power Tactic as well as Overclock.  Here are the results:



For the first damage tick, I was in Speed Tactic, and this is before I activated Overclock, so only 142 that tick.

For the second tick I am now in Power Tactic and using Overclock.  My damage is now 299 per tick.

On the last two ticks my Overclock has run out (I am still using Power Tactic), and my damage is 170 per tick.

In summary, I don't really think this is overpowered.  Damage Resistance plays an important part in how much damage you take, and if you choose not to protect yourself against certain types of damage then you should take large amounts of damage from them.  If damage overall is going to receive a nerf, then damage resistance needs to have a much smaller affect than it does currently.


Mainframe Invader

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Even if it does ~150 damage per tick without Overclock. We have 2,600 HP now, an ability that does nearly 2,000 damage in 30 seconds with a cast timer of 2 seconds and and IS cost of 12 is definitely overpowered.

Any hacker can pull Insidious Code, Overclock and Code Infection 4.0 in the time it takes to break thier shield. That'll do 300ish damage per tick.

Message Edited by krytical on 04-06-200609:21 PM


Message edited by krytical on 04/06/2006 20:21:57.





Joined: Dec 24, 2005
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Krytical, I can see where you're coming from but getting this off everytime isnt the case. It can be deflected, which means it doesn't always hit, and from my experience with MA's, their specials do nasty up-in-your-face NOW damage. Sure, they have to get a state on me to do it but with all the free fire coming from outside, it's almost a gimme in alot of the fights I'm in because of the zerg.

 

 

 

 





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krytical wrote:
Even if it does ~150 damage per tick without Overclock. We have 2,600 HP now, an ability that does nearly 2,000 damage in 30 seconds with a cast timer of 2 seconds and and IS cost of 12 is definitely overpowered.

Any hacker can pull Insidious Code, Overclock and Code Infection 4.0 in the time it takes to break thier shield. That'll do 300ish damage per tick.

Message Edited by krytical on 04-06-200609:21 PM



30 seconds is a lot of time in combat, however.  If the damage really concerns you that much, wear some Viral Resistance clothes.  It is easy for me to 225 Viral Resistance, and nearly as much Thrown Resistance as well.  You really can't defend yourself against EVERY loadout anymore in this system (well, that may not be true, but I doubt you will have effective damage output yourself if you do).  Let's not forget about Antibiotics either, I hear they get rid of things like Code Infection. :robotsurprised:

*EDIT*  I forgot, I also wanted to add that Hackers NEED to do a good amount of damage now, because once we are in Interlock it could very well be lights out.  I can't say I've had too much of an issue rolling out, but then again I don't really feel I have fought anyone who knew what they were doing yet.  Also, the damage ticks on Code Infection scale depending on what tactic you are using, and sitting in Power just for the damage boost means your Evade Shield is going to be toast a lot faster.  The way it has been looking for me, some people have very little Viral Resistance, and as such are extremely easy for me to defeat, while other people have near godly Viral Resistance and I find myself unable to even really touch them.  As I said before 30 seconds is a lot of time in combat, as I tend to go down in around 3-4 rounds of Interlock, which is roughly 15 - 20 seconds.  It is all relative I feel. 

Message Edited by Dare on 04-07-200602:55 AM


Message edited by Dare on 04/06/2006 22:55:06.


Jacked Out

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man, krytical...
thanks for your dedication to making Hacker the uber-1337 character that it should be!




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bonopi wrote:
man, krytical...
thanks for your dedication to making Hacker the uber-1337 character that it should be!


... man, bonopi...
thanks for actually contributing something useful to the thread!


Systemic Anomaly

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There is a good chance to deflect, and the effect can easily be removed by sweep or an antibiotic. On the other hand, a Martial Arts special can do huge amounts of damage with a low reuse timer, and it all happens at once. I don't think this specific attack is overpowered at all.



Jacked Out

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I will agree on one thing... this ability should be using more than 12 IS... it does do alot of damage in the end, however of course there is the deflection, and the fact that it is DOT...

That said... just up the IS cost some.


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Dare wrote:


bonopi wrote:
man, krytical...
thanks for your dedication to making Hacker the uber-1337 character that it should be!


... man, bonopi...
thanks for actually contributing something useful to the thread!


DUDE!!!
lol




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bonopi wrote:


Dare wrote:


bonopi wrote:
man, krytical...
thanks for your dedication to making Hacker the uber-1337 character that it should be!


... man, bonopi...
thanks for actually contributing something useful to the thread!


DUDE!!!
lol



:robotvery-happy:  Dare: 1, bonopi: 0


 
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