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Switching tactics in interlock: A possible(?) fix for an exploit
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Jacked Out

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Didn't want to necro the long dead thread that's buried somewhere, or locked, so a fix that should be simple to solve the problem of an exploit:

Reuse timers on tactics. Five seconds? Is this possible?

Discuss.

Message edited by ThePigeonKing on 03/13/2008 14:06:43.


Jacked Out

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I am Zudrag, and I support this idea.


Vindicator

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Zudrag wrote:
I am Zudrag, and I support this idea.


I support this idea.  A reuse timer, possibly calibrated to the length of an interlock round might fix it.

 

PS:  Please stop posting within the same minute of each other.  I'm beginning to get concerned. SMILEY




Jacked Out

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Sorry, hivemind.


Jacked Out

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Garu wrote:
Zudrag wrote:
I am Zudrag, and I support this idea.


I support this idea.  A reuse timer, possibly calibrated to the length of an interlock round might fix it.

 

PS:  Please stop posting within the same minute of each other.  I'm beginning to get concerned. SMILEY

sry, hivemind and all.


Vindicator

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OMG FREAKS!



Ascendent Logic

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Mhm... doesn't fix all tactic switches, you'd only be able to do them every 5 seconds, though. Also that doesn't fix OoIL tactic switching.

Some weeks ago I sent 9mm a PM with a more complicated (and IMO possible) idea on a fix that involves coding that is already implemented. He didn't answer me to that one, though >_<'

Message edited by GoDGiVeR on 03/13/2008 14:03:44.



Jacked Out

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GoDGiVeR wrote:
Mhm... doesn't fix all tactic switches, you'd only be able to do them every 5 seconds, though. Also that doesn't fix OoIL tactic switching.

Some weeks ago I sent 9mm a PM with a more complicated (and IMO possible) idea on a fix that involves coding that is already implemented. He didn't answer me to that one, though >_<'

Out...of interlock sploits? What?

No, we're talking about the grabpowergrabpowergrabpowergrabpower sploiting shenanigans in interlock while spamming specials.


Ascendent Logic

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Zudrag wrote:
GoDGiVeR wrote:
Mhm... doesn't fix all tactic switches, you'd only be able to do them every 5 seconds, though. Also that doesn't fix OoIL tactic switching.

Some weeks ago I sent 9mm a PM with a more complicated (and IMO possible) idea on a fix that involves coding that is already implemented. He didn't answer me to that one, though >_<'

Out...of interlock sploits? What?

No, we're talking about the grabpowergrabpowergrabpowergrabpower sploiting shenanigans in interlock while spamming specials.

Yes I know, but OoIL tactic switching is also an issue, actually, it's also an issue with IL heals.

Edit: Mhm... I shouldn't tell people how to sploit.

Message edited by GoDGiVeR on 03/14/2008 08:34:50.



Jacked Out

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Most rounds are around 3 seconds (especially the spy ones are less jeesh) so a 3 second timer is more appropriate.


Systemic Anomaly

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Tactic switching is a part of this game now, and just like ability/clothing stacking, its a design flaw thats part of the system. With out dumbing down the system, I doubt its ever going to be able to be fixed in a manner that doesnt make the combat system complete ****.




Ascendent Logic

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AnXieTy wrote:

Tactic switching is a part of this game now, and just like ability/clothing stacking, its a design flaw thats part of the system. With out dumbing down the system, I doubt its ever going to be able to be fixed in a manner that doesnt make the combat system complete ****.


TS is complete BS and tones down serious combat complete by A LOT. By fixing TS, the combat system would be more like it was supposed to be. And it would be good that way.

On a sidenote, ability and clothing stacking is not part of everyday life, I know only a few elitists that like to do so to feel good ("e-*CENSORED*" complex).



Jacked Out

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GoDGiVeR wrote:
AnXieTy wrote:

Tactic switching is a part of this game now, and just like ability/clothing stacking, its a design flaw thats part of the system. With out dumbing down the system, I doubt its ever going to be able to be fixed in a manner that doesnt make the combat system complete ****.


TS is complete BS and tones down serious combat complete by A LOT. By fixing TS, the combat system would be more like it was supposed to be. And it would be good that way.

On a sidenote, ability and clothing stacking is not part of everyday life, I know only a few elitists that like to do so to feel good ("e-*CENSORED*" complex).
Except at least it's obvious when people stack clothing. This is why I sometimes go to Datamine with FRAPS running just to catch these goons.


Ascendent Logic

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ThePigeonKing wrote:
Except at least it's obvious when people stack clothing. This is why I sometimes go to Datamine with FRAPS running just to catch these goons.

Ican roughly tell the pts, % and so forth for gunman and MAs just by looking at their clothing and abs they have loaded. I can easily tell when someone uses TS just by looking at the damage and tactics they do in system chat.

Message edited by GoDGiVeR on 03/15/2008 13:49:34.



Jacked Out

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GoDGiVeR wrote:
ThePigeonKing wrote:
Except at least it's obvious when people stack clothing. This is why I sometimes go to Datamine with FRAPS running just to catch these goons.

Ican roughly tell the pts, % and so forth for gunman and MAs just by looking at their clothing and abs they have loaded. I can easily tell when someone uses TS just by looking at the damage and tactics they do in system chat.
That works too, but anyone can give excuses that can fool the CSRs. Plus, "Screenshot evidence can no longer be accepted" because the screenshots can be edited. So I've gone with FRAPS video recording.

Message edited by ThePigeonKing on 03/15/2008 13:55:01.
 
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