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CQ revamp
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Vindicator

Joined: Sep 1, 2005
Messages: 2466
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Garu wrote:
RemagDiv wrote:
Player vs. Player Update 2.0
The following changes come with the PvP 2.0 update in Update 57:
  • CQ Points now determine a Chevron rank for players as follows
    • > = 1,000  CQ Points
    • >> = 5,000 CQ Points
    • >>> = 10,000 CQ Points
  • "Most Wanted Redpill" has been added to DN1. The list is as follows:
    • Top 10 Redpills with the most CQ gathered for each Organization relevant to each Instance.
    • Top 3 Redpills with the most CQ overall on each Instance.
    • "Deadliest Redpill" - Biggest CQ collector for the entire week (encompasses all Orgs and Instances).
  • CQ's are now only granted to a player who kills an enemy who is 10 levels in their range.
  • CQ's are no longer granted to all members in a team, but only to the team member who did the most damage.
  • "Territory Battles" are now featured in the Mega City. Official rules are listed on DN1 with a video tutorial demonstrating the system.

  • Rezzers are now flagged for PvP when rezzing a dead ally once the ally is successfully rezzed.
     
  • The new level 50 Construct is a power plant located deep in the core network north of Downtown.  Organizational restrictions no longer apply as the entire zone is Free-For-All (FFA).
  • Players will notice a new proxy located in Park East that will teleport them into a random spot within the construct as there are no organizational outposts or Sentries. 
  • The locals (level 50-55) that dwells within the construct are called The Undead and serve under their boss, Necrosis (level 65).  Killing Necrosis may yield rare rewards for the one who does the most damage to her.  
  • New luggables have been created and can only be used within the new construct.

Made some changes for my own amusement.  SMILEY<img src=" />
The implementation of this alone would guarantee MxO my subscription for several more years.



Jacked Out

Joined: Aug 17, 2005
Messages: 1664
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I truely dont understand why people want this "CQ ranking system". To even try to rank the CQ system in this game would be completely pointless. Anygame that has a ranking system counts kills, you gain a kill each time you kill a person, there's nothing unique about it. In MXO, you kill a person the first time, you gain a CQ, you kill them the 2nd time, you gain nothing. You could participate in a 6 hour long pvp battle, and have over 200kills, yet only have gotten 20 CQ's because your killing the same players over and over again and not getting crap for doing it. For there ever to be a a worthwhile CQ ranking system, you'd need to completely overhaul the CQ system, or impliment a 2nd system to track just kills.

In addition to that, lets say for a minute that there was a "ranking system" and your CQ count was pasted on the website or the forums, whats changed? and how have CQ points become worth anything? I mean congrats, you win bragging rights, but hey guess what, you can already brag about your CQ count now if you want to. Now stop to concider this, say a list of names was posted of the top 10 players from each server, I can think of players who are unsubbed who would be topping the lists for their server, for any newer pvp'er or someone who doesnt have an already huge CQ count, your gonna spend upwards of probably a year to catch up with some of these players who've been outta game for almost or over a year. That means that the names that are up there are gonna take ages to change, just like they do in any other game thats underpopulated. So again it begs the question, whats the point in having these lists posted? I mean if this is what players really wanted, just to see the top CQ leaders on each server, why not just start a thread, and have ppl post their CQ counts, or even look around for players who have really high cq counts, take a pic of their char info screen and post that, find a mod who will sticky the thread, and then start a new thread each month.

My personal opinion and the opinion of someone who would most likely be in the top 10 list on syntax is that to ask the devs for a ranking system is a waste of time. Because a ranking system is as usefull as looking at a persons char screen and looking at their CQ counts. Big whoop. Players are capable of making a ranking system by doing what I said above. If you want to come up with an idea for a CQ revamp, you need to figure out a way to make CQ's meaningful, so that they're rewarding. Just to maybe see my name on some list is meaningless, and my efforts still go unrewarded.


Message edited by AnXieTy on 10/16/2007 02:36:57.


Ascendent Logic

Joined: Dec 30, 2005
Messages: 1922
Location: United Kingdom Server: Syntax Faction: The Glitch Society
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I agree with Anx on the kills for CQ's point..

And i also like that ranking system and the free for all area..

These are changes that Must be made



Jacked Out

Joined: Aug 17, 2005
Messages: 1017
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RemagDiv wrote:
  • CQ's are now only granted to a player who kills an enemy who is 10 levels in their range.
  • CQ's are no longer granted to all members in a team, but only to the team member who did the most damage.
  • "Territory Battles" are now featured in the Mega City. Official rules are listed on DN1 with a video tutorial demonstrating the system.
  • New Constructs have been added to each level set.


My favorite bullets from Remag's dream update.

Obviously.. I really like those two.  Maybe even within 5 levels. 



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1646
Location: On the Awning at Mara Northwest
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l0ri wrote:
RemagDiv wrote:
  • CQ's are now only granted to a player who kills an enemy who is 10 levels in their range.
  • CQ's are no longer granted to all members in a team, but only to the team member who did the most damage.
  • "Territory Battles" are now featured in the Mega City. Official rules are listed on DN1 with a video tutorial demonstrating the system.
  • New Constructs have been added to each level set.


My favorite bullets from Remag's dream update.

Obviously.. I really like those two.  Maybe even within 5 levels. 



The first one I can deal with, the second is a bad idea as it punishes support classes like patchers and Upgrade Masters and the like.
A CQ for the team is fine IMO.



Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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To the CQ revamp I just though of this idea. When you kill one it should be listed in your details to show what organization the player that you killed like this;

  • Zion/EPN  34
  • Mech/Cyph 56
  • Merv  50

Switching to another organization dosen't effect it.

 




Jacked Out

Joined: Aug 17, 2005
Messages: 1017
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Fugitiv3 wrote:


The first one I can deal with, the second is a bad idea as it punishes support classes like patchers and Upgrade Masters and the like.
A CQ for the team is fine IMO.


Then if there is ever any sort of ranking system or anything whatsoever that the amount of CQ points you have matters..it STILL won't mean anything because people will always mooch CQ points.  Which is why I honestly don't give a .... who has what amount of CQ points. 

You have a point though (team = win) ... I'm hoping I'm kinda making one too.

 

I also like Mindsweep's idea of the numbers from each org you've killed/gotten CQs from.  That'd be cool to look at.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 2240
Location: Vector Organization: Merv Faction: Dark Evolution Rank: Faction Leader Take the Blackpill, Evolve
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As it has been said many a times already - MAKE A CQ MEAN SOMETHING - PLEASE

 
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