I'm sure theres already been a topic for this but 'search is your friend' hasn't worked for me.
When i'm fighting i tend to just read through the system chat and decide what move to do next to counter against your opponent but at times (like last night ) if your to busy lookin at system chat and not at the stupid indicators below your chars name you kinda miss being stated which can lead to a Triple FrontKick in the 4th round of combat, doh.
Also show it removing from you. With 'exploits' been done to people, a screenshot every 4 secs would show how they've been stated and for how long.
btw Victory Rifle = 15% stagger for 8 secs (so i read) but my guns that gives states tend to be 10 secs. extra 10% = half a round shorter? and how long does a state last for if done just through a tactic?
Not a dig at anyone btw (me personally, i think it was a case of TS but who knows), but i think with a change like this is necessary as it will show a bit more of whats happenin in system chat. Also, do all guns that do downgrades etc show up in system chat? This aswell should be a permanant thing to be shown.
Hmm what about a more visual indication aswell?
IF you are in quite a heavy pvp battle with others shooting you or stabbin ya.. it can be hard to see what state your getting your op in.
Well, each state has a visual effect above the head corresponding to the tactic that caused it. In other words, green for off-balance, red for staggered, blue for dazed...
As for the guns that cause downgrades you actually get a nice little icon of the gun right under your hotbar next to your title buff/hypers etc any time it affects you.
Dam i haven't even noticed the visual. I tend to be looking at system, clothes or my abs during a fight. Still think all the info displayed in system would make it a bit better.
What you may be partly concerned about is the fact that you seem to get Wooden-dummy-drilled or something after the state has disappeared. That's not an exploit, it's a feature.
>_>
Seriously though. After someone gets stated, you have ~2 rounds to use a state move. The rolls for combat are calculated all at the same time as the boolean "whether or not you can use that state move on that guy" value, which comes well before the animation for the previous round finishes. This is to make combat look more seamless - if rounds weren't calculated 2 seconds beforehand, you'd just stand there for 2 seconds every round. The end result is that in round 2 of you being dazed, the dazed state tends to disappear right after the rolls are calculated and way before the animation kicks in.
States inflicted normally last for 8 seconds.
I know there are subtle visual effects that display like dazed gives you stars around the head i think, but i think the point the Bruce is making is that as he is watching system he finds it very hard to notice these subtle indicators.
Im totally with you here. If you are trying to counteract the moves being made on you, the best way is theough system but surely there could be more of an indication of the state.
Personally, the indicators under the name are decent enough indicators for me and most of the time I barely notice the subtle fx. I guess your screen is bigger than mine!
I thought the system already says when you or your opponant has been statted? Perhaps it doesn't all the time, in which case I think it should be look at as to why it isn't reporting it all the time.
It says when you've recovered from a state, but not when it's began.
I take it thats just the three standard states that it doesn't (Off balance, dazed and staggered)?
If so then fair enough. If not then I'm sure I've seen system chat tell me that I've been stunned and that I'll be immune to stun and something else for a certain time etc...
Yeah, you're right. It's just the three standard ones that it doesn't show in system chat.
Got ya, just went and confirmed that just now. I don't see why they can't be added to system chat, although they would disappear quite fast in a flowing fight.
I'm sure they did in CR1... Maybe it's meant to, but it's broken.
I try to look at the combat style and way they are hitting/trying to hit visually. It's much easier to spot when you are stated, and with a bit of practice/learning the animations it's easy to see what combat tactic they are using instantly.
Or just assume everyone is on grab, because thats what most people use for some reason.