Safe zones are ineffective if the person standing in it is flagged for PVP. Hostile players can shoot at them despite the zone.
During the old days of 01, there were no safe zones and the sentries were only level 50. That lead to tremendous amounts of spawn-ganking once the Sentries were all killed. Honestly I think the safe zones should be removed, but leave the sentries at their current level. Also, their chase range should be limited to 100m from the proxy.
I do not see why the Rules of Engagement should be different...but they are Tired of people jumping in constructs so they become non hostile and screw up my attacks. Also I'm tired of the safe zones sometimes not actually working (still getting shot / knifed at by the enemy). I dunno...its just my two cents.
The jumping in the construct making you unflag is a known issue but I didn't realize that /pvp while in their would work around the issue.
Thanks Bloodwork.
LtCmdr_Tsusai wrote:I do not see why the Rules of Engagement should be different...but they are Tired of people jumping in constructs so they become non hostile and screw up my attacks. Also I'm tired of the safe zones sometimes not actually working (still getting shot / knifed at by the enemy). I dunno...its just my two cents. just type /pvp when you get into the construct, so if any enemy hits you, they'll become flagged so they'll be hostile when they jump
this just happens because people learn the system and how to avoid certain things, like they know that in the construct they can hyperjump past the sentries get a few quick hits in to try and kill you and get out before they die, IMO they should raise the level of the sentries to 255 and give them a more advanced AI system to keep the "safe" zones really safe.
I do recall using sneak to get past the sentries on CS1.........
Good times.... I got 1 sneak hack and 1 other hack in before they saw me and Pwned me