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Image Retrieval - September 13, 2007
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Jacked Out

Joined: May 20, 2006
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jacbenimble wrote:

Though if you think about it, this is also a common disarming technique from the first Matrix movie. And, well. Supposedly SOE got pretty far into production of the organizational abilites, so it would make sense. Aye?

I dont think these where ever the org abilties. Why? In Vegas at the fanfaire, they spoke about how they where meant to work..something to do with towers or something. Holding them grants stuff. *shrugs* probably wrong.

These are just old abilities.
Fen


Systemic Anomaly

Joined: Aug 16, 2005
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The links aren't working.  Can someone please post pictures of this?



Vindicator

Joined: Aug 21, 2006
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Fen wrote:
The links aren't working.  Can someone please post pictures of this?




Vindicator

Joined: Aug 15, 2005
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It appears that the system allows for pills to created much more easily than mucking around with ability trees.  I hope that disguises aren't hard to make, for example I want that Camo Soldier and the Generals Commandos as disguises.  Please SMILEY



Development

Joined: Dec 2, 2005
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ZaneZavin wrote:
It appears that the system allows for pills to created much more easily than mucking around with ability trees.  I hope that disguises aren't hard to make, for example I want that Camo Soldier and the Generals Commandos as disguises.  Please SMILEY:)
Hm I suppose we really could use some more disguise tools at some point. Although...that makes me want to say that they'd be craftable only, and you'd have to get a special frag from the NPC type that you wanted to make a disguise from... Hm... That could get complicated.



Vindicator

Joined: Aug 1, 2006
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Location: New Zealand
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Pfft Dracomet set that up already, just make him do it =D



Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Yeah, i always found it odd disguises stopped at lv30 (?)

Just please bear in mind if new ones are ever to be added to NOT just stick the new ones on the proceeding levels as the current ones - theres a nice progression to be had leading up to Agent (which i always thought would be a far more lv50 rewardo type thing being able to walk around as agents =P)

As for these pills i would like to just remind people any consumable being a pill is simply an item name, an icon and an animation. The code for a consumable is the same for a silver bullet as it is a health or rsi pill (except of course it has an ability attached)

All it takes here is an icon change (since the names are already non-pill related and you dont need any new animations since these use existing combat moves) to make em something entirely different.






Joined: Aug 16, 2005
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Rarebit wrote:
ZaneZavin wrote:
It appears that the system allows for pills to created much more easily than mucking around with ability trees.  I hope that disguises aren't hard to make, for example I want that Camo Soldier and the Generals Commandos as disguises.  Please SMILEY<img src=" />
Hm I suppose we really could use some more disguise tools at some point. Although...that makes me want to say that they'd be craftable only, and you'd have to get a special frag from the NPC type that you wanted to make a disguise from... Hm... That could get complicated.
I know a guy who would kill to get the clothing that Camo Soldiers wears.


Vindicator

Joined: Aug 16, 2005
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it would be cool if someday that if we wanted to have a disguise of a certain NPC in the matrix, all we had to do was kill a few and if we got the special frag, we could just code our own disguise for that NPC. That be a lot of disguises and work though



Jacked Out

Joined: Apr 27, 2007
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Location: Syntax Organisation: Merv Reputation: Grinding
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Rarebit wrote:
ZaneZavin wrote:
It appears that the system allows for pills to created much more easily than mucking around with ability trees.  I hope that disguises aren't hard to make, for example I want that Camo Soldier and the Generals Commandos as disguises.  Please SMILEY<img mce_tsrc=" />
Hm I suppose we really could use some more disguise tools at some point. Although...that makes me want to say that they'd be craftable only, and you'd have to get a special frag from the NPC type that you wanted to make a disguise from... Hm... That could get complicated.

I wonder if it would be easier/quicker to implement that farming the patchers headgear

Message edited by DeadCert on 09/14/2007 08:30:24.


Perceptive Mind

Joined: Aug 19, 2006
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Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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kou_urake wrote:
ZeroPheonix wrote:
kou_urake wrote:
Havocide wrote:
Apost1e wrote:
Perhaps these "pills" will be the new organization rewards coming up at the end of chapter 8. (Archieves 5-8 that is)
Nah we get clothing rewards for the big chapter archive rewardy thingy.

As cool as these are, I'd much rather have an Agent Suit.

It's just a darker suit with a tie clip.  Whee.  Sorry, but I personally don't find the idea that great.



Darker suit, pure white shirt and tie clip.  It's just the principle of the thing - Neo, Morpheus, Trinity, and just about everyone else from the movies' wardrobes are available ingame, except the Agent suits.

 

And if Jac's right about these being some sort of organization abilities... woot!

Ugh, You are all forgetting that the archive rewards ARE NOT coming out in the next patch, remember we get the old Critial Missions when a new chapter begins! Those rewards will be out in Update 56 (Which will should be out 5 or 6 weeks before the Winter Event starts, so its a long time to wait for them)

So no these WON'T be archive rewards, imagine having the grind 45 missions to get a pill that only lasts 600secs. Remember people.... Think! before you act!

Back on the subject, i'm looking foreward to them. A nice change from the clothes



Systemic Anomaly

Joined: Oct 23, 2005
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AltDimension wrote:

 

Ugh, You are all forgetting that the archive rewards ARE NOT coming out in the next patch, remember we get the old Critial Missions when a new chapter begins! Those rewards will be out in Update 56 (Which will should be out 5 or 6 weeks before the Winter Event starts, so its a long time to wait for them)

So no these WON'T be archive rewards, imagine having the grind 45 missions to get a pill that only lasts 600secs. Remember people.... Think! before you act!

Back on the subject, i'm looking foreward to them. A nice change from the clothes

And you're assuming that these abilities are intended for the next patch. Keep in mind that chapter 8 content started appearing on DN1 (character redesigns) right before the 7.3 patch.




Ascendent Logic

Joined: Aug 15, 2005
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I said it before in the Shadow Phoenix thread.  I REALLY hope these grant abils permanent and not temporarily.  It would really suck if I would have to craft these things all the time.   SMILEY



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2632
Location: The Matrix
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hmmm two operative move pills for any build

it is only fair that you come out with some hacker and coder ability pills

coder:

decoy pill!! ^_^  take the pill and decoy sim shows up!

citadel coder pill: choose target before consuming to create sim that will kamikaze on opponent! woot!

hacker:

white space pill: grants ability to remove a random buff from oponent

block override pill: debuffs block tactics from opponent while in IL.

yes, i am donating these to the mxo soe dev team. you dont have to pay me.  thats for your legal dept by the way.  ^_^




Femme Fatale

Joined: Aug 16, 2005
Messages: 3415
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I hope we get to see the Aikido wall move come back as a pill like this! SMILEY<img src=" width="15" height="15" />

I always heard there was one but I never got to see it! I wonder if that other pill we saw was supposed to be that move =) Or it could have been the kung fu one.. I never got it to work either :/


Message edited by Nicksie on 09/15/2007 08:15:20.

 
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