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Image Retrieval - October 24, 2007
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Femme Fatale

Joined: Dec 2, 2006
Messages: 347
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Hmmm - I wish I had caught on to this thread much earlier - but I don't often browse this section.

Rarebit - sweetie ... uhm,

First some positives:
They look nice and smooth. High rez and realistic. The female version is nice and tight and the male version is hawt and stylish. I am glad to see that you steered clear of making them too dark and flat. You preserved the hightlights and texture of the fabric. Very nice. They give the models depth and blend with the environment very well. Overall in that department you did real good.

Now - some crits, call them ... some suggestions:
They lack luster - pizzaz - life! They are - as everyone has stated ... kinda boring. Too plain - something I would pass up in the store or just buy as a generic pant for working out on the factory floor at work. For being a reward item they need ... something much more. "Wildfire Pants" huh ... hmmms. How about ... some black flames coming up from the bottoms? Sort of like the Merovingian Demon Coat? Subtle flames - but "cool" looking flames.

I know you have already made these and have probably already paked them up into the models. But ... if you can, maybe you should unpak em and rework them to make them a bit more exciting.

I can help you - If you just listen to me in a PM, I'll give you some suggestions that might make these players say ooouuu instead of yuk.

I just want to help. You're almost getting it - but nooooot quite. This kind of thing is very artsy fartsy - not technical. Think more with your left side of your mind than your right.

*kisses*


Systemic Anomaly

Joined: Aug 16, 2005
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Short of applying textures like his avatar artwork, I don't think Rarebit can do anything like that. If he was capable of drawing flames and such like you suggest, I'm sure he'd've done it by now. MxO needs a dedicated artist, and it ain't Rarebit's fault that they don't have one.



Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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Um, hawk.. the pants are called "Rave Pants" - "Wildfire" refers to the situation in California - specifically why Rarebit posted the IR instead of Raijinn.




Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I like ooouuu... but seeing as these pants are for Zion who traditionally wear extremes of light and dark and perhaps a flash of another colour, a flame motif would appeal more to your Merv Operative than your Zion in my opinion. Whilst the female version do look a bit plain and could do with some zips or buckles or some such subtle detailing like stitched in patterns or Area-K patterns, the Male pants look quite good, agreed not everyone's cup of tea but appealing to most.

Message edited by Croesis on 10/29/2007 12:41:42.


Systemic Anomaly

Joined: Aug 16, 2005
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Croesus wrote:
Whilst the female version do look a bit plain and could do with some zips or buckles or some such subtle detailing...
No! SMILEY The problem with female clothing in MxO is that everything has weird buckles and stuff. It's almost impossible to construct a sensible faction uniform for women.



Jacked Out

Joined: Jun 10, 2007
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Procurator wrote:
Croesus wrote:
Whilst the female version do look a bit plain and could do with some zips or buckles or some such subtle detailing...
No! SMILEY The problem with female clothing in MxO is that everything has weird buckles and stuff. It's almost impossible to construct a sensible faction uniform for women.

IN SOVIET RUSSIA, UNIFORMS WEAR YOU!!!!!!


Femme Fatale

Joined: Dec 2, 2006
Messages: 347
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Actually Rarebit is capable of modifying textures.  And if he really opened up a texture package, which I am sure he has the tools to do so - he could probably paint some something onto the existing maps.  It's his personal artistic style that conflicts with the overall requirements of the set art of the game that come to light here.  Otherwise - he could make something a bit better I think.  There is what Rarebit likes art-wise and what the game has already in it - and  Rarebit wants what Rarebit wants - and unfortunately his stubbornness is his greatest hinderance.


Why did he change Niobe's costume in the first place anyway?  You should never change a core character's costume.  That's how you identify with that character ... eh - again ... Rarebit wants what RAREBIT wants, not what we want.  And he should really reconsider that and maybe start to change that behavior.  I don't say that to be mean to him - but he needs it.


Raver Pants are a lot wilder that that - take a look at these:


http://www.psydeways.com/photos/


Wow - those are some funky pants!! 




Systemic Anomaly

Joined: Aug 16, 2005
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You can't say Rarebit wants what he wants unless you know for a fact that the majority of people didn't want the characters' costumes changed. I happen rather to like the change of style: it sets the new mood of the game post-Truce.

I'd like to see some examples of Rarebit's texture work, if, as you say, he can do that.

Message edited by Procurator on 10/29/2007 14:37:00.



Systemic Anomaly

Joined: Oct 23, 2005
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Niobe's change isn't permanant - in pre chapter 8 archives, and Zion intro / graduation criticals, she still wears her old red thing. The chapter 8 ones are designed as alternates, for variety's sake... but personally, I hate her new look. I'd have prefered a black version of her old getup.

 The only retroactive Chapter 8 redesigns are:

 Black suit Ghost has a beard (but only in "present" missions, not archives).

 All agents (including Gray and Pace, excluding imposter and n30 agents) have darker suits

 


Message edited by CPT_Starschwar on 10/29/2007 14:42:20.



Systemic Anomaly

Joined: Oct 23, 2005
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And I don't consider the un-darkened LED/N30s to be an error - they're imposters, and it only adds to the difference between them and the real ones.



Femme Fatale

Joined: Dec 2, 2006
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Procurator wrote:

I'd like to see some examples of Rarebit's texture work, if, as you say, he can do that.
That is something only Rarebit himself can provide.  I cannot.  
As far as I understood him from a discussion I had with him, he's experimented with value changes of tints of some of the items in the game.  Those hideously flat black suits I complain so much about all the time.  This version appears to be a more direct manipulation of the map itself.  I could be wrong.  If you want Rarebit to really prove this that much PM him yourself and see if he responds.

I am trying to help him with my artistic knowladge about game design and texture stuff.  Instead of the normal "hire a dang artist" - because that ain't gonna happen.  Might as well give him some pointers he can use to give this sad sack of a game some life than just yell at him all the time.

Maybe Niobe needs more red back into her - to give her original look back.  That's how I identified with her as a core character.  All that red.  Maybe not nessisarily the old red croc costume - but back to more red - deffinatly.  


Systemic Anomaly

Joined: Aug 16, 2005
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You were the one who suggested Rarebit could do texture work, so I'm afraid the burden of proof is on you. From what I've seen, everything Rarebit's done so far, graphics wise, is tinting of existing textures and some technical things like getting bump-mapping to work. The former isn't texture work in the sense of drawing; it's just colouring.



Femme Fatale

Joined: Dec 2, 2006
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Well - If I can get some examples out of him, and his expressed permission to show you then I will give you proof.  But - the likely hood of that happening is next to nill.  However - for your benefit - I shall ask Rarebit himself in a PM.  It will take a few days maybe - but I'll let you know if I get an answer - if I get an anser at all.  Still - if you require that kind of direct proof - you should ask him yourself, not me.

I only want to help Rarebit - it's up to him wether or not he chooses to take any advice I give him. It's his choice - it all comes to choice.  He is more technical than artistic - I'd say .... he is about 80% techy and 20% art in personality.  He is also stubborn and thinks he knows everything in the universe like most computer techies do.

There is not much that can be done about these pants now because he's pobably already paked the files together for the update and moved onto the next thing.  But for future items - he should consider more flare.







Jacked Out

Joined: Dec 27, 2006
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Procurator wrote:
Croesus wrote:
Whilst the female version do look a bit plain and could do with some zips or buckles or some such subtle detailing...
No! SMILEY The problem with female clothing in MxO is that everything has weird buckles and stuff. It's almost impossible to construct a sensible faction uniform for women.

Agreed it's hard to find decent uniform style pants for Women but it is not often I see many women in uniform, only my Female faction mates and one or two from other uniformed factions... Meh, personally I prefer something other then plain clothing, but understand that it is necessary at times...


Jacked Out

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Rarebit wrote:
Wildfire edition!



 
Those completing the archived chapter 5-8 Zion missions, available when the live story reaches chapter 9.1 (scheduled for update 56), will receive a pair of sleek Zion Rave Pants--just the thing for that hot night out, when you need to look your best (and gain the benefit of level-scaling defensive buffs*).
 
Click the above for the full image. Also available in PNG and BMP formats.
 
* All the event/archive items with level-scaling defensive buffs will have the strength of those buffs doubled once update 56 is released.

MxO Schranz Pants... sweet... SMILEY<img mce_tsrc=
Unfortunately the lack of Windows on my machine prevents me from coming back.
Well... Sucks - For - Me I guess SMILEY

Message edited by Manua on 10/30/2007 09:14:39.
 
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