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Pacification Zone exploiting
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Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
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If you flag for PvP, then try to unflag (the legit way), you have to wait like 5 minutes without combat, right? How about if you enter a Pacification Zone flagged, when you leave, your are reflagged? Or, if you type /pvp to prepare to unflag right before entering a Pacification Zone, your 5 minute wait timer will pick up right where you left off when you exit, assuming you leave before the timer would be up.

I hope that came out right and can be understood, it was hard to put into words.



Vindicator

Joined: Aug 24, 2005
Messages: 1426
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monkeymanx8 wrote:
If you flag for PvP, then try to unflag (the legit way), you have to wait like 5 minutes without combat, right? How about if you enter a Pacification Zone flagged, when you leave, your are reflagged? Or, if you type /pvp to prepare to unflag right before entering a Pacification Zone, your 5 minute wait timer will pick up right where you left off when you exit, assuming you leave before the timer would be up.

I hope that came out right and can be understood, it was hard to put into words.
Currently, you are deflagged in a moment or two when you enter, and stay that way when you leave (non-hostile) or reflag (on hostile).  And yes, there are a few people like me who AFTER being done w/ a PvP fest, will go there to turn it off instantly instead of waiting 5 minutes of doing nothing.



Vindicator

Joined: Aug 15, 2005
Messages: 5444
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I feel like the 5-minute timer should be a 5-minute timer. If you flag up, and go into a Pacification Zone, and stay there at least 5 minutes, there's no reason your flag shouldn't stay off when you leave. The purpose of the pacification zone (at least on the non-hostile servers) is to create a space where flagged players can't be disruptive simply by running around flagged. 5 minutes without attacking someone should mean exactly that - and it should mean that your flag is turned off at the end of that time. True, someone standing in a pacification zone has a bit of an advantage over someone not doing so, but either way they have to wait 5 minutes for their flag to turn off, and with the size of the city being what it is it's not significantly different from finding a remote hardline, running into a building nearby, and waiting in sneak mode for 5 minutes.

As for the people who want to turn their flags off instantly after a PVP fest, I think the five minute wait should also apply evenly - one of the hazards of turning your flag on is knowing that it will stay on until you go five minutes without attacking anyone. If you want to safely de-flag, you should be able to wait in a Pacification Zone for five minutes as explained above. If you don't want to wait the five minutes ingame, you can always log out via a hardline or go to the Loading Area for 5 minutes - it's really not a long period of time.


- Void



Femme Fatale

Joined: Jun 6, 2006
Messages: 487
Location: Syntax
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Denary wrote:
Which would be implemented on the hostile servers as well, I'm not prepared to get Death Effect every time I wander in and out of a pacification zone, also it would be difficult during event times since the Death Effect will make players be 15% weaker as they start the fighting part of the event (assuming there is a fighting part after a pacification zone)

Good points. This is obviously a very tricky issue which will not likely be resolved to everyone's total satisfaction.

/as



Matriculated Mind

Joined: Sep 26, 2007
Messages: 449
Location: HvrCFT Legends
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the zones should pause the pvp timer so if you go in there after being flagged for 2mins even if you stay in there for another 3mins it wouldnt go until you waited 3mins out if the zone...



CZ
(:



Mainframe Invader

Joined: Dec 9, 2005
Messages: 331
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Somewhere, I've gotten the impression that exploits are defined by the devs as actions players take to increase the amount of information/$ they get beyond what is usual and predictable. If that is the case, and I could be wrong, then what is described here about using pacification zones is not an exploit.

Granted it's irritating to anyone who is pvping to get sniped and have not chance of revenge against the sniper. This discussion however reminds me of the rant about people who HJ from pvp when an opponent, or the opposing team targets them and their health begins to decrease. That debate raged for a very long time, was never solved and imo never will be.

People have different sytles in playing. I have this picture in my mind of the real person behind the "jumper" or the "sniper" sitting at their computer going "HA I gottcha," and then delighting in escaping,

Their money, their choice how to play. Short of never getting involved in pvp, this stuff will happen. My advice. Get over it, Have fun!  If you can't stand the people who "jump" and "snipe" if they ruin your fun pvping, find something else that is fun and do it.

There's always farming (sarcasm). BTW Read the recent Recursion event posted in live events. Ookomi took some people "hunting" as opposed to "farming."  Looks like a fun event.




Mainframe Invader

Joined: Sep 30, 2005
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hmm.   seems this thread had turned into more of a dev roundtable topic at this point anyway I agree with the idea of when you enter a "pac zone"  and your auto-deflagged it should stay that way for a few minutes after you leave the place to prevent the cheap shots.  if it's not a easy engine for the game dev's to put together then just crash test a "downgrade" timer like the decelerator bits, etc. there must be some game engine that would fix this issue that some ppl seem to get a laugh out of.  btw I don't call it a sploit cus no one in the dev team has classified it as such as far as I know just seems like a cheezey tatic to be able to laugh in someone's face: " haha you can't get me"  line.        interesting topic thats for sure though...     also I don't support doing away with pac zones I support a fix for them.
Message edited by letsrock on 09/10/2008 17:37:46.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
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In all honesty, it sounds like someone is complaining because they are at a disadvantage in PvP because another person is using a system exactly how it was supposed to be used. Pacification Zones, pacifying all PvP flags. I think the only reason you want it to be officially declared and exploit is so that you can turn around and shout "zomg exploits" every time you let a sniper LotS/Firearms you while you stand there helpless.

You see, people in PvP have generally accepted a "honor code" if you will. The whole, "if you HJ you're a coward" or "lol u heals, u r noob" and even this Pacification Zone drama. Perhaps people need to start realizing that game mechanics are game mechanics, and to treat people condescendingly for using game mechanics that suddenly place the former at a disadvantage because the latter isn't abiding by this "honor code", well I just find that a bit silly.

Call it cheap, call it exploits, but these are things you can do just as proficiently as the next person. All's fair in love and war, right?




Ascendent Logic

Joined: Apr 12, 2006
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Ballak wrote:

In all honesty, it sounds like someone is complaining because they are at a disadvantage in PvP because another person is using a system exactly how it was supposed to be used. Pacification Zones, pacifying all PvP flags. I think the only reason you want it to be officially declared and exploit is so that you can turn around and shout "zomg exploits" every time you let a sniper LotS/Firearms you while you stand there helpless.

You see, people in PvP have generally accepted a "honor code" if you will. The whole, "if you HJ you're a coward" or "lol u heals, u r noob" and even this Pacification Zone drama. Perhaps people need to start realizing that game mechanics are game mechanics, and to treat people condescendingly for using game mechanics that suddenly place the former at a disadvantage because the latter isn't abiding by this "honor code", well I just find that a bit silly.

Call it cheap, call it exploits, but these are things you can do just as proficiently as the next person. All's fair in love and war, right?


You guys must have never played on vector I suppose...nerf this strat and they'll just reload and reset the flag...deal with it.



Transcendent

Joined: Mar 28, 2006
Messages: 284
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Ballak wrote:

In all honesty, it sounds like someone is complaining because they are at a disadvantage in PvP because another person is using a system exactly how it was supposed to be used. Pacification Zones, pacifying all PvP flags. I think the only reason you want it to be officially declared and exploit is so that you can turn around and shout "zomg exploits" every time you let a sniper LotS/Firearms you while you stand there helpless.

You see, people in PvP have generally accepted a "honor code" if you will. The whole, "if you HJ you're a coward" or "lol u heals, u r noob" and even this Pacification Zone drama. Perhaps people need to start realizing that game mechanics are game mechanics, and to treat people condescendingly for using game mechanics that suddenly place the former at a disadvantage because the latter isn't abiding by this "honor code", well I just find that a bit silly.

Call it cheap, call it exploits, but these are things you can do just as proficiently as the next person. All's fair in love and war, right?


But it isn't being used as intended. It was originally made so we could hold events inside these areas without PvP perhaps spoiling things. It wasn't intended for Mr Ballista at mara to logic cannon someone next to the hardline, teleport out and deflag half a minute later, to come back to mara and repeat.



Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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So i done this for the first time yesterday... (only to show some wee bam that has been hiding, blue sniping then high tailing it to deflag, that i can do the same.)

For those of you that says it ain't an exploit, shame on yous. It says that normal pvp rules apply once you leave, in my opinion that is a bug then if you don't flag back up upon leaving.

Find a work about for it like maybe the way it says it should work. Until then i suppose i'll need to warn the hippies that do this cheap tactic and CCR one of the biggest wimps i'v saw (suppose thats the good thing about non hostile, i will actually be able to figure out how to send in a CCR lol)




Systemic Anomaly

Joined: Oct 10, 2005
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I've seen that used/abused so many times at Mara C. it's now just normal to the pvp. In one way or another I will kill them.

 




Vindicator

Joined: Aug 16, 2005
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Systemic Anomaly

Joined: Oct 10, 2005
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Garu wrote:




Vindicator

Joined: Aug 16, 2005
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Mindsweep wrote:

Garu wrote:


 


 
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