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The Zerg and IL
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Joined: Dec 9, 2005
Messages: 196
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ibewarped wrote:

They have already relegated hackers to a pure support role in pvp, why don't we take this away from them too....

I wish this board had a rolleyes smilely. PVP is not about one on one or even a fair team against a fair team, which I am sure you are painfully aware of, if you want a fair fight go duel. And if they did this, how would you suggest they rebalance the player vs enviroment bosses and box mobs?


Message Edited by ibewarped on 05.27.2006 07:46 AM





I dont mind the hackers they are supportive in a good way.


but i hate smg specialist, when you are in IL they get you dazed, full auto redux and bang there goes a halfbar down.





Joined: Aug 15, 2005
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3 Words

Org Specific Abilities.


Mainframe Invader

Joined: Aug 15, 2005
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ReguIus wrote:
3 Words

Org Specific Abilities.


Indeed.

...And machines need to get some super secret special ninja exploiding smoke bomb ability that turns all nearby zerglings into frogs.



Perceptive Mind

Joined: Nov 18, 2005
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like kryt said greater effects of de will greatly help us underdog orgs slow down the zerg



Ascendent Logic

Joined: Aug 21, 2005
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Beanno wrote:
like kryt said greater effects of de will greatly help us underdog orgs slow down the zerg



Or completely slowing pvp down to a boring crawl....and again how do you think they can ballance it for player vs enviroment?

Message Edited by ibewarped on 06.03.2006 08:27 AM
Message edited by sonofthree on 06/03/2006 07:27:16.



Perceptive Mind

Joined: Nov 21, 2005
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Location: Vector-Hostile Handle: SokudaBlade Faction: Likwid Hyuzu Postion: Machine Faction Leader
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Right now  PVE is alot Easier Than PvP and always have been. I can walk into a mission with 4 or 5 Orange NPCS and drop them all, While trying to take down 4 or 5 players in PvP is imbossible if they are all 50.  The balance was never there and never will. PvE isnt ment to be as difficult as PvP. If it was, nobody would want the grind to 50. 

Tyt, great idea as always. I think as many said use the multi-fighting ability available with some defense buffs would be good for the outnumbered/outside of interlock BS.

And also said.. a lvl 10 giving u a state for that person inside of interlock is BS also. Im puttin a hurtin ona  50 and all it takes is for sum1 40 lvls lower then me to put the fight in favor of my enemy.

GuS


Jacked Out

Joined: Sep 16, 2005
Messages: 625
Location: 01 - Trying to hitch a ride back to reality
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krytical wrote:


ReguIus wrote:
3 Words

Org Specific Abilities.


Indeed.

...And machines need to get some super secret special ninja exploiding smoke bomb ability that turns all nearby zerglings into frogs.



LOL!

or we can just get the Multi Fighting ab. worked out already ...


Jacked Out

Joined: Aug 22, 2005
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Dv01D wrote:






The_Wendigo wrote:
Though we don't know what the penalty is, the Sharpshooter ability cancels some sort of penalty for firing into interlock. 






Erm.... no it doesn't Wendigo, it cancels some of the penalties for using guns while interlocked.






Read the ability description again....


This ability removes the penalty for firing into interlock.



Jacked Out

Joined: Aug 21, 2005
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Look, the fact of the matter is some classes are not meant to be interlocked, so if you use a loadout that is weak in interlock, then avoid it. Stick to what your loadout can do and you will be fine. The problem is players tend to go beyond the capabilities of what they can do and complain when things don't work out. If you get interlocked and rushed by a zerg then ya better deal with it becuase you put yourself at risk when you try to fight a huge group.Zergs will always be around and always overwhelm even if there are "Org" specific abilities. And by the way. this happens on all of the servers so there is no need to call out the non-hostile players in this game and tell them to come to "Vector".Have a nice day. :smileywink:


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The REAL fact of the matter is, if you are attacked by a large group of people, you're screwed either way, interlock or not.


Jacked Out

Joined: Aug 15, 2005
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"The REAL fact of the matter is, if you are attacked by a large group of people, you're screwed either way, interlock or not."

Even if this is true remains a fact that since the very beginning of the game it has been just like Tytania says, that IL is a trap for those with lesser numbers (which as we know are always the same).  These are left to use only ranged characters to be successful in pvp. 

IMO it wouldn´t be a bad idea to make the interlocked characters untouchable from outside until their battle is over by death or roll-out.  It will add fun and fairness to the game.



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Untouchable seems a little far, perhaps an extra 100 resistance across the board or some extra defence would be just fine. Interlock isn't always a prison cell, believe it or not as a MKT I quite like being there as long as i can get out when the poopoo hits the fan.




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MaRKiE wrote:
Untouchable seems a little far, perhaps an extra 100 resistance across the board or some extra defence would be just fine. Interlock isn't always a prison cell, believe it or not as a MKT I quite like being there as long as i can get out when the poopoo hits the fan.









Let me guess..... leg sweep? Throat cutter? Blinding?


 grrrr



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I never bother with blinding. I prefer deadly, if i need to roll out and have a second hard hitting special it stops them running away + it does double damage when they are off-balance (think suplex)




Joined: Apr 4, 2006
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morw whining and complaining when ae you all going to learn that to pvp successfully your going to need a team. not a team of one specific tree but a team which consists of a 1 or more persons from the hacker,patcher, gunman, ma, spy and coder trees. thats a 6 different trees fighting side by side. if you ma and your budy who is helpin is ma he aint gonna be to much use to you is he but a hacker or mkt will. just because the zerg have more numbers does not mean you cannot beat them a team of six can sucessfully defeat a mara zerg of 8-10. i have seen it happen. this game is not about balance there are advantages and there are disadvantages, that is the reality that is matrix. its not about balance becuase balance is not real. zion are holding all keys and garding all the doors at the moment but as you can clearly see the numbers are begining to shift. at soempoint the zerg will be in the form of another org, or perhaps it will become the next tree/ability/clothing or weapon tthat you feel is ovepowered because you have not prepared youself for it.
 
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