We've had the Datamine construct for a short while now and it's already starting to see a massive decline in activity, I believe the main reasons are as follows:-
1. Players have made the info they needed and have very little reason to farm more.2. Datamining overload - players have hit this fast and hard that they have gotten bored with the process of datamining itself.3. Lack of other players inside the construct (due to points 1 and 2)
I'm sure there is also another group who don't enter the construct due to the risk of being killed, but we all know that the construct is a risk/reward one.
Now we know this is "phase 1", on the long term plans for this (we hope); however, looking at the previous image retrieval, there are plans to add a luggable that grants a higher tap rate for data (or at least that's all we know it does, for now). The problem being, if points 1 and 2 above are the reasons for lack of activity now, then this luggable is going to be a very short term increase in activity for the construct.
I hope that a fun and difficult challange with greater rewards for clothing/items is actually added so that activity not only increases again, but that it sustains, in other words, not something we can farm out very quickly and stop going in there after 1 day.
On that note, the handholding of people inside the construct has lead to the inactivity also, in my opinion. Players running in there with Master Shadow, as well as "truces" to not fight so everyone can farm their info has given people the time they needed to farm what they wanted and leave. I've personally been taking out anyone who has been in there. Machines and Mervs are a given target, but also any Zion who have been in there without risk for some time, have been my target. I would encourage players to adopt a similar tact, for the benifit of the construct, otherwise it will die out before it's even got started.
I think we need to provide constructive feedback about what should or should not be happening in this construct, my first and foremost request is that Master Shadow not be allowed in this construct, that being said, we kill master shadow builds quite easily when you know how to deal with them, but I just feel a zone meant to be dangerous to all should not have a tree that provides immunity to that in the way that tree does.
Just some thoughts I felt I had to express about this PvP enabled datamining construct.
4) After being killed in Datamine you have to reconstruct then run back to your archivist and then wait... for what seems like days for him to actually send you back >_<
To solve that one though, the Archivist needs to be altered, or better yet, Datamine can be added to the list on the Hardline so we can go straight back from the Loading Area. An NPC in Datamine drops a file, which when uploaded adds Datamine under the construct section of the Headline, it will also then destroy the file as to prevent it being passed on to other people to do the same without beating the NPC.
Me and a faction have been teaming up, we go in and do our best to take out Master Shadow users and any other tappers mainly to justify the info rate, regardless of org.
I agree Deda, the fact that if your killed you HAVE to recon and use the archivist, gives the chance for more tactical options against teams. No one can be rezzed in datamine, which is actually a great thing.
The Risk/Reward with Master shadow isn't even worth going into. Unless your attacked by a smart team, MS is a immunity and hardly enough to say your taking a risk. I've killed MS solo, it's not impossible with the right build and tactics. If anything I think the induction timer on MS needs to be increased. Let's not side track into this being about MS completely, we do need to discuss that tree for datamine, but more important is the future of this construct and a luggable to increase info rate is by no means going to help keep it active, unless that luggable adds a spawn rate chance on a rare boss who then can drop a rare item... now THAT would be worth fighting for it.
Well, when i want to farm info, i load Master Shadow.
Now its not impossible to kill a Master Shadow, ive both been killed and Killed.
My major gripe is with those that cry when i attack im my own org. Hey guess what. Its Free For All. If i wanna attack you i will! All this "you're attacking zions!? ZOMG" give it up. "OMG im not 50!" well your brave enough to try to farm in a free for all construct. Now granted im a bit of a soft touch and usually leave the lowbies alone after ive killed them once. Just like when they attack me... i dont mind it. Thats the whole point.
Datamine is a groovy place to be but the risk has seriously dissapeared. A group of friends and i recently had to practically beg people to come in so we could set a trap... which was predicitable but hella funny.
Anyway... we need more excitement and people to grow some cahoonies.
SolidRevolver wrote:4) After being killed in Datamine you have to reconstruct then run back to your archivist and then wait... for what seems like days for him to actually send you back >_<I have no problem with that. That's why PvP directly at hardlines sucks fig newtons, people just come back in 10 seconds.
I am not saying it would be better, I am just saying people get bored of waiting for the Archivist when they could go to Mara and get back into a fight quicker.Then again, it wouldn't change much for Datamine as if you could get back through the Hardline, then you still would randomly get placed somewhere which could be far from the fight so you have a chance to get ready before they return.
We could even start talking about PVP objectives in Constructs to encourage PVP more there rather than the city.
Seems to me the datamine functioned for a brief time because for that time PvP actually had some purpose and the confines of the datamine also drew together the small population into one place. However it is content that is discontinuous and contradictory to the rest of the story and the rest of the environment, the fate of such content will always be fleeting as after the initial interest you won't go there to do anything other than mess around. I'd rather not see more dev time wasted on it unless it was properly integrated into the environment and story to mean something on an ongoing basis (that the orgs benefit from etc) and move it beyond its current souless 2 dimensional level.... (the ffa aspect was a mistake imo better to have a ffa luggerble on the outside for those that wish it.)
Then again, it wouldn't change much for Datamine as if you could get back through the Hardline, then you still would randomly get placed somewhere which could be far from the fight so you have a chance to get ready before they return.
Put a 'boss' in the centre island that gives you the ultimate drop if you kill it!
I think my idea of using the luggable inside the construct to datamine, that then can spawn a "mob attack" while dataming, which inturn has a awesome loot item from the box. That way you prevent people getting this item from just camping the boss while no one is in there, at least this way, just like datamining, you need to commit time to get the spawn and then kill it.
Thoughts on spawns and loots... I'd probally say a few lvl 100 Agents would be interesting.
As for the loot, how about a chance of it being any single construct drop item, from sakura bandana to the yukim with a small percentage of it being a cool new item with some awesome stats.
Dripping-Cheese wrote:Put a 'boss' in the centre island that gives you the ultimate drop if you kill it!That would be like with the Area K... When everyone have his item, the place is dead.
0uranos wrote:Dripping-Cheese wrote:Put a 'boss' in the centre island that gives you the ultimate drop if you kill it!That would be like with the Area K... When everyone have his item, the place is dead.Exactly, read my post above. You make it harder and less likely to be camped without resistance, since getting the spawn will be a challange upon itself.