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Image Retrieval - October 29, 2008
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Ascendent Logic

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I think it would be better to see org specific gear only as in non-tradeable tokens. Would be a bit meh to see someone not Merv scoot around in those Hel boots and isn't that really counter acting the whole "with your org" feel that has always been a part of the storyline? I do like some sort of level cap though.



Ascendent Logic

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Synapse777 wrote:

I think it would be better to see org specific gear only as in non-tradeable tokens. Would be a bit meh to see someone not Merv scoot around in those Hel boots and isn't that really counter acting the whole "with your org" feel that has always been a part of the storyline? I do like some sort of level cap though.

If a Merv wants to give away their boots, why not? I could steal them if you want, though! *packs out "Stealing For Dummies"* Er... just a moment!




Perceptive Mind

Joined: Sep 29, 2006
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Nice stuff, I don't think I'll bother getting them, though. Unless I really *need* to.



MC Photographer

Joined: May 26, 2006
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Synapse777 wrote:

I think it would be better to see org specific gear only as in non-tradeable tokens. Would be a bit meh to see someone not Merv scoot around in those Hel boots and isn't that really counter acting the whole "with your org" feel that has always been a part of the storyline? I do like some sort of level cap though.

Right, that makes sense after Zion/Merv getting System Suits, Zion/Mech getting Merv coats, etc.




Ascendent Logic

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Weskie wrote:

Nice stuff, I don't think I'll bother getting them, though. Unless I really *need* to.

Said the man with more alts than half the server got mains. If you used all of your alts you could do all mission tokens and be done with them within 5 minutes ... alone D:




MC Photographer

Joined: Aug 15, 2005
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Gerik wrote:

Synapse777 wrote:

I think it would be better to see org specific gear only as in non-tradeable tokens. Would be a bit meh to see someone not Merv scoot around in those Hel boots and isn't that really counter acting the whole "with your org" feel that has always been a part of the storyline? I do like some sort of level cap though.

Right, that makes sense after Zion/Merv getting System Suits, Zion/Mech getting Merv coats, etc.

I have to agree with this.  While I've always been in favour of there being more separation between the actual orgs it just seems odd to start doing this at this point... especially after having been told that choice between orgs is something that should just be a ideological choice and shouldn't go any further than that.




Jacked Out

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Shinryu wrote:

I have to agree with this.  While I've always been in favour of there being more separation between the actual orgs it just seems odd to start doing this at this point... especially after having been told that choice between orgs is something that should just be a ideological choice and shouldn't go any further than that.

Wasn't that in response to the Org abs? While I can see the position about abilities which are different for each org and thus could influence choice of load, or your chosen load/starting stats could influence which Org is best due to the abilities available. Clothing wouldn't do that to the same degree, especially if the buffs are the same on each orgs item.

Personally I'd prefer that all future and existing org clothing had a positive rep requirement but as it's been stated, it's pointless and won't happen.



Development

Joined: Dec 2, 2005
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Shinryu wrote:

Gerik wrote:

Synapse777 wrote:

I think it would be better to see org specific gear only as in non-tradeable tokens. Would be a bit meh to see someone not Merv scoot around in those Hel boots and isn't that really counter acting the whole "with your org" feel that has always been a part of the storyline? I do like some sort of level cap though.

Right, that makes sense after Zion/Merv getting System Suits, Zion/Mech getting Merv coats, etc.

I have to agree with this.  While I've always been in favour of there being more separation between the actual orgs it just seems odd to start doing this at this point... especially after having been told that choice between orgs is something that should just be a ideological choice and shouldn't go any further than that.

Which is why these items can be traded. You have to go about acquiring the other orgs' items in different ways, but you can still get them; so if the Mervs for instance get an item you really feel would benefit your loadout, you can still get it, and thus won't ultimately be negatively affected in terms of game balance by your choice of org; and in fact I think leaving the aquisition of 2/3rds of the items in the hands of player interaction and choice ultimately feeds in to supporting the ideology rather than taking away from it. It seems highly unlikely to me that, with the items able to be traded, we'll run into a situation where anyone will feel forced to switch orgs or their favorite loadout just to get one of them--because it will always be much more convenient simply to acquire the $info required to convince someone else to trade you the item you want--and if dealing directly with someone from another org is against your ideology, you can always wait and pick them up from someone in your own org who's acquired them somewhere along the way.

If your ideology is so pure that you simply won't touch an item that you know came from another org somewhere down the line, then yes, at that point I am forcing you to get your hands dirty, but *that* kind of choice I view as part of life in the Matrix.

 


Message edited by Rarebit on 10/30/2008 14:20:45.



Jacked Out

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I suspect we'll see a flood of overpriced tokens on the MP. But then that's nothing really new anyway.


Message edited by Croesis on 10/30/2008 14:22:32.


Development

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Vinia wrote:

I suspect we'll see a flood of overpriced tokens on the MP. But then that nothing really new anyway.

? Who said the tokens can be traded? Only the actual clothing items can be traded.

EDIT: By "token" there I mean what you get from completing one of the org missions. Some of the trades will require other items in addition, most of which can be traded--but the requirements for at least one item per org will include one of the no-trade mission tokens.

 


Message edited by Rarebit on 10/30/2008 14:25:31.



Jacked Out

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Rarebit wrote:

Vinia wrote:

I suspect we'll see a flood of overpriced tokens on the MP. But then that nothing really new anyway.

? Who said the tokens can be traded? Only the actual clothing items can be traded.

 

I guess I misread somewhere then... Oh, no I didn't I just based my assumption on someone elses assumption near the beginning of the thread when he said tokens can be traded.

Note to self, GG is not a Dev


Message edited by Croesis on 10/30/2008 14:27:46.


Jacked Out

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Rarebit wrote:

Vinia wrote:

I suspect we'll see a flood of overpriced tokens on the MP. But then that nothing really new anyway.

? Who said the tokens can be traded? Only the actual clothing items can be traded.

EDIT: By "token" there I mean what you get from completing one of the org missions. Some of the trades will require other items in addition, most of which can be traded--but the requirements for at least one item per org will include one of the no-trade mission tokens.

 

So the tickets (to start the mission) will have a level req and a rep requirement and completing that mission will yeild a non-tradable token. I see what you mean. When I said token, I meant ticket (always get the terms mixed up) but then with the reqs it's pretty pointless for someone of another org to buy them unless they grind out the appropriate rep first.

So I retract my suspicion... I guess...


Message edited by Croesis on 10/30/2008 14:40:59.


Development

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Tickets can't be traded either.

 




Femme Fatale

Joined: Aug 15, 2005
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Does everyone in team receive the 'token' after you beat a mission or whatever?




MC Photographer

Joined: May 26, 2006
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Rarebit wrote:

Tickets can't be traded either.

 

Only the items (clothing, weapons, etc), right?


 
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