Im not a big fan of pills or self healing. I guess its part of the game but I think its cheap. Theres healing builds you simply cant beat because they can heal faster than you can do damage. Some people have brought this up already on the forums but not much seems to be happening to fix this.
Yeah, as an MA keep your Dim mak, Wooden Dummy Drill and Triple Front Kicks handy. Since your winning most of the rolls you can sit back and wait to get a state then unleash a combo. With the right timing you can roll a UM without them getting a single hit in. As a gunman I tend to use Dual Pistol Point Blank followed by a Dual Pistol Execution with Firearms Skill, then a Pistol Aerial to stun, etc etc...
Also, on the heals being cheap I would disagree as that is the focus of the tree in itself, without the heals a UM would be rolled no problem. It's totally different when a MA/Gunman/MKT is spamming health pills as they already have their own individual strengths. Even then, anything goes in pvp, if you got pills, use 'em, people can harass you all they want for it but in the end their dying, not you...
When fighting some who can heal, you need to design yourself to counter it, using powerless and possible stuns.
MA's have several moves that have a chance to run, and many powerless moves, those truly destroy those that can heal.
As for pills and healing, if its a duel, then most run with the rule no pills whatsoever, but someone with self heals can, since thats in their build. Now if its pvp... anything goes.
When fighting some who can heal, you need to design yourself to counter it, using powerless and possible stuns.MA's have several moves that have a chance to run, and many powerless moves, those truly destroy those that can heal.As for pills and healing, if its a duel, then most run with the rule no pills whatsoever, but someone with self heals can, since thats in their build. Now if its pvp... anything goes.