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MxO Ideas (Discussion Encouraged)
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Veteran

Joined: Feb 2, 2008
Messages: 38
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I like your ideas Steele.


But there is one thing I would like to see more ingame which is:

More Zionites PvPing at the same time.




Only you can fix that.


Fight for your freedom! lol



Jacked Out

Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
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EndlessVoid wrote:
The grenade ideas could be handled using mechanics similar to those used by the Smoke Bomb ability (which allows you to target a point on the ground around which the effect happens in a particular radius - only this effect would obviously include damage, and maybe some cracks on the ground, since they have that effect, but they're not using it for HyperJump. SMILEY )

I love the flamethrower idea, and it could be a great out-of-interlock weapon (the flit gun has no animation when used while in interlock), which would cause the target to erupt into the flame virus for only a few seconds at a time, and would also cause damage over time for that duration (so as not to shortchange the people with the non-damaging archive reward or perpetual).

The luggable ideas sound pretty excellent as-is, though I think that the Unlimit Luggable should also allow the carrier to periodically meatwad one target, though the re-use timer should be something like 30 minutes or something, so it doesn't become abused. Everybody wants the ability to meatwad someone from time to time. SMILEY Ideally, with a long enough time limit on re-use, each carrier would have roughly one chance per encounter to instantly kill one of their opponents. Perhaps as a countermeasure, the carrier of the other luggable would get a similar ability, perhaps to do a single, moderately-powerful AOE-heal of their group, not including themselves.


- Void
Meatwadding would be an interesting draw for the luggable, as that kind of power isn't really something a player has had their hands on before. Either way I'm glad to see that you liked some of the ideas. I really just want to see some content that is self sustaining. Just farming for something is new can be nice but tends not to last, hence the focus on PvP and combat related content. I really like the thought of using the cracked ground animation for the grenades, nice touch. And then just add some darker smoke, maybe a red-orange code nuke animation and it would be pretty fun to watch.


Jacked Out

Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
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MatrixRefugee wrote:
Steelle wrote:
6. The Demon’s Soul Quest

• A new quest that takes place mostly in International, with similarities to the Pandora’s Box quests.

• A collector in international will trade you a ratty business card for 500,000 $info.

• This card can be activated to start a mission directing you to a business somewhere in the International district (No sure on location yet).

• The contact inside, a wealthy business man, say that any man bringing him that business card must prove his worth before being told what the card is for. He sends you to a nearby location in international and requires that you murder those inside and retrieve a letter from one of their bodies. There would be 5 two-three chevron enemies located in the building.

• The letter and the business card can then be traded to the original contact for a Fight Club flyer and a copy of the letter. This acts as a save point, allowing you to keep trading the letter for a fight club flyer and a copy of the letter. The flyer will have cryptic directions on it that hint at one of the dojos in international.

• Inside this dojo there will be a collector who will trade the Fight Club Flyer for a Challenger’s Ticket. Activating the Challengers Ticket will cause a series of spawns each round containing members of a different gang international. One of the members of the final gang will drop A Piece of the Champion Gi. This can be traded to the Dojo collector for The Champions Gi, a buffed piece of MA clothing. He will hint that he knows a man that has always wanted one of those Gi’s for himself and would pay handsomely for it. He will hint that he lives in an apartment in Park East.

• This collector will be in the lobby of one of the buildings and will trade you four Code Pulse Prototypes for the GI but warns you that they are early prototypes of the EPN technology and are easily detectable by the system. The details of the devices themselves say that they will cause different effects depending where they are dropped.

• When dropped the devices will cause a Pandora’s Box like spawn of level appropriate agents, which when defeated will spawn a box containing a special frag.

• The frag will depend on the district where the CPD was dropped. They are listed below.
- International: Demon’s Head Frag
-Richland: Demon’s Arm Frag
- Westview: Demon’s Leg Frag
-Downtown: Demon’s Tail Frag

• These frags can be combined by an Ability coder to create the Demon’s Soul. This will be an object like the flame virus that can be activated that gives Proxy/ Utility coder related buffs.

• The Demon’s Soul would cause the player and any friendly Sims in the area to burn with a deep red flame, buffing both.

Champion’s Gi
Buffs: Melee Accuracy Boost, Melee Damage Boost, Viral and Ballistic Resistance and Defense boost.
Requirements: Level 50

Demon’s Soul
Reuse Timer: 10 Minutes
Lasts: 600Sec
Buffs: Ballistic Damage/Accuracy Boost, Viral Damage/Accuracy Boost, Max Health Boost, IS Cost reduction.
Requirements: Level 50
Notes: I need some input on what these buffs should be.
Seconded heartily!

LOL! Thanks. Yeah that one took a little longer to think up. These types of missions are the number one thing I wanna see besides PvP related content.


Femme Fatale

Joined: Aug 15, 2005
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I dea for two new luggables.

Both of them are phones but one is a white phone and the other a black one.

Anyways the user of the white phone calls and gets a mission prompt, this mission prompt contains only farming type missions like.

Fetch 20 Red Bandanas.
Fetch 20 Skull Coins.
Fetch 20 Robot Parts.
You get the idea.

The difference here is that the person with the white phone doesn't get to pick what mission they want. The person with the black phone does. They choose the task for the individual with the white phone and once complete there is a blip to the person with the black phone. At this point the person with the white phone trades the items, gets paid a default price for the items which comes out of the black phone characters Info and some set xp is given too perhaps based on what was farmed.

Have no idea if it's even remotley possible but it would be interesting.



Perceptive Mind

Joined: Oct 1, 2006
Messages: 975
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Hanzyl and Gretyl wrote:
I dea for two new luggables.

Both of them are phones but one is a white phone and the other a black one.

Anyways the user of the white phone calls and gets a mission prompt, this mission prompt contains only farming type missions like.

Fetch 20 Red Bandanas.
Fetch 20 Skull Coins.
Fetch 20 Robot Parts.
You get the idea.

The difference here is that the person with the white phone doesn't get to pick what mission they want. The person with the black phone does. They choose the task for the individual with the white phone and once complete there is a blip to the person with the black phone. At this point the person with the white phone trades the items, gets paid a default price for the items which comes out of the black phone characters Info and some set xp is given too perhaps based on what was farmed.

Have no idea if it's even remotley possible but it would be interesting.
I like this one.



Jacked Out

Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
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Hanzyl and Gretyl wrote:
I dea for two new luggables.

Both of them are phones but one is a white phone and the other a black one.

Anyways the user of the white phone calls and gets a mission prompt, this mission prompt contains only farming type missions like.

Fetch 20 Red Bandanas.
Fetch 20 Skull Coins.
Fetch 20 Robot Parts.
You get the idea.

The difference here is that the person with the white phone doesn't get to pick what mission they want. The person with the black phone does. They choose the task for the individual with the white phone and once complete there is a blip to the person with the black phone. At this point the person with the white phone trades the items, gets paid a default price for the items which comes out of the black phone characters Info and some set xp is given too perhaps based on what was farmed.

Have no idea if it's even remotley possible but it would be interesting.

It would be really cool to have two lugs that connect to eachother. Be interesting to see how possible some of these ideas are

 



Jacked Out

Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
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Posted this elsewhere but I'm moving it here.

Alright, so after taking part in numerous HvCFT battles, I got thinking about the other aspects of this war. Why not have something similar but make it for pvp. Set up a time and a place, and have two teams that flag and go at it. There could be multiple types of battles too.

Frontline:
The two teams go at it at any given battlefield. There is a battle coordinator that chat logs the whole event in order to keep track of the kills. PvP begins and takes place for a set amount of time. After the battle finishes the coordinator tallies up who killed what and gives points accordingly in a database similar to the HvCFT one thats been set up right now. This would not have a clear winner but is rather a pre-arranged PvP brawl between two groups.


Escort:

One member of a group must make it to a certain place within a time limit. Both groups would know the in general where this final location is, but would not know the exact place. In order to win they would have to locate the Battle Coordinator and remain with them for a certain amout of time.

Alternative

One member would have to make it to a series of checkpoints while crossing a district and cannot die once. This would require more people to help the organizer or would be settled by taking a screenshot with a timestamp to ensure they made it there. Only by hitting all the checkpoints before getting to the final destination can they be declared a winner. They wouldn't need to stay at the final destination for any period of time.

Strategic Defense:

One team must have control of a certain area at the end of a time limit, which in this case means having the largest number of operative occupying it at the end. Alternatively, it could be timed and the BC present would stand as a judge for who had the greatest control over it.

For all of these the main problem I see is people who didn't sign up showing up to play and just flagging anyways.

But yeah, any thoughts?



MC Photographer

Joined: May 26, 2006
Messages: 2969
Location: Syntax
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I'd like to see the lvl100 Agents gone from spawning on Zions. Yeah yeah, its part of the storyline, blah blah blah... racism against Zionites/EPeeNs tbh.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1011
Location: The Source
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i would love to see more luggables ingame!




Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
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More luggables and you know what? An ability that mind controls an NPC for a short time. That'd be a nice thing to have.


Jacked Out

Joined: May 9, 2006
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eval wrote:
More luggables and you know what? An ability that mind controls an NPC for a short time. That'd be a nice thing to have.


I think along these lines it would be nice to have greater control over aspects of your sim. I think that would be awesome.

But yeah, I think the luggables should be expanded upon, and the ones I posted are just afew ideas.


As for the lvl 100 agent spawns, I think it would be nice to see spawns for the other groups. Is it that hard to believe that zion wouldn't send top level operatives after you?

 Why not this:

Zion gets the following spawns - 1 lvl 100 Agent(From Mechs) or 10 same lvl 3 chevron Lupines/Nightmares/Wampires/Succubi (From Mero)

Machines get the following spawns - 10 same lvl 3 chevron Lupines/Nightmares/Wampires/Succubi (From Mero) or 5 lvl 55 three chevron Zion soldiers. (From Zion)

Merovingion get the following spawns - 5 lvl 55 three chevron Zion soldiers. (From Zion) or 1 lvl 100 Agent(From Mechs).

This could even be implemented in terms of the storyline by saying that various factors within the matrix have allows zion and the merovingian forces to gain enough of a foothold during the war to launch attacks on operatives.

FTW or FTL?



Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
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FTL. Spawns should only be for a sub-chapter, then no more. And a level 100 agent is absolutley stupid to have, at least with all the other NPCs that would spawn on players for whatever the patch/current storyline was they were beatable and wouldn't say, kill low level players.

Because that's what we need, confused low level characters new to the game to constantly get killed while trying to mission. That'll keep those subscriptions high.


Mainframe Invader

Joined: Dec 27, 2006
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Steelle wrote:
Is it that hard to believe that zion wouldn't send top level operatives after you?

Yes. We're all only soldiers for our respective organisations we're nothing special. High level spawns after you and everyone else when on an operation, but when farming or doing some minor missions why would they send top levels after a grunt? It's a waste of time and limited resources. It'd be fine if the Machines and Zion were equal and the Matrix neutral ground, but things aren't equal and the Matrix is still Machine territory. The Machines can do it because they have the resources in their simulation.

Also the Merovingian wouldn't send his people out in force because that would cause some attention to be given to him whereas in a conflict between the Machines and Zion he has a lot more freedom and more profit.

Although eval may be right the Agents have been going on for a long while now and there wasn't a drop in their numbers during the whole intruder affair despite the Machines not wanting to put their programs at risk. The war is still going on but the Agent were still there despite storyline issues.

Perhaps it's time Zion and EPN learned how to mask their hacked signals so only major activity attracts the Agents (like during a LE in accordance to that part of the story. I'm meaning Agents that Rare spawns not what the system does) perhaps a last act by Danielle (depending on storyline)


Message edited by Croesis on 09/22/2008 08:08:23.


Jacked Out

Joined: May 9, 2006
Messages: 625
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Am I the only one who likes the agent spawns? I kinda find it....exciting.

But in that same vein, why not have something like the construct idea I posted, where the construct would be contested and the NPCs would spawn according to whichever org controls it. i.e. Zion controls it, Zion forces spawn making it harder for other teams to take it. Its all up there.


Jacked Out

Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
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Gonna throw this here instead of the other thread.

PVP Battles

Alright, so after taking part in numerous HvCFT battles, I got thinking about the other aspects of this war. Why not have something similar but make it for pvp. Set up a time and a place, and have two teams that flag and go at it. There could be multiple types of battles too.

Frontline:
The two teams go at it at any given battlefield. There is a battle coordinator that chat logs the whole event in order to keep track of the kills. PvP begins and takes place for a set amount of time. After the battle finishes the coordinator tallies up who killed what and gives points accordingly in a database similar to the HvCFT one thats been set up right now. This would not have a clear winner but is rather a pre-arranged PvP brawl between two groups.


Escort:

One member of a group must make it to a certain place within a time limit. Both groups would know the in general where this final location is, but would not know the exact place. In order to win they would have to locate the Battle Coordinator and remain with them for a certain amout of time.

Alternative

One member would have to make it to a series of checkpoints while crossing a district and cannot die once. This would require more people to help the organizer or would be settled by taking a screenshot with a timestamp to ensure they made it there. Only by hitting all the checkpoints before getting to the final destination can they be declared a winner. They wouldn't need to stay at the final destination for any period of time.

Strategic Defense:

One team must have control of a certain area at the end of a time limit, which in this case means having the largest number of operative occupying it at the end. Alternatively, it could be timed and the BC present would stand as a judge for who had the greatest control over it.

For all of these the main problem I see is people who didn't sign up showing up to play and just flagging anyways.

But yeah, any thoughts?

 
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