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IL while jumping wth
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Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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898989 wrote:
pack-hunter wrote:
898989 wrote:
GoDGiVeR wrote:
898989 wrote:
You just never give up do you ... use da frickin root abilities hindering shot is THE standard ability...


Why should I give up? It's not the matter of whatever tactic you use. Not the matter of what abilities you use. It's the matter that all your super rooting, movement debuffing, stunning, pacifiying abilities have not  been designed to do what they can do in this case. Root is not meant to stop people from bugging your IL timer. That doesn't mean it can't work that way.
So you will only use root abilities to stop ppl from running from you but you refuse to use it as a help against this "issue" as you call it.... Cmon thats just stupid and you know it >_>
Just because there is a workaround doesn't make the problem disappear. You have a single mind and run the same excuse time and time again, which doesn't always work, what most people are trying to shout down your wax clogged ears is that jumping around like an overexcited bunny rabbit is exploiting
there are no exceptions and it's about time it got fixed after the 2 years it's been used.
get UPSET already boi ... LOL ... could it be that your from Recursion ?? Just assuming cuz your a bit emo *cough cough*
nothing wrong with emo's, if your judging reactions by devisions in the populations youth then I'm guessing your 13-14? And no I'm not from Recursion, I'm from Vector and the only thing that upsets me is the fact that you don't have any way to defend yourself against what I'm saying so your repeating a null point.



Systemic Anomaly

Joined: Sep 15, 2005
Messages: 1672
Location: Vector's Midian Park
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pack-hunter wrote:
898989 wrote:
pack-hunter wrote:
898989 wrote:
GoDGiVeR wrote:
898989 wrote:
You just never give up do you ... use da frickin root abilities hindering shot is THE standard ability...


Why should I give up? It's not the matter of whatever tactic you use. Not the matter of what abilities you use. It's the matter that all your super rooting, movement debuffing, stunning, pacifiying abilities have not  been designed to do what they can do in this case. Root is not meant to stop people from bugging your IL timer. That doesn't mean it can't work that way.
So you will only use root abilities to stop ppl from running from you but you refuse to use it as a help against this "issue" as you call it.... Cmon thats just stupid and you know it >_>
Just because there is a workaround doesn't make the problem disappear. You have a single mind and run the same excuse time and time again, which doesn't always work, what most people are trying to shout down your wax clogged ears is that jumping around like an overexcited bunny rabbit is exploiting
there are no exceptions and it's about time it got fixed after the 2 years it's been used.
get UPSET already boi ... LOL ... could it be that your from Recursion ?? Just assuming cuz your a bit emo *cough cough*
nothing wrong with emo's, if your judging reactions by devisions in the populations youth then I'm guessing your 13-14? And no I'm not from Recursion, I'm from Vector and the only thing that upsets me is the fact that you don't have any way to defend yourself against what I'm saying so your repeating a null point.

Stop both of you now....

Anyway, us MA do NOT have gunman stats... so how are we going to ROOT something when it's a GUNMAN ability?

And 898989.... you're going to get yourself a reputation you don't want... neolives4tw. Please try to see both sides... and I know I'm probably being a bit one sided.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Focus (I think) gives MA damage and Ballistic Acc, so to be fair an MA will have an *OK* Ballistic Acc.

Regardless, this is extremely annoying for MA's cause they need to get into IL to pwn you and Bunnyhopping prevents that and MA's have the hardest time preventing bunnyhopping.



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Arcanoloth wrote:
Focus (I think) gives MA damage and Ballistic Acc, so to be fair an MA will have an *OK* Ballistic Acc.

Regardless, this is extremely annoying for MA's cause they need to get into IL to pwn you and Bunnyhopping prevents that and MA's have the hardest time preventing bunnyhopping.
Yea but self defense gives low Ballistic accuracy anyway, I think it's about 70pts. if the enemy is running with Hyper Dodge then you probably won't hit him.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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pack-hunter wrote:
Arcanoloth wrote:
Focus (I think) gives MA damage and Ballistic Acc, so to be fair an MA will have an *OK* Ballistic Acc.

Regardless, this is extremely annoying for MA's cause they need to get into IL to pwn you and Bunnyhopping prevents that and MA's have the hardest time preventing bunnyhopping.
Yea but self defense gives low Ballistic accuracy anyway, I think it's about 70pts. if the enemy is running with Hyper Dodge then you probably won't hit him.

64 points is what I remember, either way even with +50% from stats it's going to be 96, and most people have a much higher Ballistic Defense than that.



Jacked Out

Joined: Aug 28, 2006
Messages: 611
Location: Teh Internetz
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pack-hunter wrote:
898989 wrote:
pack-hunter wrote:
898989 wrote:
GoDGiVeR wrote:
898989 wrote:
You just never give up do you ... use da frickin root abilities hindering shot is THE standard ability...


Why should I give up? It's not the matter of whatever tactic you use. Not the matter of what abilities you use. It's the matter that all your super rooting, movement debuffing, stunning, pacifiying abilities have not  been designed to do what they can do in this case. Root is not meant to stop people from bugging your IL timer. That doesn't mean it can't work that way.
So you will only use root abilities to stop ppl from running from you but you refuse to use it as a help against this "issue" as you call it.... Cmon thats just stupid and you know it >_>
Just because there is a workaround doesn't make the problem disappear. You have a single mind and run the same excuse time and time again, which doesn't always work, what most people are trying to shout down your wax clogged ears is that jumping around like an overexcited bunny rabbit is exploiting
there are no exceptions and it's about time it got fixed after the 2 years it's been used.
get UPSET already boi ... LOL ... could it be that your from Recursion ?? Just assuming cuz your a bit emo *cough cough*
nothing wrong with emo's, if your judging reactions by devisions in the populations youth then I'm guessing your 13-14? And no I'm not from Recursion, I'm from Vector and the only thing that upsets me is the fact that you don't have any way to defend yourself against what I'm saying so your repeating a null point.
I'm not repeating a null point wth ? Theres only one key to this problem ATM and that is using root abilities. Don't you get it?


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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898989 wrote:
I'm not repeating a null point wth ? Theres only one key to this problem ATM and that is using root abilities. Don't you get it?

But that is like saying 'Do more missions to get more info than info exploiters'  The simple fact is that the jumper is exploiting and we shouldn't have to do anything to stop them apart from a /ccr



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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898989 wrote:
I'm not repeating a null point wth ? Theres only one key to this problem ATM and that is using root abilities. Don't you get it?
or to fix it so that you can't normal jump while under combat effects or get it so you have a 100% chance to IL your opponent when he jumps.

Your point is null because we've explained that for MA they won't hit someone with Hyper Dodge on with a chance higher than 1/10 and even if they don't it's a 1/2 chance and your repeating root like it's godly the root only works for 8 seconds, thats 2 hits of the evade, assuming the target is on at least speed, or if they are actually using states to their advantage block, you might just break it or if your unlucky you just won't.



Jacked Out

Joined: Aug 28, 2006
Messages: 611
Location: Teh Internetz
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pack-hunter wrote:
898989 wrote:
I'm not repeating a null point wth ? Theres only one key to this problem ATM and that is using root abilities. Don't you get it?
or to fix it so that you can't normal jump while under combat effects or get it so you have a 100% chance to IL your opponent when he jumps.

Your point is null because we've explained that for MA they won't hit someone with Hyper Dodge on with a chance higher than 1/10 and even if they don't it's a 1/2 chance and your repeating root like it's godly the root only works for 8 seconds, thats 2 hits of the evade, assuming the target is on at least speed, or if they are actually using states to their advantage block, you might just break it or if your unlucky you just won't.
Dude I am not defending the jumpers, I don't even use it often. I'm just saying that the only alternative to removing this "exploit" is to stick to the root abilities for now. Your getting involved much too deep in this, I didn't even mean to argue mate. Just tell me how big do think the chance is, that they will be getting rid of this issue in the next 3-4 months? it like a 5% chance, or less cuz they cant or won't even get rid of the big stacking issues this game has.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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898989 wrote:
pack-hunter wrote:
898989 wrote:
I'm not repeating a null point wth ? Theres only one key to this problem ATM and that is using root abilities. Don't you get it?
or to fix it so that you can't normal jump while under combat effects or get it so you have a 100% chance to IL your opponent when he jumps.

Your point is null because we've explained that for MA they won't hit someone with Hyper Dodge on with a chance higher than 1/10 and even if they don't it's a 1/2 chance and your repeating root like it's godly the root only works for 8 seconds, thats 2 hits of the evade, assuming the target is on at least speed, or if they are actually using states to their advantage block, you might just break it or if your unlucky you just won't.
Dude I am not defending the jumpers, I don't even use it often. I'm just saying that the only alternative to removing this "exploit" is to stick to the root abilities for now. Your getting involved much too deep in this, I didn't even mean to argue mate. Just tell me how big do think the chance is, that they will be getting rid of this issue in the next 3-4 months? it like a 5% chance, or less cuz they cant or won't even get rid of the big stacking issues this game has.
I wasn't looking at alternatives I was saying it should just be removed, and they can change the chance of IL a jumper since they decreased it a little while back because the abilities turned off when they were ILed, put the chance of ILing a jumper as high as possible and then people might realize it's safer to just not bother.



Jacked Out

Joined: Feb 14, 2006
Messages: 2407
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Every time I interlock someone who was trying to jump, I try to make it as embarrassing for them as possible.  Nonetheless, they still jump.  A different tactic is needed.  Hmm...


Systemic Anomaly

Joined: Sep 15, 2005
Messages: 1672
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New ability, hyper jump bulldog =) (Ahem) opponent jumps, you jump into them and bull dog them into the ground.... /walk away before someone notices.....



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
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TimeMaker wrote:
New ability, hyper jump bulldog =) (Ahem) opponent jumps, you jump into them and bull dog them into the ground.... /walk away before someone notices.....

No, I want a "Homing Punt". When they jump around they automatically get a punt on their *CENSORED* SMILEY



Jacked Out

Joined: Aug 28, 2006
Messages: 611
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GoDGiVeR wrote:
TimeMaker wrote:
New ability, hyper jump bulldog =) (Ahem) opponent jumps, you jump into them and bull dog them into the ground.... /walk away before someone notices.....

No, I want a "Homing Punt". When they jump around they automatically get a punt on their *CENSORED* SMILEY

Very realistic and good way to solve this problem GG -_-


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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GoDGiVeR wrote:
TimeMaker wrote:
New ability, hyper jump bulldog =) (Ahem) opponent jumps, you jump into them and bull dog them into the ground.... /walk away before someone notices.....

No, I want a "Homing Punt". When they jump around they automatically get a punt on their *CENSORED* SMILEY
you get that enough on the ground without it happening in the air.

 
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