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Update 45 Discussion Thread
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Virulent Mind

Joined: Feb 27, 2006
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Okay, here's the list of problems I've had so far:

When I was on Vector last night  running the Machine archive missions over in shinjuku and came across a strange bug that basically put the NPC that was supposed to be following me in perma-attack mode. I couldn't get it to stop attacking every NPC that we came across, and being as they were at least 2 levels above the highest-level player on our team, it made it nearly impossible to complete.

The second problem is of course not getting the token after the zion 1.2 missions, which happened the same way on syntax last night.

Also, Another bug that I saw is that mission-specific items such as notes from morpheus, call logs, etc, when loot was set on random, was TRULY random. if you were the one to loot the guy with the notes, you would no longer be guaranteed to get the item in question. I'm not sure if this by design, but it's really annoying.

The no longer evading bug is a pain in the **bleep** too, especially if you're running a low-level RSI in an area with higher-level characters.

I bet the stat hack ticket mission is nearly impossible now.




Jacked Out

Joined: Aug 15, 2005
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Nice one, many thanks.  I remain waiting for the DE bug patch and a few more IS cost changes (e.g. Canny Strike) and offset abilities to be revised hopefully soon.

One question for the devs, for how long the mission that rewards with the item to reset the attributes will stay on ?


Jacked Out

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Antitux wrote:


I bet the stat hack ticket mission is nearly impossible now.




Use a sim and no worries gov!

Also you can tell an npc to stop following you to prevent it from getting ganked.


Jacked Out

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Falgo wrote:
Nice one, many thanks.  I remain waiting for the DE bug patch and a few more IS cost changes (e.g. Canny Strike) and offset abilities to be revised hopefully soon.

One question for the devs, for how long the mission that rewards with the item to reset the attributes will stay on ?


As I understand it, the stat hack mission is a permanet addition.


Virulent Mind

Joined: Feb 27, 2006
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LiquidZ wrote:


Antitux wrote:


I bet the stat hack ticket mission is nearly impossible now.




Use a sim and no worries gov!

Also you can tell an npc to stop following you to prevent it from getting ganked.



Trust me, we tried that. The npc wouldn't stop attacking regardless of what we told it to do.


As for the Sim thing, that's silly. why would I want to buy and build a whole new tree, which would cost me many millions of $info just to run the stat hack mish?



Transcendent

Joined: Sep 12, 2005
Messages: 181
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  • "The advanced graphic parameter "WR_PrefabLODEnable" can be disabled by setting it to zero in useropts.cfg. This will cause the game to render buildings at full model detail, regardless of distance. Setting this parameter to zero may degrade game performance, and is not supported by Technical Support.(In other words: You break it, you bought it.) "



  • Since im not exactly the technical guru on everything within the game could someone elaborate on this a little more for me? Since in the root folder of my MXO files i seem to lack said 'useropts.cfg' but it does exist within my MXO Text World folder, etc etc.



    Jacked Out

    Joined: Aug 16, 2005
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    Walrus, I have a possible solution about our sporadic enemy levels encountered in archived missions.

    Shouldn't we have an extra step of contacting our respective controllers before we start our mission? Here's an example:

    - Zion player X buys Chapter 1.2 ticket.

    - Zion player activates ticket, but doesn't activate the mission.

    - Zion player calls Tyndall and adjusts the difficulty on the mission, and starts the mission from that point on.


    Jacked Out

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    LiquidZ wrote:
    20 info says hot fix on Tuesday...

    Removing the evade state from NPC was win win... Bet you have more bandwidth and CPU now =p


    Doubt it. Dracomet has been out and he's the dude that puts patches together.  I bet maybe a Thursday hotfix.


    Hidden Resource

    Joined: Apr 24, 2006
    Messages: 12
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    It says

     


    Weapon Auto-Equipping Bug: Fixed
    Your weapon will now automatically be equipped when used on the Free-Attack button. This also fixes the "rapid-fire" exploit.


    Well, actually, i don't know what a "rapid-fire" is..


    If this is something like firing with almost 1 sec. periods in free-attack mode, i surely can say this "exploit"(i also don't know what it is but it is bad, i knowSMILEY still exists. I don't know how to do it but i can kill ppl just in a 15 secs or near to that. My opponents can not touch me while i am in that mode. Until i read the Update Notes, i thought that that was a feature of my rifle.. My lvl is 25..  

    Message Edited by Bodycik on 07.15.2006 03:36 AM
    Message edited by Bodycik on 07/14/2006 16:36:30.




    Femme Fatale

    Joined: Aug 15, 2005
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    sugaree wrote:
    Outlaw sagely wrote:
    I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he's right*
    Some of the things that happen just seem so weird.  Like the /afk flag that never seems to have worked.  Like the anomalous results from the ingame item emailing.  It might be worth having a few people try these things out in advance.  Maybe an invite-only QA test group which would have controlled access to a QA server.  I don't mean a forum; I mean a QA server so these things could be caught ahead of time.
     
    Full disclosure: I'm not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.
     

    Apparently, according to some devs, the hardware for internal QA and Live is different. For what reason, I don't know.

    GuS


    Jacked Out

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    Roukan wrote:


    sugaree wrote:
    Outlaw sagely wrote:
    I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he's right*
    Some of the things that happen just seem so weird.  Like the /afk flag that never seems to have worked.  Like the anomalous results from the ingame item emailing.  It might be worth having a few people try these things out in advance.  Maybe an invite-only QA test group which would have controlled access to a QA server.  I don't mean a forum; I mean a QA server so these things could be caught ahead of time.
     
    Full disclosure: I'm not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.
     

    Apparently, according to some devs, the hardware for internal QA and Live is different. For what reason, I don't know.


    Budget reasons Im sure ... I mean u dont need that good of a hardware for a couple QA testers


    Transcendent

    Joined: Oct 9, 2005
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    Awesome patch major props to all yall!


    So when is Rarebit gonna come into a Zone do a message to get everyoen there and then bam put up a pvp zone and have a laugh???




    Jacked Out

    Joined: Aug 15, 2005
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    GuSm4n wrote:


    Roukan wrote:


    sugaree wrote:
    Outlaw sagely wrote:
    I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he's right*
    Some of the things that happen just seem so weird.  Like the /afk flag that never seems to have worked.  Like the anomalous results from the ingame item emailing.  It might be worth having a few people try these things out in advance.  Maybe an invite-only QA test group which would have controlled access to a QA server.  I don't mean a forum; I mean a QA server so these things could be caught ahead of time.
     
    Full disclosure: I'm not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.
     

    Apparently, according to some devs, the hardware for internal QA and Live is different. For what reason, I don't know.


    Budget reasons Im sure ... I mean u dont need that good of a hardware for a couple QA testers





    OMG Quote tree?

    Actually I think some of the problems may be related to the testers using admin-clients since they have to put in special commands and stuff. That's probably some of it, and the fact that the internal test server is using different configs or whatever than the live one.


    Systemic Anomaly

    Joined: Aug 16, 2005
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    Walrus wrote:
    Tells sent to another player are now labeled "TellSent" in chat logs.



    My request! SMILEY You are Gods.



    Jacked Out

    Joined: Nov 16, 2005
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    PVP Zones FTW!
     
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