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CQ revamp
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Jacked Out

Joined: Apr 3, 2006
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Dark_Rider wrote:
Yeah, the Dev's won't touch the CQ system for a while, so all these ideas would be good but it'll be better just to scrap the CQ system, but keep the PvP, simple and easy.
No, because then it's nearly impossible to tell the difference between a scrub who's been around for a day with his/her 50, and someone who has been around since launch and is active in PVP.

Message edited by Zudrag on 06/17/2007 19:40:55.


Ascendent Logic

Joined: Dec 30, 2005
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CQ's are awesome, all i ask is for a ranking system SMILEY



Systemic Anomaly

Joined: Aug 16, 2005
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Tiango wrote:
CQ's are awesome, all i ask is for a ranking system SMILEY

This would be simple and easy with few consequences....but the ranking should not make any attempt to reference how 'good' a player is in combat only how aggressive they are.....which in turn on a hostile server is a good key for new players learning who they can approach and who they should avoid.


Code Breaker

Joined: Jan 9, 2006
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In most games that have ranking systems for PvP, the acumilation of kills results in various awards to a player from the mundane to the useful.

Yes some kind of system is needed but one that can't really be gamed.




Jacked Out

Joined: Feb 14, 2006
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If you think rewards are a good thing to have, then make 'em practically useless.  But a ranking system would be teh pwn, and anything is better than the nothing we have right now.

A system will always be "gamed."  If that looks like it'll be a serious issue, like I said, just make the rewards useless, and voila.  We have a CQ reward system.  Hooray.


Jacked Out

Joined: Mar 6, 2006
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nterface wrote:

I was thinking the other day when I was gaming.  What if the CQ system was revamped to work for players that are trying to advance there experience against RSI with high/very high CQ numbers.  What I am saying is if a RSI that has a low CQ level could do better with gaining CQ by killing a RSI with CQ class level higher then their own.  For instance killing a Class Level 4 RSI with CQ levels of > (6000) CQ would get you (5) CQ points.

Class Level 1  RSI (0-1000) = 2 CQ points

Class Level 2  RSI (1000-3000) = 3 CQ points

Class Level 3  RSI (3000-6000) = 4 CQ points

Class Level 4  RSI > (6000) = 5 CQ points

 Now these numbers are just an example to give you a visual, but you see what I mean?  I know that might cause a little more work for the DEVs, but hope you could see the benefits in it.  What are yall feelings? 

OK, if they do this, then what for? What do you gain from CQ points? A boost in Accuracy and Damage? Or some special clothes? Nope... for CQs you get nothing, niente, nada, nichts, $null... And that's why such a CQ revamp isn't worth the work it would cost the Devs. Aside from that CQs are gained teamwise which would mean even more undeserved CQs than now.
Furthermore the luggables have degraded the game to kind of a CTF battle already. Now if there's a CQ ranking system it'll downgrade to the lowest level: A stupid everyone-ganks-everyone n00b circus. Yay... what an idea: Lets merge the servers once more, leave only Vector alive, scratch all events and RP and butt eachother's heads

Message edited by Manua on 07/04/2007 05:16:41.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
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Awards as distinct from rewards....or am I reading too much into that. Rewards for Cq's would imo be devastatingly bad for the game as a whole, pvp is already rife and fully enjoyed by those who choose to do so, those people who dont pvp dont want to. Add rewards for cq's will generate its own imbalance as regualr pvp'ers become stronger relative to the casual ones, equally much as the archive crits currently function to destroy any realism or immsersion in the city, dangling rewards in front of those that dont actively enjoy pvp will only push them into an area of the game they dont want to go and create more contradictions to the main story....


Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Website ranking board.

Simple as.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
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Tracking cq's should be a transient thing...at each server reboot all players cq totals are taken, subtracted from the previous survey and a top 20 list of the most aggressive operatives on each server for that period can be published..... aside from a database query no coding needed.

As an extenstion later perhaps an ingame organisation rep can be queried to supply the top 10 currently logged operatives from this list, he can issue a named token which reads along the lines of eliminate this threat and teach them to know their place etc, when the player gets a cq from that player the token activates and can be traded for some money or experience etc????? One token for each player on the list can be generated every 12 hours etc so the same person isnt besieged (although as these are inevitably the most dedicated pvpers they will probably enjoy the challenge). Targetting a player as an identified threat is probably fairly in keeping with the storyline as well so it would fit at an rp level and make measured pvp logical. 



Jacked Out

Joined: Aug 22, 2005
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Tytanya_MxO wrote:

Tracking cq's should be a transient thing...at each server reboot all players cq totals are taken, subtracted from the previous survey and a top 20 list of the most aggressive operatives on each server for that period can be published..... aside from a database query no coding needed.

As an extenstion later perhaps an ingame organisation rep can be queried to supply the top 10 currently logged operatives from this list, he can issue a named token which reads along the lines of eliminate this threat and teach them to know their place etc, when the player gets a cq from that player the token activates and can be traded for some money or experience etc????? One token for each player on the list can be generated every 12 hours etc so the same person isnt besieged (although as these are inevitably the most dedicated pvpers they will probably enjoy the challenge). Targetting a player as an identified threat is probably fairly in keeping with the storyline as well so it would fit at an rp level and make measured pvp logical. 


All sounds good in theory. However, I couldn't condone such a system untill 99% of the bugs/exploits are fixed, and a system for tracking players under suspicion of exploiting had been implemented. The reasoning  is that adding such a system that raises the bragging rights bar another couple nothces would only result in even more widley spread usage of bugs/exploits especially since SOE virtually has no way to tell who is doing what/when.

I could very much see a system of this nature adding a much more dynamic, purposeful, rewarding reason to PVP, just not at this time.



Systemic Anomaly

Joined: Sep 2, 2005
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Tytanya_MxO wrote:

Tracking cq's should be a transient thing...at each server reboot all players cq totals are taken, subtracted from the previous survey and a top 20 list of the most aggressive operatives on each server for that period can be published..... aside from a database query no coding needed.

As an extenstion later perhaps an ingame organisation rep can be queried to supply the top 10 currently logged operatives from this list, he can issue a named token which reads along the lines of eliminate this threat and teach them to know their place etc, when the player gets a cq from that player the token activates and can be traded for some money or experience etc????? One token for each player on the list can be generated every 12 hours etc so the same person isnt besieged (although as these are inevitably the most dedicated pvpers they will probably enjoy the challenge). Targetting a player as an identified threat is probably fairly in keeping with the storyline as well so it would fit at an rp level and make measured pvp logical. 

Ohh, sounds like your onto something! SMILEY

spha x



Systemic Anomaly

Joined: Aug 22, 2005
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cant the CQ's be applyed to something?  like you got the need 100rep to go to Hallways... so the rep is applyed

 

would be awsome to buy something and the buffs depend on your CQ's you know SMILEY




Jacked Out

Joined: Aug 28, 2006
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deviljonny wrote:

would be awsome to buy something and the buffs depend on your CQ's you know SMILEY

 

Lol I'd like to see the buffs on the coat Pharao gets that way ^^

 


Message edited by 898989 on 07/10/2007 06:32:04.


Systemic Anomaly

Joined: Oct 10, 2005
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9mmFU...is there any chance at all for us to see something about the CQ in a update someday...or is it just another dream?

 




Systemic Anomaly

Joined: Aug 27, 2005
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cloudwolf wrote:
Website ranking board.



Simple as.

I asked Rarebit about this at Fan Faire, as I recalled he mentioned something about it.

Again, the responsiblity lies with the web team if I remember correctly.

Which is...Yeah great news.

>_>


 
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