I love most of what is here. I know it's minuscule, but I liked the AFK message thing. Keeps people from constantly spamming you tells when your AFK. But, still a great update. <3 the email thing.
exsuscito wrote:The manner in which the flagged-recon section is worded is confusing. Let me get this straight:If you accept a res, you will still be flagged. If you recon and come back immediately, you will still be flagged. That is, until the usual five minute timer wears off. To not be flagged, you have to type /release before recon'ing or accepting the res?
The manner in which the flagged-recon section is worded is confusing. Let me get this straight:If you accept a res, you will still be flagged. If you recon and come back immediately, you will still be flagged. That is, until the usual five minute timer wears off. To not be flagged, you have to type /release before recon'ing or accepting the res?
The manner in which the flagged-recon section is worded is confusing. Let me get this straight:
If you accept a res, you will still be flagged. If you recon and come back immediately, you will still be flagged. That is, until the usual five minute timer wears off.
To not be flagged, you have to type /release before recon'ing or accepting the res?
I think that the rule is when you die you will remain flagged until you reconstruct. If you accept a rez instead of reconstructing, you will revive flagged as hostile and the person who rezzed you will also flag as hostile.
I think "/release" is actually just the command for reconstructing.
exsuscito wrote:exsuscito wrote:The manner in which the flagged-recon section is worded is confusing. Let me get this straight:If you accept a res, you will still be flagged. If you recon and come back immediately, you will still be flagged. That is, until the usual five minute timer wears off. To not be flagged, you have to type /release before recon'ing or accepting the res? I think that the rule is when you die you will remain flagged until you reconstruct. If you accept a rez instead of reconstructing, you will revive flagged as hostile and the person who rezzed you will also flag as hostile.I think "/release" is actually just the command for reconstructing.
Garu wrote:exsuscito wrote:exsuscito wrote:The manner in which the flagged-recon section is worded is confusing. Let me get this straight:If you accept a res, you will still be flagged. If you recon and come back immediately, you will still be flagged. That is, until the usual five minute timer wears off. To not be flagged, you have to type /release before recon'ing or accepting the res? I think that the rule is when you die you will remain flagged until you reconstruct. If you accept a rez instead of reconstructing, you will revive flagged as hostile and the person who rezzed you will also flag as hostile.I think "/release" is actually just the command for reconstructing.Rare. Whilst you're on could you possibly clear this up?
exsuscito wrote:Garu wrote:exsuscito wrote:exsuscito wrote:The manner in which the flagged-recon section is worded is confusing. Let me get this straight:If you accept a res, you will still be flagged. If you recon and come back immediately, you will still be flagged. That is, until the usual five minute timer wears off. To not be flagged, you have to type /release before recon'ing or accepting the res? I think that the rule is when you die you will remain flagged until you reconstruct. If you accept a rez instead of reconstructing, you will revive flagged as hostile and the person who rezzed you will also flag as hostile.I think "/release" is actually just the command for reconstructing.Rare. Whilst you're on could you possibly clear this up?Tch. I'm always on.Anyway I'll have to ask Dracomet, because I don't know for sure. I think what you've got there is probably right, though.
Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers? Is it to facilitate the res'er flagging, also?
exsuscito wrote:Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers? Is it to facilitate the res'er flagging, also?So that you don't just pop back up and get free hitsies on someone, would be my guess.
If you accept a res and jump back up still flagged, a nearby Spy will have a free punt wrapped in a gold ribbon in front of their very eyes. Res seems to have been neutralised.
Did you just say 'hitsies'?
Dear Devs, good job on finally making the PvP flagging change to rezzers, I guess. Should have been done years ago, but you're finally doing it nontheless.
I must ask, Why Now? And why isn't there a line in the notes that says, "we apologize to stolk for this change taking so long."?
And to that one crybaby, if you wanna stand around and do nothing, don't rez anyone. Problem then solved. PvP then better.
PvP Flagging ChangesPlayers no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by /release and reconstruct. Using abilities such as Revive RSI on a flagged dead player will flag you if the dead player accepts.*Dead players' nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted. * We apologize to Stolk for this change taking so long.
PvP Flagging Changes
* We apologize to Stolk for this change taking so long.