exsuscito wrote:Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers? Is it to facilitate the res'er flagging, also?So that you don't just pop back up and get free hitsies on someone, would be my guess.
Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers? Is it to facilitate the res'er flagging, also?
Dear Devs, good job on finally making the PvP flagging change to rezzers, I guess. Should have been done years ago, but you're finally doing it nontheless.
I must ask, Why Now? And why isn't there a line in the notes that says, "we apologize to stolk for this change taking so long."?
And to that one crybaby, if you wanna stand around and do nothing, don't rez anyone. Problem then solved. PvP then better.
PvP Flagging ChangesPlayers no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by /release and reconstruct. Using abilities such as Revive RSI on a flagged dead player will flag you if the dead player accepts.*Dead players' nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted. * We apologize to Stolk for this change taking so long.
PvP Flagging Changes
* We apologize to Stolk for this change taking so long.
Also, we'll have plenty more controversial/noteworthy build notes coming along in a supplemental list later this afternoon/evening...
Take it easy, guys. Everyone's entitled to an opinion as long as they can express it without shooting someone else's e-feelings out.Also, we'll have plenty more controversial/noteworthy build notes coming along in a supplemental list later this afternoon/evening...
controversial/noteworthy = very very good, or very very bad " />
SolidRevolver wrote:controversial/noteworthy = very very good, or very very bad ">That's why they're controversial. =p
controversial/noteworthy = very very good, or very very bad ">
ZippyTheSquirrel wrote:SolidRevolver wrote:controversial/noteworthy = very very good, or very very bad ">That's why they're controversial. =pYeah, I am just worried because is what awesome notes we have now a sign of things to come, or are the awesome notes we have a balance of things to come " width="15" height="15" />
SolidRevolver wrote:ZippyTheSquirrel wrote:SolidRevolver wrote:controversial/noteworthy = very very good, or very very bad ">That's why they're controversial. =pYeah, I am just worried because is what awesome notes we have now a sign of things to come, or are the awesome notes we have a balance of things to come " width="15" height="15">ok, now you've officially made me skeered.
ZippyTheSquirrel wrote:SolidRevolver wrote:controversial/noteworthy = very very good, or very very bad ">That's why they're controversial. =pYeah, I am just worried because is what awesome notes we have now a sign of things to come, or are the awesome notes we have a balance of things to come " width="15" height="15">
Yeah... I tend to have that affect on people
No point listening though, I thought the new area was a new district
Controversial change number 2-Mervs and Mechs get a level 100 spawn of there own
Yeah right