Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Duelist Clothing
Search inside this topic:
The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic
Author Message


Mainframe Invader

Joined: Nov 9, 2005
Messages: 418
Location: Syntax
Offline

As a Duelist one thing that let's me down in pvp is (apart from lack of skill lol) is my clothing sucks.  Has anyone got recommendations for suitable clothing for a Duelist?

 Cheers,



Jacked Out

Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
Offline

Oh my geez, there's a plethora of stuff available, especially for outerwear.  I don't have the time to list it all now but yes, there is a lot available, be back later tonight to jot down some for ya...SMILEY


Mainframe Invader

Joined: Nov 9, 2005
Messages: 418
Location: Syntax
Offline

Great thanks Tenshi


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
Offline

Duelist is only good for dueling (duh)

Work off defenses.

Figure it out from there.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

RemagDiv wrote:
Duelist is only good for dueling (duh)

Work off defenses.

Figure it out from there.


To expand on that, Duelist is the "defense" oriented tree in the guns tree. So basically, now that defense has finally been fixed in CR2.0 or should I say CR2.5, you're going to want to have a high defense orientation with whoever you're going to be fighting. Of course, you can't be powerful against everything, and really trying to boost defense in everything besides maybe the Troll's Hide + Quicksilver's, you're going to screw yourself over. What RemagDiv about dueling isn't really just sarcasm either. You can get quite a high defense rating if you're only fighting one person and you know their load just by changing clothes to counter them. Try to have all 4 hypers loaded in a PvP situation so you can switch quickly inbetween what you're fighting. Resistance is always nice, but remeber in this game you're supposed to lose in a 2v1, so don't get discouraged.

As for some clothing choices, I'd go with the following.

Quicksilver Gloves are a must. %6+ to all defenses and I think 22 resistance in everything. It's probably one of the best clothing items in the game except for something like an Assassin's mask, and it even looks hella cool too.

Troll's Hide is basically the shirt version of Quicksilvers. Instead of %6+ it's %3+ and the resistances should be the same now that it got a better upgrade.

For fighting against Guns-

If you're a duelist, you're going to want an Area K. +3% Defense from ballistic and max resistance with some health regen, not a bad coat. Not that good for a pvp situation due to a lack of a third resistance, but if you're having a bad time with snipers, go ahead.

Although it isn't the greatest in resistance, Squad Leader's gives you a decent defense and accuracy bonus as well as some ballistic resistance.

Coward's pants is pretty much the same class as the Squad Leader's, for Guns fighting other Guns.

Seraphim's are also another must, gotten from the PB4. Godly stats for a pair of shoes, and well worth getting. If you want to chase someone down, you need these, unless you know that running diagonally drastically increases your running speed. ~_~

You might want IS gear for your head, but that's just me.

For fighting against MA-

The nemesis archetypes means you have a basic advantage over any pure-load Martial artists. Your MA defense should be oodlesly high against them, so you'll be in luck. Once again, defense clothing.. probably gear against MA, but since you have the nemesis advantage, you may not need to worry so much. Depends on who're you fighting and what they know.

For Fighting against Thrown-

Here's a tip of advice, don't. MKT is not only in my mind an overpowered class, but Thrown is geared against kicking the *poop* out of guns. You might have a bunch of defense, but MKT destroys you with its accuracy. Unless you're fighting someone mentally *CENSORED*, the MKT will win 80% of the time. MKT might have an easier time beating other classes, but the nemesis archetype means you're going to get screwed regardless because Thrown > Ballistics.

For Fighting Hackers-

This is pretty much an even fight. Once again, defense clothing, try to avoid getting debuffed to hell.

All in all, the nemesis system works like this.

MKT>Ballistics>MA>Hacker>MKT

Or at least that's how it's supposed to be...




MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
Online

Area K
Quick Silver Gloves
Squad Leader's Shirt
Coward's Pants
Sakura Ninja Bandana
Widow's Moor Sunglasses
Ballistic Accuracy 3% Chap Hosh Pants
Ballistic Defense 3% Chap Hosh Pants (I use these instead of Coward's Pants because they have higher resistances)
Ballistic Accuracy 2% Suit and Tie (Good to use against MAs for more resistance)
Ballistic Accuracy 3% Coat (Again, better for against MAs and such)
Melee Defense 2% Chap Hosh Pants
Viral Defense 3% Chap Hosh Pants

-----
Sorry I didn't put the exact names for some, but that's basiclly the stuff in my PvP page while I'm stated for guns, along with a few other things that I hardly use.


Message edited by Gerik on 01/14/2008 17:51:09.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

Gerik wrote:
Area K
Quick Silver Gloves
Squad Leader's Shirt
Coward's Pants
Sakura Ninja Bandana
Widow's Moor Sunglasses
Ballistic Accuracy 3% Chap Hosh Pants
Ballistic Defense 3% Chap Hosh Pants (I use these instead of Coward's Pants because they also have higher Ballistic Resistance)
Ballistic Accuracy 2% Suit and Tie (Good to use against MAs for more resistance)
Ballistic Accuracy 3% Coat (Again, better for against MAs and such)
Melee Defense 2% Chap Hosh Pants
Viral Defense 3% Chap Hosh Pants

-----
Sorry I didn't put the exact names for some, but that's basiclly the stuff in my PvP page while I'm stated for guns, along with a few other things that I hardly use.

 

What are the resistances on that Ballistic Defense 3% because I've got purple Ivoras that give me 27, and I was wondering if those would give you more.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
Offline

Way to hand him everything on a silver platter. SMILEY



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1325
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
Offline

He's joined the Merv MKT squad now anyways



Mainframe Invader

Joined: Nov 9, 2005
Messages: 418
Location: Syntax
Offline

I did join the Merv MKT Squad for a night, but gone back to guns now as I feel more comfortable using them SMILEY



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

Ballak wrote:

What are the resistances on that Ballistic Defense 3% because I've got purple Ivoras that give me 27, and I was wondering if those would give you more.


Enhanced Red/Purple Hosh Chap Pants

  • Ballistic Defence Bonus (3%)
  • Melee Damage Resistance (32pts)
  • Thrown Resistance (32pts)
  • Viral Resistance (32pts)

^^




MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
Online

SolidRevolver wrote:
Ballak wrote:

What are the resistances on that Ballistic Defense 3% because I've got purple Ivoras that give me 27, and I was wondering if those would give you more.


Enhanced Red/Purple Hosh Chap Pants

  • Ballistic Defence Bonus (3%)
  • Melee Damage Resistance (32pts)
  • Thrown Resistance (32pts)
  • Viral Resistance (32pts)

^^

Oops, thought they gave Ballistic Resistance too. lol My bad, but I still use them.



Jacked Out

Joined: Jun 23, 2006
Messages: 103
Offline

The 'Enhanced Red-Violet Ivora Slacks' are a like a pvp version of the 'Coward's Pants':

Stats as follow:

Enhanced Red-Violet Ivora Slacks

Upgrades:
Ballistic Defense Bonus (3%)
Thrown Resistance (27pts)
Viral Resistance (27pts)
Ballistic Damage Resistance (27pts)


Requires:
Min character level at 41

------------------------------------------

Coward's Pants

Upgrades:
Evade Interlock Bonus (3%)
Ballistic Damage Resistance (30pts)
Ballistic Defense Bonus (3%)


Requires:
Min character level at 35

------------------------------------------

Now as you see the slacks are more geared towards pvp because they have 3 resistances built into them. I can't really think of any instance in pvp that required me switching to those. I'm running a sniper/duelist build for pvp and usually go for acc/resist gear. The only time that I ever really needed any extra defense (ballistic) was when me and a couple guys were pvping vs. an EPN gunners zerg. However, I do use the coward's pants (for the sole purpose that they look better than the Ivora Slacks) in guns vs. guns fights as stated in the posts above.

Your gear should compliment your build. Personally, I look at resistance first then the bonuses associated with that specific piece of gear. QS are a must in pvp, so are seraphims, usually I go with the 2% melee defense pants, the 2% acc shirt, the 2% acc roca with sakura and 2% acc/initiative glasses. This will give me pretty good accuracy and resistance vs. MAs, MKTs and other gunners.

Experiment with your gear/loadout combo and see what works best and when, that way you'll get a better feel for the tree and tactics to use.

Good luck. SMILEY<img mce_tsrc=


Message edited by BlazinWolf on 01/28/2008 12:03:50.


Transcendent

Joined: Oct 25, 2006
Messages: 293
Location: México Chih Server: Vector-Hostile Organiz: E Pluribus Neo Hvcft: Lanza d Longinos Rank: Captain
Offline

I like to use some Elite Commando gear.

Everything that boosts accuracy works for me. I couldn't hit an elephant even if it's in front of me XS

 
The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion
Go to:   

Version 2.2.7.43