Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Strength of Hackers in interlock
Search inside this topic:
The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Player Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Author Message


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
Offline

We can look at averages too:

-Average DPS of Ballista abilities that dont require a state in interlock is 35.5

-Average DPS of Duelist abilities that dont require a state in interlock is 19.2







Jacked Out

Joined: Feb 13, 2006
Messages: 962
Location: NY
Offline

as usual, this thread delivers. what exactly it delivers tho, is questionable at best.

 

to begin with, your entire method of presenting your argument, in the real world (where i live), is called "sophistry" and isnt exactly airtight.

 

there are 2 probs with the dps comparison. if you think these figures are iron clad and absolutely accurate and correct, youre smoking asshairs. that skews your comparison from the start and invalidates it. secondly, as someone else already said, the logic behind just adding up numbers which are only baseline figures to arrive at this hear-me-roar sum total is.. faulty to say the least. youre comparing apples and oranges. hacker is not gunner. youre disturbed that there are differences?

 

as for your list of interlock moves, the two moves that ballista can use in interlock which approaches 1k dmg, arent able to be used in interlock at all. as for the rest, they are of no consequence. no one uses low level blast or barrage attacks, you weirdo.. youre doing whats called padding the bottom line. so for ballista at least, this leaves you with a hacker, who has crappy defense and melee attacks that ALWAYS do 1 dmg and virtually never land, and 2 attacks actually of use in interlock.. blast3 and barrage4. meanwhile, you have an entire fruit salad at your disposal, as a gunner, and you should. why? cuz gunner is an interlock class.

 

but ok ok.. you can have ALL my guns. ill stop shooting ppl too. and if thats STILL not enuf perhaps ill give you my favorite pants. no matter how you slice it, gunner and ma exceed hacker in interlock for various reasons firmly grounded in fact and logic and owing nothing to personal opinion (or personal vendettas). if you get beat badly by a hacker, or beat often, it means you just friggin suck. i wish there was a nicer way to say it. if youre on recursion (probly not, since vector players cry about hacker the most) ill be happy to duel with you and such to work on your defense. id probly learn something too, maybe we can develop something cool. til then, if youre looking for something truly overpowered to focus on as you rage against the matrix machine, i know of a certain nerf bat that could use your attention.




Joined: Dec 26, 2005
Messages: 28
Offline

What have I started? Look, shall I just get Longowner on here (the guy who inadvertantly started this by consistently whupping my *CENSORED*) and see what he has to say? This guy totally destroys everything that even blinks ugly at him, and guess what? He's a Hacker. He admits that the amount of damage done by one person in such a short space of time is utterly ridiculous. Cryshal, you are obviously a very intelligent person, so I appreciate your arguments, but let's try to keep the sarcasm down to a dull roar. I'm not some pre-teen, I'm a 30-something adult who is trying to figure out the solution to a problem, nothing more than that. I appreciate you're fighting your corner, and I was right in saying this thread was going to get flamed, but I still believe I have a valid point.


Femme Fatale

Joined: Aug 15, 2005
Messages: 1193
Location: Vector-Hostile
Offline

Does the DPS value of a gun stack with the DPS value of an ability? I ask cause my Pistol Arial does a decent chunk of damage. It's in the 250 area i believe so how is that possible on a DPS 16 ability? I'm at work now so i can't do any tests so if someone could confirm. Also some of those duelist abilities cause effects like Stun and such.

 

Hackers had there rolls nerfed in interlock. T or F?

Hackers rely on IS to attack in an effective manner at all. T or F?

 

I have a character on Recursion and Vector so i'll get together with anyone who wants to do some testing and document what happens in a controlled manner. Just send me a PM if your interested.

 



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
Offline



Hanzyl and Gretyl wrote:
Does the DPS value of a gun stack with the DPS value of an ability? I ask cause my Pistol Arial does a decent chunk of damage. It's in the 250 area i believe so how is that possible on a DPS 16 ability?

Thats a valid point.  I dont know what the answer is so maybe the true dps is at least +10-15 higher than what ive stated accounting for the weapon.

I'm at work now so i can't do any tests so if someone could confirm. Also some of those duelist abilities cause effects like Stun and such.

Several of them cause powerless

 

Hackers had there rolls nerfed in interlock. T or F?

True but we dont know how much exactly


Hackers rely on IS to attack in an effective manner at all. T or F?

True but so does every build for that matter

 

I have a character on Recursion and Vector so i'll get together with anyone who wants to do some testing and document what happens in a controlled manner. Just send me a PM if your interested.

I have a level 38 on Recursion.  Level 50 and 22 on vector.  What are your playtimes?  Im mostly on 6-11pm eastern

 



Message Edited by Renesis13B on 04-17-2006 11:01 AM
Message edited by Renesis13B on 04/17/2006 07:01:38.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6424
Location: SC|Sentience -973069242
Offline

It's also possible to get one's VD up to ~200, while with hacker attributes, my accuracy is around 120ish, I only have a chance to hit if I use Upgrade Attacks. Add in the IL accuracy penalty, and it's pretty hard for hackers to hit in IL (especially if the opponent is using Grab).



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
Offline

Hmm..My vd is at 141 with 27 belief.  The most ive been ever able to get was around 160 that was with 30 belief and every passive ability I could load that had vd bonuses and some gunman abilities.  The loadout completely sucked but hackers had a hard time landing hits.  How can someone get 200 vd?



Mainframe Invader

Joined: Aug 21, 2005
Messages: 425
Location: UK
Offline


right.... lets get one thing straight hackers are overpowered in interlock where ever.


For example do Code Infection 4.0 then use overclock. Then proceed to interlock or i guess do the code infection in interlock dosnt really matter. With the overclock your doin about 250-300dmg like every 2 seconds then on top of that you can do Logic Barrage etc may not hit all the time but if you still hav overclock on u can do a good 600-800dmg. And thats it basically do Code Infection prefered with overclock then just hammer with ballistic skills or u can do vector on them etc. Hacker is over powered well that part of the tree anyway. As for howitzer and destroyer they killed that with the last hotfix.


Then in a pvp situation you can do all these skills out of interlock using logic cannons etc making more dmg. The amount of dmg hacker does in a short time is overpowered. Unless someones lucky and deflects a few atks they may survive but when im wearing a sakura bandana and PB4 shoes my IS regens pritty quick and with the hackers abs only needing around 12 IS its not hard to kill someone even with low IS.


Its overpowered i use hacker most the time and im saying its overpowered, as for Bitek he isnt whining we both agreed its overpowered he came back with a hell ova' lot of VR and i still managed to kill him. And in pvp it usually takes 2 people to kill me and quite alot of people have msged me saying its overpowered. And it is maybe on ur server your using hacker wrong but on syntax its very dominating.


So what we learn from this thread boys and girls is that hacker is overpowered not only in interlock if you dont think it is. Unload all ur abs and start trying a new load. :smileyhappy:




Jacked Out

Joined: Aug 23, 2005
Messages: 61
Offline

Well, Bitek's both a faction-mate and a friend of mine, but regardless of that, I play lately as a Hacker primarily, partially because of the exodus from the tree since CR2.  If/when I get interlocked, usually its after a couple attempts by the one or more people trying to break my shield (which is draining my IS).  Lets say I tried to launch Code Infection 3 or 4 before the interlock, or even in the first round, as Longowner suggested in the last post.  Well, if the person has their Hyperdeflect on and lvled to 50 (which every good PvPer will), I *might* hit them 1 outa 2 times (depending on what class upgrade I might have activated at that moment), out of IL, and if they are a MA or Duelist, I probably won't get my special off in that 1st or second round of combat (the special that they're activating usually debunks my attempt to lauch).  And by this time, if I've been in the middle of a pvp fight for a while, my IS is so low, I just hope i have a couple of the Arbelist attacks loaded with low IS cost, otherwise, I'm spamming the withdraw each round. 

Maybe its cause I have my attributes set in such a way that I want to be somewhat effective if I load another loadout rather than the 30/30/leftover in Vitality standard you hear about.  I guess what I'm saying is, I haven't found myself to be some IL God with either my Howlitzer or Ravager loadout, and haven't been playing an Arbelist much.  Network Attacker and Destroyer have little appeal anymore, unless you are completly embracing the "support character" loadout concept, and are in a group, who can distract your enemies while you debuff or attempt one of the many 6-8 second launch-time abilities (which the person, if they see you, will usually be long gone before you finish launching). 

So, I guess, to sum it up, I haven't found myself to be particularly effective in IL (ecspecially against kung fu and karate GMs).   I do a bit better in IL against Duelists, so maybe theres something that could be done to change their vD in IL?  In general, I'm lucky to get off 1 or 2 specials in IL as they are not launched when they are often superceded by the opponents specials.   But I'm by no means able to clean their clocks every time.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
Offline

I obviously agree with most of what you said although Code Infection is bugged and the devs have confirmed that its bugged.  In fact most of the DoT abilities and weapons are doing more damage than they are suppose to.  That hopefully will be fixed soon in the next patch.








Transcendent

Joined: Aug 16, 2005
Messages: 159
Location: Your Last Flowers.
Offline


I <3 bitek.


 


Also, yes i've noticed how unatrually strong the hackers i've fought have been in interlock.  The only one i really haven't beaten (not including killed but beaten)  is longowner.  Alot of the time i can't get off a single shot in interlock...  Not trying to disrespect him, to the contrary actually.  I can get my accuracy extremely high and still lose to him in interlock.


 


And please before you get all "*CENSORED* epy you noob" get your *CENSORED* on syntax, get pwned then post.




Femme Fatale

Joined: Aug 15, 2005
Messages: 1193
Location: Vector-Hostile
Offline

Other trees can do normal attacks that do damage but hacker does 1pt i believe if they don't use a hack.

I'll come to vector right now and i have some hacker stuff but not speced for it. My hacker is on Recursion but i'm 50 there too.

This isn't directed at you Renesis but the DOT's are broken so that code infections or DOT abilities are going to be fixed.





Joined: Sep 11, 2005
Messages: 128
Location: Sacramento, CA
Offline

Longowner is right on one thing. Code Infection. I've fought him in PvP. I run Sniper/Rifleman loadouts and I play support to IL classes. I will use EaE and find a spot and then switch to Concealed. I find my target and use Line up the Shot and Sniper shot immediatly after. I then switch my second hotbar over to my rifleman abs as the timer is going. After I hit my target I IMMEDIATLY use crippling shot and then my Firearms skill (which is the Gunmans burst damage ability sorry you don't know about it, whoever said guns dont have burst damage ability) that boosts my DPS rating by 25pts! Thats alot! I then unload Deadly shot or some other specials I have that I CAN STACK BACK TO BACK just like it was stated that only hackers can do. Once I my location is found and I start getting hammered by hacks I hyperjump away and repeat the process. I have killed Longowner and other hackers using this tactic but if he gets that **bleep** Code Infection off I can die even after I HJ away because it was so powerful. But I think they just fixed code infection with the last patch.

 

Also I want to add that with my Kung-Fu load I stack specials back to back and havent lost to ANY hacker in interlock yet.

 

I think hacker is fine. Thats my opinion though. I don't have any hard data to support that. SMILEY


Jacked Out

Joined: Feb 13, 2006
Messages: 962
Location: NY
Offline

hackers are not overpowered in interlock, or anywhere else. quite the opposite. devs, make no further nerfs to hacker or ppl are gonna start quitting.

 

as for you geniuses complaining about interlock, the only thing overpowered is the COMBINATION of hacker+code infect.. and thats cuz code infect is/was bugged. i've never used that ab one single time, so i dunno if its fixed now. even if it isnt, it will be, so you crybabies can quit bawling now. sometimes i lose in interlock like anyone else. maybe i should use code infect =D

 

with my kfgm tree i can stack powerless hits back to back and so on.. getting states is what i could call 'common.' it even LOOKS cooler than using hacker. you ma kiddies really dont have it so hard.

 

renesis, your vd is a tad higher than my accuracy, even while loaded up as howitzer, which is generally 5-10 pts higher accuracy than ballista. my belief and reason are 29.




Joined: Aug 15, 2005
Messages: 444
Offline



cryshal wrote:
hackers are not overpowered
in interlock, or anywhere else. quite the opposite. devs, make no
further nerfs to hacker or ppl are gonna start quitting.

 

Oh no! start quitting! why don't you
start with your self. Maybe they can stop having to waste there time
looking up the Rosetta stone every time you speak.




 
The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Player Feedback Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Go to:   

Version 2.2.7.43