Rarebit wrote:And on a timer, obviously. " width="15" height="15" />
And on a timer, obviously. " width="15" height="15" />
lame.
I have no desire for this now.
It would be 1000 times more amazing if it were perpetual... Especially since a temporary war swords doesn't make much sense (c'mon, a sword that disappears after 2 minutes? meh)
Anyhow, this'll really occupy my time, since now I'll have to farm three of them, and devise a macro to make them kick on after one another to create the illusion of perpetuity.
That is pretty cool minus the timer thing. Not like I'll ever make it to another event, so I'll stick with the Agent Suit. Very nice on actually being able to model it though Rare.
Roukan wrote:That is pretty cool minus the timer thing. Not like I'll ever make it to another event, so I'll stick with the Agent Suit. Very nice on actually being able to model it though Rare.I'm pretty sure I've seen that sword in some mission areas before.
kou_urake wrote:Roukan wrote:That is pretty cool minus the timer thing. Not like I'll ever make it to another event, so I'll stick with the Agent Suit. Very nice on actually being able to model it though Rare.I'm pretty sure I've seen that sword in some mission areas before.I would imagine seperating it from the rack and attaching it to a player's back is a hard task.
It would be 1000 times more amazing if it were perpetual... Especially since a temporary war swords doesn't make much sense (c'mon, a sword that disappears after 2 minutes? meh)Anyhow, this'll really occupy my time, since now I'll have to farm three of them, and devise a macro to make them kick on after one another to create the illusion of perpetuity.
Neoteny wrote:It would be 1000 times more amazing if it were perpetual... Especially since a temporary war swords doesn't make much sense (c'mon, a sword that disappears after 2 minutes? meh)Anyhow, this'll really occupy my time, since now I'll have to farm three of them, and devise a macro to make them kick on after one another to create the illusion of perpetuity.SingletonRuns
Laaame (can you tell I've never had the desire to farm out multiples of the same effect before?)
Hope there's lots of perms given out.
Nice! Very creative to make the sword an affect.
Step one is complete.
Step two, making them usable in combat via pills, is next...