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Update 44 Hotfix Discussion Thread
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Transcendent

Joined: Jan 10, 2006
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Question: Is the change to the Find Weakness ability going to cause a spy to inflict more or less damage?

Message Edited by Tarrega on 06.14.2006 03:43 PM
Message edited by Tarrega on 06/14/2006 13:43:02.




Jacked Out

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Tarrega wrote:
Question: Is the change to the Find Weakness ability going to cause a spy to inflict more or less damage?

Message Edited by Tarrega on 06.14.2006 03:43 PM


Looks
like much less to me. Only .5 per level which is 25 before bonuses are
applied so probably wont be much than 30 maybe max. Probably render it
pretty much useless. Im hopeing Im wrong



And to be honest MKT is kinda strapped for IS anyway, especially loosing IS from evade attacks.



With spamming heals and bugged passive code this was the last thing we needed.



No nuero dart fix makes me want to go on vacation for a bit






Vindicator

Joined: Aug 15, 2005
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Honestly, special escape moves should have a bit of an edge over the other moves. I'm hoping they won't go TOO far with the nerf on those.
Even though I agree that sideroll was a little insane. SMILEY

- Void



Femme Fatale

Joined: Aug 15, 2005
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I'm all for the patch except the emote fixing. I for one love spamming the mime emotes and now I'll get banned if I do spam it.

If you are going to put a system message for them, at least make them last A LOT longer.

Message Edited by Roukan on 06.14.2006 09:42 PM
Message edited by Roukan on 06/14/2006 20:42:17.




Jacked Out

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Somehow this 'hotfix' is containing more content than a proper patch 5
months ago. Whoo for CR 2.0 being finished freeing up dev time, 'ey? SMILEY



Good work, especially changing that /bangbang emote text.



Jacked Out

Joined: Nov 29, 2005
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ZippydaSquirl wrote:

I like the Patcher fixes. And the Viral attack stuff, maybe those still hanging on to the "Hacker got nerfed too much" idea will let go now.




Nope, we just gotta work on lowering the cast time a smigent and add 3.75 seconds to stun. According to my stat, that would make stun effective but not overpowering like in CR2.0.

I want to experiment to see how much denerf they put to the DOT for viruses. I do like the upped reuse timers for hackers. They may offset the casting times I have been calling for.


Systemic Anomaly

Joined: Aug 22, 2005
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wooo, my Load out is still gonna pwn!!,



Systemic Anomaly

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Hooked up system chat messages for the following emotes: backflop, backflop1, backflop2, bang, cough, cutitout, drinkbottle, duh, examine, giddiyup, horns, kickdoor, mimeelbow, mimerope, mimewall, picknose, pickup, plugnose, righton, sleep, takepill, timeout, tiphat, whichway.




Noooo! This is not cool. People have emotes like /mimeelbow in macro'd loops. Now they're gonna get done for spamming system chat. SMILEY Or does the system text only appear for the player performing the emote? Even then, my chat logs's gonna get more bloated than it is now.



Virulent Mind

Joined: Nov 19, 2005
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Its about god dam time spies got a taste of the nerf bat,, my only complaint is why did it take so long?


Good fixes on this patch devs and I hope this is the start to fixing the hacker trees and bringing us back in balance with the rest...... as well as nerfing neuro dart,, lol I cant wait to see all the complaints from the players who thought there abs were fine the way they were........


 


 


 

Message Edited by Tzahrkiya on 06.15.2006 01:07 PM
Message edited by Tzah on 06/15/2006 04:07:29.




Jacked Out

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Tzahrkiya wrote:


Its about god dam time spies got a taste of the nerf bat,, my only complaint is why did it take so long?


Good fixes on this patch devs and I hope this is the start to fixing the hacker trees and bringing us back in balance with the rest...... as well as nerfing neuro dart,, lol I cant wait to see all the complaints from the players who thought there abs were fine the way they were........


 


 


 

Message Edited by Tzahrkiya on 06.15.2006 01:07 PM


Yeah that is gonna be a LAUGH!!!

Like I talked to one of the devs. I told him that CR2.0 is a great combat mechanic, but they still need to eliminate crutches or "win" buttons to give that true zero sum combat setting. I was told that they are working feverishly on getting the game to that state.

I and 3 other Vectors hackers are eager to see how this small tweak will bring us back to balance.

Should be interesting.


Systemic Anomaly

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The change to find weakness is completely wrong and stems from complete ignorance, every other tree can debuff its own damage type except spy, knives comsume serious IS which can only be justifed through the damage when they land........and three nerfs to one tree in one patch...I'm disgusted!


Ascendent Logic

Joined: Mar 1, 2006
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Tytanya_MxO wrote:
The change to find weakness is completely wrong and stems from complete ignorance, every other tree can debuff its own damage type except spy, knives comsume serious IS which can only be justifed through the damage when they land........and three nerfs to one tree in one patch...I'm disgusted!


Yep.....there were other things that needed to be fixed. But no.... Ignorance has one this round. Like I stated in other threads. Crusade time.



Ascendent Logic

Joined: Mar 1, 2006
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Tytanya_MxO wrote:
The change to find weakness is completely wrong and stems from complete ignorance, every other tree can debuff its own damage type except spy, knives comsume serious IS which can only be justifed through the damage when they land........and three nerfs to one tree in one patch...I'm disgusted!


Yep.....there were other things that needed to be fixed. But no.... Ignorance has won this round. Like I stated in other threads. Crusade time.



Perceptive Mind

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Tytanya_MxO wrote:
The change to find weakness is completely wrong and stems from complete ignorance, every other tree can debuff its own damage type except spy, knives comsume serious IS which can only be justifed through the damage when they land........and three nerfs to one tree in one patch...I'm disgusted!



I hare that disgust,  how did yo umanage to nerf spy while not actually fixing one of the serious bugs, omg the escape move thats supposed to greatly increase my ability to escape worked, omg my punt did THAT much damage, nerf that because stacking of PT and nuerodart was way less important to contend with



Systemic Anomaly

Joined: Aug 22, 2005
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deviljonny wrote:

wooo, my Load out is still gonna pwn!!,




Right i take that bk!!!!, after realsing how bad Rolling is nered its annoyed me, assassin is about doing Dm and gettin out of there!, MKT is about using accracy and disabling target, so when i doa punt i expect to be ableto get out but no, instead roll Fails like all the time now, and im gettin killed. and if it fails it has a re-use timer *CENSORED*!, byt the time i get out im dead, and i can only have killed a lvl 50 target to about 1/5 of there HP left, which annoys me!

 
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