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Long-ago returning player, basically a newb, looking for advice...
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Coppertop

Joined: Mar 17, 2008
Messages: 6
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Hello All,

I played through Beta and after release for about 6 months.  I just re-subbed and will be starting a new character.  I am looking for advice on several things:

  1. What is a good build for both solo'ing and grouping?
  2. What server should I play on?
  3. What's the best way to find a faction to join?  I will be a Zionist supporter, live in the EST time zone and play about 1 hour a night after 10pm during the week and maybe 5 -10 hours on the weekend.
  4. What else do I need to know after not playing MxO for years?

Thanks in advance,

Ltldogg



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Ltldogg wrote:

Hello All,

I played through Beta and after release for about 6 months.  I just re-subbed and will be starting a new character.  I am looking for advice on several things:

  1. What is a good build for both solo'ing and grouping?

    I think a lot of the classes fit into that kinda range, i mean even the strongly solo classes like the MAs and Gunmen work in a group environment. Same with the generall supportive hacker really.

  2. What server should I play on?

    Up to you but Vector is a PvP server where you're perma-flagged after level 16.

  3. What's the best way to find a faction to join?  I will be a Zionist supporter, live in the EST time zone and play about 1 hour a night after 10pm during the week and maybe 5 -10 hours on the weekend.

    Your server recruitment boards here on DN1.

  4. What else do I need to know after not playing MxO for years?

    See below ^_^

Thanks in advance,

Ltldogg

Things that've been added...

---

All these should be relevant as of update 58.

----

"A neighbourhood mob restructure saw the gangs of richland and westview laid out for a better natural level/city progression, they were also given more personality with emotes, moods, and general trickery."

"CR2 (combat revision 2) brought about much more clearly defined and fleshed out leveled loot tables (as well as refined collector, hideout and construct items) meaning theres useful stuff to be looking out for and hunting down every step of the way to 50. Instead of stopping dead at those level 20 red derin pants SMILEY<img src=" width="15" height="15" /> Definately adds to the leveling process if you let yaself get into it too, especially if you like mixing clothes with specific loadouts for the best combos."

"The clothing tables were made a lot more diverse in terms of buffs in relation to looks too. The general emphesis was taken off needing so many buffs and more onto your characters attribute points and loadout. Basically, the style vs strength problem was largely fixed with CR2."

"CR2 also balanced, streamlined, simplified and generally improved every sector of combat. Removed hughely flawed systems like zero-sum and multi-lock."

"Stability and lag are much improved. Live events no longer crash servers everytime they're held. And theres the destruction of the dreaded Downtown Lag which plagued the game since launch."

"Unnumerable bug fixes. Big ones that jump to mind is stuff like the evade bug, sound looping and NPCs leaving mission areas."

"A much improved 'newbie experience' that introduces players to a lot of the game's new and old content in a coherent linear way along with a ton of cool, and in some cases, completely unique starting gear."

"Many little features added/fixed. (off the top of my head examples include /AFK and Description Change)"

"In-Game Email system. (allows you to send/recieve messages to/from other players at any time. Items (now up to 12 per mail!) can also be attached to a mail, so you don't have to wait for or meet with anybody to hand over info or an item. Doubles as extended storage by self-mail too) "

"Pandora Box Quest Lines. ( Content for level 30-50 with involving story and a range of awesome rewards. Requires some strong replay value for the best of em, too.)"

"Missions Archive. With several obtainable rewards including chapter specific special FX for your character and org specific clothing (these also span the game's entire storyline critical mission history, so thats...  ~360 hand made, narrative driven missions with even more xp to be had than standard grinding.)"

"White Hallways/Org specific Meeting Constructs. Now with org specific level 70 combat sims modeled after major storyline characters such as Morpheus, The Assassin and The Twins. This provides the game with an interesting and challenging end-game combat goal. Even comes with the added reward of some special gravity defying martial arts moves in the form of new combat consumables. You will however need 100 reputation points and 100 million $i to get your infinate use key so this is a definate group/faction investment encouraging pooled resources."

"Prop Vendors added over 100 RP prop items"

"The Zero One End-Game Quest has higher level players teaming up to take down a large number of robot modelled mobs plus a level 60 boss in a PvP enabled environment for the awesome level 50 Area K Trenchcoat."

"All the game's old weapon and numerous clothing textures have been spruced up with new specular highlight mapping."

"A much more refined (be it to your tastes or not) story telling system with more emphesis on smaller yet nigh constant episodic releases (the old 15 critical mission packs have been spread over a three per week scheme and live events happen daily and although they're on a smaller scale they do have a much greater level of direct and personal interaction with both players and the more coherent whole that is the storyline.)"

"Stat Hack. Now player regret really is a thing of the past with your leveled gained attribute points now redeemable after running a mission brought from the archivists which will test your patience"

"LESIG 2.0 and the reactivation of the World Events Button - allowing you to keep up to date with your servers organisational liasions (3 per org), meaning better RP encouragment, a more immersive story experience and better notification/involvement with live events."

"RSI Pills can now be looted from the game's exile hideouts (dungeons) allowing players to change any physical aspect of their character which was available at creation (apart from gender change of course)"

"The Wasteland Corruptor Quest introduced in Update 52 pushes the MxO quest content to new boundries. Providing content and rewards for levels 30-50 the quest is strongly group based and includes level scaled red con enemies (3 on 1 at that), level 100 bosses and the need for both tactics and mad farming. This is hardcore."

"A new item type called Luggables have been introduced. These items are persistant in the world and can be dropped into the game space itself. They can not be uploaded or kept on your character on log-out. They might not sound like much but actually achieve quite a bit, finally bringing some meaning to pvp as they flag you for player versus player combat on pick-up. Generally speaking they provide buffs that will be sought after by deterministic fighters, only adding to the contest. Not only that but Luggables were the first step to help breath new life into the long neglected Data Miner class, who are the only ones capable of tracking this new items across the city.

"The revival of Data Miner - the class has been given new content which now takes it's use all the way from 1-50. Not to mention finally making data mining worthwhile SMILEY<img src=" width="15" height="15" /> Tied in closely with the programming tree the level 50 aspects of the revival introduces a new range of higher level rewards, luggables and clothing"

"Update 55 sees a whole set of new end-game clothing (all item slots) aimed at spies/gunmen. This new encounter leads players through the iconic White Hallways and requires both a level of investigation and teamwork if you're up to the challenge of collecting it all."

"Theres been a major update to the game's bullet time system, including new bullet time sequences on all finishing and special moves that really capture each animation's 'sweet spot'. As a result, bullet time activates far more often than before. A long time request from players."

"A brand new construct area has been added which is not level restricted and features not only free for all PvP but a phat boost to any data mining done inside"





Coppertop

Joined: Mar 17, 2008
Messages: 6
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Cloudwolf,

Thanks for the great reply.  I have a couple follow-up questions if you or anyone else has time to answer:

  1. Do you recommend a particular build or mix of abilities if I want to be solo efficient?  Anything I should consider when I create my character tonight to be more effective at solo'ing?
  2. Are there advantages to playing on a PvP server vs regular server?

Many thanks again,

Ltldogg



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Ltldogg wrote:

Cloudwolf,

Thanks for the great reply.  I have a couple follow-up questions if you or anyone else has time to answer:

  1. Do you recommend a particular build or mix of abilities if I want to be solo efficient?  Anything I should consider when I create my character tonight to be more effective at solo'ing?

    Just choose one of fighting trees that fit your personal interests and follow it through. You cant really effectively multi-tree until you get a high enough level with some leeway in memory space anyway so...

    Martial Arts

    Karate (Power based)

    Kung Fu (Speed based)

    Aikdio (Defence based)

    Guns

    Rifles/Shotguns (Power based)

    SMGs (Speed based)

    Pistols (Defence based)

    All of thats broadly speaking of course.

    As for creating your character, the only thing that'll really effect your perfomance is your pyche profile but unless your a hardcore pvper those intitial stat points won't really make that much of a difference. Again, just go for one that you tihink fits your personality.


  2. Are there advantages to playing on a PvP server vs regular server?

    Apart from the PvP setting and the indivisual players the three servers are indentical, all the same content/items are available regardless.

Many thanks again,

Ltldogg




Message edited by cloudwolf on 03/17/2008 13:05:31.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Ltldogg wrote:

Cloudwolf,

Thanks for the great reply.  I have a couple follow-up questions if you or anyone else has time to answer:

  1. Do you recommend a particular build or mix of abilities if I want to be solo efficient?  Anything I should consider when I create my character tonight to be more effective at solo'ing?
  2. Are there advantages to playing on a PvP server vs regular server?

Many thanks again,

Ltldogg

  1. As long as you stick to one style (Ballistic/Melee/Hacker/Thrown) you should be ok.  To level up, Martial Arts (Melee) is the simplest one to learn in my opinion and it is suprisingly easy to take out the construct bosses who are 5 levels ahead of you.
  2. Some may argue that playing on the PvP server will re-create the feeling of the war enviroment as you could be attacked at any time, but beyond that, no, there aren't really any advantages.

Welcome back to MxO by the way ^^




Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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Welcome back to MxO!!

Sooo many people returning lately! SMILEY




Femme Fatale

Joined: Aug 15, 2005
Messages: 4252
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Phluff wrote:

Welcome back to MxO!!

Sooo many people returning lately! SMILEY<img src=" />

I know, isnt it exciting?!

Welcome back!



Coppertop

Joined: Mar 17, 2008
Messages: 6
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Thank you all for the replies, tips and friendly welcomes! SMILEY

I can't wait to Jack-in tonight and get that feeling back!  PVP is definitely not my thing. and so I have decided on the Syntax server.  I'm not sure of my char name yet.  I'll try to remember and update this thread tomorrow with that info.  I'm definitely going to be looking to make friends, join a faction crew and be helpful to others.

See you in game,

Ltldogg



Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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wOOt phor Syntax!! SMILEY

Look me up sometime! SMILEY

 




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Ltldogg wrote:

I'm definitely going to be looking to make friends, join a faction crew and be helpful to others.

See you in game,

Ltldogg


Oh? You sound like OS material, send in an app some time SMILEY<img src=

Message edited by cloudwolf on 03/17/2008 19:32:12.



Coppertop

Joined: Mar 17, 2008
Messages: 6
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cloudwolf wrote:
Oh? You sound like OS matierial, send in an app some time SMILEY<img src=" width="15" height="15" />
Already planning on it.  Give me a few days to get my character going... SMILEY


Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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I see you already met our Syntax welcome teamSMILEY Welcome back to MxO and it's good to some "old" vets return.

 


Message edited by Mindsweep on 03/17/2008 20:49:16.



Coppertop

Joined: Mar 17, 2008
Messages: 6
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Just a quick update.  I have created the following 3 redpills:

  1. ChokeOut, Martial Artist/Coder, +3 Belief, -3 Perception
  2. VampTap, Patcher/Spy, +3 Perception, -3 Focus
  3. Xhair (Cross-hair), Spy/Gunman, +3 Perception, -3 Belief

I only plan on sticking with one, but I would like some vet feedback on my choices so far. 

  • Do you think any of those are good hybrids? If so which?
  • Did I go with the correct attributes based on the abilities?
  • Would any char be viable for solo'ing?  If so which?

Thanks a lot in advance for any feedback and advice! SMILEY

Ltldogg



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Ltldogg wrote:

Just a quick update.  I have created the following 3 redpills:

  1. ChokeOut, Martial Artist/Coder, +3 Belief, -3 Perception
  2. VampTap, Patcher/Spy, +3 Perception, -3 Focus
  3. Xhair (Cross-hair), Spy/Gunman, +3 Perception, -3 Belief

I only plan on sticking with one, but I would like some vet feedback on my choices so far. 

  • Do you think any of those are good hybrids? If so which?
  • Did I go with the correct attributes based on the abilities?
  • Would any char be viable for solo'ing?  If so which?

Thanks a lot in advance for any feedback and advice! SMILEY

Ltldogg

I'd say Xhair since Spy and Gunmen not only compliment eachother well memory space wise but perception is a key attribute in both.



Coppertop

Joined: Mar 17, 2008
Messages: 6
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cloudwolf wrote:
I'd say Xhair since Spy and Gunmen not only compliment eachother well memory space wise but perception is a key attribute in both.

Cloudwolf,

Thank you again for your direct feedback.  I was already leaning towards Xhair because of the combo and the name, but your insight has sealed the deal.  Starting tonight I'm going forward with only Xhair.  I will be submitting an app to OS in the near future.

See ya in the Matrix!

 
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