if your getting damaged for 1000 damage with staggering throw you just need some throw resistance, as far as timers go hacker has the best advantage, as far as you know which abilities to use and when, this game is really about knowledge and wisdom, knowing your load and knowing when and how to use it. once you get to that point any class can fall to you, or be fallen by you. (btw i am not at this point nor do i claim to Pwn anyone lol i just know this from observation)
I think what he's reffering to also is that an MKT can punt and spam knives inside interlock, it's a proven method which can beat 9/10 people when the punt first hits then it's spam a load of high accuracy knives, against a gunman it's almost impossible then because a gunmans average accuracy is rubbish compared to MA or MKT. couple that with MKT's high defense bonus and that makes it almost impossible for gunmen.
BEFORE YOU FLAME ME, READ....PLEASE. Ok I have noticed sometihng very annoying. Ceratain abilities on spy tree (like staggering trow) do insane amount of dmg without requiring special states AND only in 3 seconds. When I am a sniper and do snipershot it takes me at least 5 seconds + I have to activate the dmg ab in order to make as much dmg as staggering trow. I suggest at least ONE of the 3 following things to be implemented. 1.Lower the dmg to 100 dps. or 2.make the spy work for the dmg and make the ab require a state. or 3.Make the timer longer. And not just 4 seconds. I think 5.5 secs is perfect. Coz now we have this: "Fatty laugher: Hohohoho I amke 1000 dmg with staggering trow. I totally pwn." with one single button. This is not the only ability and I suggest that others underpowered spy abilities need more dmg. Gotta work devs... chapp chapp!!!
The problem is that in order for us to fire off Staggering Throw, we must be stealthed, within 6m of our target AND behind them. Once thrown, there is no guarantee of insta-death unless they are significantly lower leveled.
I usually average 1,000 damage on my Staggering Throws, but on my Sniper I average about 1,800 damage. In fact, if my target doesn't have much ballistic defense, I can kill them faster than with my Master Assassin.
By like all things, it's all about circumstance.
Just as MA can kill 3 people with little IS using state specials, MKT can do so with sneak attacks. Your portrayal of the Spy tree as imbalanced is slanted and fails to consider all aspects of the combat system. Any decent hacker can destroy even a good MKT. MA and MKT are equal attribute-wise, it comes down to the skill of the player and the strength of their builds in such fights. I've fought MAs as MKT what were a cakewalk in IL, and I've had every single one of my specials outrolled as a MKT fighting a MA with high accuracy. MKT really isn't imbalanced. Yes it has low IS cost but it also has no free fire. The exact same goes for hacker - low IS for dmg abilities, hell look at the Code Infections and their 10 IS cost. But there is a method to this madness, which is often overlooked.
Well said, Renzouken.
The game is balanced quite well. And in that context I mean that there is no sole dominant tree anymore. The combat system is very much like rock/paper/scissors now. It's just up to you to choose the tree that best suits your style. However, in doing so you must accepts its pros and cons. No single tree is ultimate.
It's up to its master for it to be used effectively and powerfully.
Rock > Scissors > Paper > Rock...and so on and so forth.
As soon as an MKT has IL'd a hacker the hacker is dead, MKT's can pwn in and out of IL quite easily, they can miss the Punt and still kill you. They can root and slow down without fail and have abilities that have shorter reuse timers than the actual debuff duration. They have such low IS costs that you never need to worry about IS ever again. Nearly everyone agrees they are overpowered, even people who used MKT in CR 1 and CR 2 admit this.