I agree that this would be a great idea, i have a rough outline for how it could work and will most likely post it within a week, be sure to keep and eye out for it and post your thoughts
but what would happen to A: people under lvl 16 on vector or
B: carebear non-hostile servers? as the assasin would easily win if he could not be attacked?
na, cool idea but it should be something that is done on a case by case basis, meaning both players have to choose a contested mission together.
But making the team pvp feature work would be better than this. Or make it so someone can duel or pvp on a non hostile server even if they are on a mission team. oh, that is team pvp kinda.
"but what would happen to A: people under lvl 16 on vector or
B: carebear non-hostile servers? as the assasin would easily win if he could not be attacked?"
I really likes Tytanya's idea. I relieves alot of the what ifs and puts use to the archives. Once I grew beyond Yuki, I rarely even visit them.
I like the concept here a great deal but do wonder if the implementation is a straightforward as it sounds....timming becomes very significant. If the game could create mision instances then these could be perma hostile....in fact contested missions probably shouldn't become available until the player exceeds level 16 and has 50+rep. An alternative to the instance would be to send the player into their relevent construct, spawn a npc to be escorted from the heart of the construct to your jack out point and then issue a system message to all operatives of one of the rival orgs telling them to stop you....you need to get into the construct and deliver your escort against odds which range from zero to impossible.....would be a useful team exercise.
The objection I have to this is that they way players end up with a contested mission. Weither or not a mission is contested must be selectable by the player, not the uncontrolled way you wrote it up. People will get a bit ticked off having to abort a bunch of missions until they get an uncontested one. The mission panel needs a checkbox so the player can specify if being assigned a contestable mission is acceptable or not. Not providing this is just a sneaky way of slipping forced PvP into the game and the player base won't tolerate that.