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Transcendent

Joined: Mar 9, 2007
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shearman wrote:
I love most of what is here. I know it's minuscule, but I liked the AFK message thing. Keeps people from constantly spamming you tells when your AFK. But, still a great update. <3 the email thing.
I think it meant it won't send them your afk message if you just sent them a message. Not that normally a person sending you a tell won't get a message.



Also, the blue rez thing...first, people acting as if this wasn't big obviously don't read the forums much...it's been complained about for a long time. Also, I'm pretty sure /release is the same as /reconstruct or clicking reconstruct. You can't unflag yourself is what I think it's saying. Or /release reconstructs you but takes the flag off? I dunno. Probably just means your flag doesn't disappear until you reconstruct, so that rezzes will flag the rezzer.



Vindicator

Joined: Aug 16, 2005
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exsuscito wrote:
exsuscito wrote:

The manner in which the flagged-recon section is worded is confusing.  Let me get this straight:

If you accept a res, you will still be flagged.  If you recon and come back immediately, you will still be flagged.  That is, until the usual five minute timer wears off. 

To not be flagged, you have to type /release before recon'ing or accepting the res?

 


 

I think that the rule is when you die you will remain flagged until you reconstruct.  If you accept a rez instead of reconstructing, you will revive flagged as hostile and the person who rezzed you will also flag as hostile.

I think "/release" is actually just the command for reconstructing.




Development

Joined: Dec 2, 2005
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The missing pipe ends are due to another old texture that was never put in the copy of the resources that are actually in Live. Thought I had this taken care of along with the other one yesterday, but the integration on this one didn't happen. I think we'll probably just end up shipping with this one (and fixing it in a follow-up update), if no actual showstoppers crop up in testing today...




Systemic Anomaly

Joined: Nov 18, 2005
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Garu wrote:
exsuscito wrote:
exsuscito wrote:

The manner in which the flagged-recon section is worded is confusing.  Let me get this straight:

If you accept a res, you will still be flagged.  If you recon and come back immediately, you will still be flagged.  That is, until the usual five minute timer wears off. 

To not be flagged, you have to type /release before recon'ing or accepting the res?

 


 

I think that the rule is when you die you will remain flagged until you reconstruct.  If you accept a rez instead of reconstructing, you will revive flagged as hostile and the person who rezzed you will also flag as hostile.

I think "/release" is actually just the command for reconstructing.


Rare.  Whilst you're on could you possibly clear this up?



Transcendent

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Just as long as it's out on Monday. SMILEY



Development

Joined: Dec 2, 2005
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exsuscito wrote:
Garu wrote:
exsuscito wrote:
exsuscito wrote:

The manner in which the flagged-recon section is worded is confusing.  Let me get this straight:

If you accept a res, you will still be flagged.  If you recon and come back immediately, you will still be flagged.  That is, until the usual five minute timer wears off. 

To not be flagged, you have to type /release before recon'ing or accepting the res?

 


 

I think that the rule is when you die you will remain flagged until you reconstruct.  If you accept a rez instead of reconstructing, you will revive flagged as hostile and the person who rezzed you will also flag as hostile.

I think "/release" is actually just the command for reconstructing.


Rare.  Whilst you're on could you possibly clear this up?
Tch. I'm always on.

Anyway I'll have to ask Dracomet, because I don't know for sure. I think what you've got there is probably right, though.




Development

Joined: Dec 2, 2005
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Rarebit wrote:
exsuscito wrote:
Garu wrote:
exsuscito wrote:
exsuscito wrote:

The manner in which the flagged-recon section is worded is confusing.  Let me get this straight:

If you accept a res, you will still be flagged.  If you recon and come back immediately, you will still be flagged.  That is, until the usual five minute timer wears off. 

To not be flagged, you have to type /release before recon'ing or accepting the res?

 


 

I think that the rule is when you die you will remain flagged until you reconstruct.  If you accept a rez instead of reconstructing, you will revive flagged as hostile and the person who rezzed you will also flag as hostile.

I think "/release" is actually just the command for reconstructing.


Rare.  Whilst you're on could you possibly clear this up?
Tch. I'm always on.

Anyway I'll have to ask Dracomet, because I don't know for sure. I think what you've got there is probably right, though.

Yep, you guys had it right.




Systemic Anomaly

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Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers?  Is it to facilitate the res'er flagging, also?



Development

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exsuscito wrote:
Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers?  Is it to facilitate the res'er flagging, also?
So that you don't just pop back up and get free hitsies on someone, would be my guess.




Systemic Anomaly

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Rarebit wrote:
exsuscito wrote:
Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers?  Is it to facilitate the res'er flagging, also?
So that you don't just pop back up and get free hitsies on someone, would be my guess.



If you accept a res and jump back up still flagged, a nearby Spy will have a free punt wrapped in a gold ribbon in front of their very eyes.  Res seems to have been neutralised. 

Did you just say 'hitsies'?




Systemic Anomaly

Joined: Sep 29, 2005
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Rarebit wrote:
exsuscito wrote:
Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers?  Is it to facilitate the res'er flagging, also?
So that you don't just pop back up and get free hitsies on someone, would be my guess.

Yep. On a non-hostile server "blue rezzing" broke the entire ebb/flow of combat, and caused there to be no down time, resulting in no feeling of accomplishment, diminishing the actual enjoyability of PVP.



Ascendent Logic

Joined: Aug 16, 2005
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Dear Devs, good job on finally making the PvP flagging change to rezzers, I guess. Should have been done years ago, but you're finally doing it nontheless.

I must ask, Why Now? And why isn't there a line in the notes that says, "we apologize to stolk for this change taking so long."?

And to that one crybaby, if you wanna stand around and do nothing, don't rez anyone. Problem then solved. PvP then better.




Systemic Anomaly

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(Missing the point 'ftw', as they say.)



Vindicator

Joined: Aug 16, 2005
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Virrago wrote:

PvP Flagging Changes

  • Players no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by /release and reconstruct.
  • Using abilities such as Revive RSI on a flagged dead player will flag you if the dead player accepts.*
  • Dead players' nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted.

* We apologize to Stolk for this change taking so long.


Fixed for Stolk.  <3



Development

Joined: Dec 2, 2005
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Take it easy, guys. Everyone's entitled to an opinion as long as they can express it without shooting someone else's e-feelings out.

Also, we'll have plenty more controversial/noteworthy build notes coming along in a supplemental list later this afternoon/evening...


 
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