Tenshi wrote:Canbus wrote:ManicV wrote:Since nobody else has bothered to say it, for whatever reason: Dear MxO Development Team, Thank you. Thank you for making the corruptor spawn times so infrequent. Thank you for making the corruptor quest operate in such a way that prevents everyone from attaining all the high level gear by the end of the day of the patch. I look forward to more stuff like this in the future. Oh, you're fine with having twenty players wasting two hours of their lives waiting for a poor chance to fight a corruptor? Might as well replace all of the firearms with water pistols instead. Glad I never bothered with the most problematic content like this *Gives middle fingers to Manic* Oh you're fine with getting everything easy, lol, you LOVE grinding lowbies... Anyways, the only problem I see is that the codes don't stack which makes it really hard for lvl 50's, especially those who like to use multiple disciplines (clothing) or the collectors...to have enough room to even get ahold of an archive. Other than that I think it's a nice change to have people gathering in other parts of the city (Bathory pvp FTW , and to have a decent challenge in order to get the new items. As for the luggables, yeah, there's a few problems with them, but I love the dynamic the luggables add to pvp, mixes things up a bit. Finally, has anyone noticed problems with abs breaking a lot again? I had to relog twice because I couldn't even load a new gun from my inventory....either way, I like what the new update brings to the game, but it'll be that much better when the bugs get sorted out I agree with everything you said, Tenshi. Correct me if I'm wrong, but the Corrupted boss does spawn on any player in the neighborhood does he not? In that case, 2 reasons not to make the spawn time shorter on the Corrupted quest: 1) He'll spawn on a mid-20 player just running through on a mission; bad for him/her, plus it'll make the boss harder to find since he may not be anywhere near where everyone else has gathered waiting for the spawn, 2) There are other things to do in Bathory already (getting the access key from that boss, farming for consumable objects to make pills), and it would be a pain to get killed while doing those. But it would be nice if the spawn time was at least predictable, so we wouldn't have to wait around for the next spawn.
Canbus wrote:ManicV wrote:Since nobody else has bothered to say it, for whatever reason: Dear MxO Development Team, Thank you. Thank you for making the corruptor spawn times so infrequent. Thank you for making the corruptor quest operate in such a way that prevents everyone from attaining all the high level gear by the end of the day of the patch. I look forward to more stuff like this in the future. Oh, you're fine with having twenty players wasting two hours of their lives waiting for a poor chance to fight a corruptor? Might as well replace all of the firearms with water pistols instead. Glad I never bothered with the most problematic content like this *Gives middle fingers to Manic* Oh you're fine with getting everything easy, lol, you LOVE grinding lowbies... Anyways, the only problem I see is that the codes don't stack which makes it really hard for lvl 50's, especially those who like to use multiple disciplines (clothing) or the collectors...to have enough room to even get ahold of an archive. Other than that I think it's a nice change to have people gathering in other parts of the city (Bathory pvp FTW , and to have a decent challenge in order to get the new items. As for the luggables, yeah, there's a few problems with them, but I love the dynamic the luggables add to pvp, mixes things up a bit. Finally, has anyone noticed problems with abs breaking a lot again? I had to relog twice because I couldn't even load a new gun from my inventory....either way, I like what the new update brings to the game, but it'll be that much better when the bugs get sorted out
ManicV wrote:Since nobody else has bothered to say it, for whatever reason: Dear MxO Development Team, Thank you. Thank you for making the corruptor spawn times so infrequent. Thank you for making the corruptor quest operate in such a way that prevents everyone from attaining all the high level gear by the end of the day of the patch. I look forward to more stuff like this in the future. Oh, you're fine with having twenty players wasting two hours of their lives waiting for a poor chance to fight a corruptor? Might as well replace all of the firearms with water pistols instead. Glad I never bothered with the most problematic content like this *Gives middle fingers to Manic*
Since nobody else has bothered to say it, for whatever reason: Dear MxO Development Team, Thank you. Thank you for making the corruptor spawn times so infrequent. Thank you for making the corruptor quest operate in such a way that prevents everyone from attaining all the high level gear by the end of the day of the patch. I look forward to more stuff like this in the future.
Oh you're fine with getting everything easy, lol, you LOVE grinding lowbies...
Anyways, the only problem I see is that the codes don't stack which makes it really hard for lvl 50's, especially those who like to use multiple disciplines (clothing) or the collectors...to have enough room to even get ahold of an archive. Other than that I think it's a nice change to have people gathering in other parts of the city (Bathory pvp FTW , and to have a decent challenge in order to get the new items.
As for the luggables, yeah, there's a few problems with them, but I love the dynamic the luggables add to pvp, mixes things up a bit.
Finally, has anyone noticed problems with abs breaking a lot again? I had to relog twice because I couldn't even load a new gun from my inventory....either way, I like what the new update brings to the game, but it'll be that much better when the bugs get sorted out
Correct me if I'm wrong, but the Corrupted boss does spawn on any player in the neighborhood does he not? In that case, 2 reasons not to make the spawn time shorter on the Corrupted quest: 1) He'll spawn on a mid-20 player just running through on a mission; bad for him/her, plus it'll make the boss harder to find since he may not be anywhere near where everyone else has gathered waiting for the spawn, 2) There are other things to do in Bathory already (getting the access key from that boss, farming for consumable objects to make pills), and it would be a pain to get killed while doing those. But it would be nice if the spawn time was at least predictable, so we wouldn't have to wait around for the next spawn.
Amative wrote:Correct me if I'm wrong, but the Corrupted boss does spawn on any player in the neighborhood does he not? In that case, 2 reasons not to make the spawn time shorter on the Corrupted quest: 1) He'll spawn on a mid-20 player just running through on a mission; bad for him/her, plus it'll make the boss harder to find since he may not be anywhere near where everyone else has gathered waiting for the spawn, 2) There are other things to do in Bathory already (getting the access key from that boss, farming for consumable objects to make pills), and it would be a pain to get killed while doing those. But it would be nice if the spawn time was at least predictable, so we wouldn't have to wait around for the next spawn. 1) when the timers are supposedly "fixed", its supposed to be something like a 10% chance it'll turn up after 50 minutes, then an additional 10% chance every 45 or so. with that in mind, its highly unlikely some random dude on his own running a mission is suddenly going to be surprise attacked by a great big level 100 cloud of flies monster - even MORE so because of the fact its more likely to appear for a crowd of players as opposed one guy. and how / why on earth would they be taking 45+ minutes to do a standard mission (or even a critical, for that matter)? 2) aside from the access key (which again shouldn't take more than 45 minutes in any case), farming some suff can be done absolutely anywhere else in game across the four districts. considering this is the first major addition of quest related content since who knows when, is it really that big a deal that people wanting to farm but NOT run any risk of being killed by one of those things could just, y'know, go farm somewhere else? seems like common sense to simply avoid that part of town anyway - especially as a mid twenty player running around in that zone stands a much bigger risk of being killed from any of the mid to high level twenty gangs that pack the area out, as opposed some random monster that probably won't spawn and attack them anyway. finally, if we're going to take this line of thinking - don't put x new content here and have it do y, because these people doing this thing we've done since the game began might be vaguely impeded - then taking it to its logical extreme, we won't be able to put new content anywhere for the same reason. i don't know about you, but i'd rather have new content that i can actually access through good and sane timing (instead of waiting round for 40 minutes for a no show) over a tiny inconvenience (likely no inconvenience) with regards something people have been doing since year zero. we're really bothered about minor farming privileges (or taking crazy amounts of time to do missions) over the correct functionality of new content that should be accessible to all? wow. if they don't drastically reduce the timers, then the next sound you hear will be that of a subscriber bumrush heading for the exit on the basis that they have little to no hope of ever experiencing the first new quest content since, well, whenever they put the last stuff in. because if theres no chance of getting involved in this quest, they certainly won't hang around another bunch of months to be presented with something else they can't play.
krytical wrote:I think the difficulty is fine. Someone with a life will probably be able to participate in around 4 spawns per day, averaging 15 frags per spawn. It will take them approximately a week to get the top tier item which sounds about right. What I'm worried about is killing the big guys 5 times in order to get the other codes, it will take a lot of insecticides and coordination. If you're not part of a big faction or aren't the kind of player who can form 2 teams of players purely to kill the lvl 100 NPCs then you're going to have a hard time getting the other 5 parts. Yeah i totaly Agree Kryticla its a bit unfair to all players who like to solo in this game -1Devs +1Krytical Very good point.
I think the difficulty is fine. Someone with a life will probably be able to participate in around 4 spawns per day, averaging 15 frags per spawn. It will take them approximately a week to get the top tier item which sounds about right. What I'm worried about is killing the big guys 5 times in order to get the other codes, it will take a lot of insecticides and coordination. If you're not part of a big faction or aren't the kind of player who can form 2 teams of players purely to kill the lvl 100 NPCs then you're going to have a hard time getting the other 5 parts.
I have to be fair and say they fixed the respawn time pretty quick, and I do not have a crash report everytime i start after the update Still need some more inventory room...
Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning.
Canbus wrote:Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning. The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold*
Amative wrote:Canbus wrote:Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning. The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold* I was 25-40 once, I just never used them. I'm just content with "Run to safe area" then "/sit."
Canbus wrote:Amative wrote:Canbus wrote:Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning. The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold* I was 25-40 once, I just never used them. I'm just content with "Run to safe area" then "/sit." Seems like you've never done Construct or Hideout work, alone. If you want a good dropping chance in hideouts you need to be lowerlvl, which means that the guys can kill you easily. Antibiotics may be worthless because of lack of debuffs that NPCs can cast onto you but Health Pills? As Amative said, they're gold.
GoDGiVeR wrote:Canbus wrote:Amative wrote:Canbus wrote:Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning. The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold* I was 25-40 once, I just never used them. I'm just content with "Run to safe area" then "/sit." Seems like you've never done Construct or Hideout work, alone. If you want a good dropping chance in hideouts you need to be lowerlvl, which means that the guys can kill you easily. Antibiotics may be worthless because of lack of debuffs that NPCs can cast onto you but Health Pills? As Amative said, they're gold. I was only concerned about hitting 50 so I could actually make a difference in a Live Event. Never regretted it since the LET was going to get laid off before the game fell in SOE's hands.