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Image Retrieval - November 14, 2007
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Systemic Anomaly

Joined: Nov 5, 2005
Messages: 5374
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Rarebit wrote:
And on a timer, obviously. SMILEY<img src=" width="15" height="15" />


lame.

I have no desire for this now.




Transcendent

Joined: Mar 9, 2007
Messages: 1824
Location: Eshean West
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Very random, but cool.

Hate the timer SMILEY
((dang smiley bug))

I wish the sword could just randomly be placed in the hand, like the Twin's knives or a gun, even if the animation looked absolutely ridiculous.

I guess I'll get it anyway.

EDIT: dang though it's like a 6 ft long sword *CENSORED*?


Message edited by MotorZ on 11/14/2007 13:37:47.



Vindicator

Joined: Aug 16, 2005
Messages: 3113
Location: The Saltpillar
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It would be 1000 times more amazing if it were perpetual... Especially since a temporary war swords doesn't make much sense (c'mon, a sword that disappears after 2 minutes? meh)

Anyhow, this'll really occupy my time, since now I'll have to farm three of them, and devise a macro to make them kick on after one another to create the illusion of perpetuity.




Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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A large percentage of people running around with perpetual swords slung on their backs would look more ridiculous IMO, especially when they can't use them. A perpetual version for a couple of people as event rewards  (like most other FX rewards) would be more realistic. A two minute timer as per all the others is long enough for screenshots and to show it off.

If anyone comes up to me and turns the FX on just for intimidation purposes would just get a /giggle from me especially when I say that it's a nice sword and can I see the blade. I wanna know what stories people make up for not unsheathing it!

The few who may get them as perp rewards (if they will be perp rewards) can include them into their RP and background to good effect if they want to, but at least not everyone in the simulation will be sword wielding ninjas...

Message edited by Croesis on 11/14/2007 14:29:06.


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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That is pretty cool minus the timer thing. Not like I'll ever make it to another event, so I'll stick with the Agent Suit. Very nice on actually being able to model it though Rare.



Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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Roukan wrote:
That is pretty cool minus the timer thing. Not like I'll ever make it to another event, so I'll stick with the Agent Suit. Very nice on actually being able to model it though Rare.

I'm pretty sure I've seen that sword in some mission areas before.



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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kou_urake wrote:
Roukan wrote:
That is pretty cool minus the timer thing. Not like I'll ever make it to another event, so I'll stick with the Agent Suit. Very nice on actually being able to model it though Rare.

I'm pretty sure I've seen that sword in some mission areas before.
I would imagine seperating it from the rack and attaching it to a player's back is a hard task.



Mainframe Invader

Joined: Aug 21, 2005
Messages: 365
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sick.

i can expect to see mara filled with these soon, no?

i want one...



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Roukan wrote:
kou_urake wrote:
Roukan wrote:
That is pretty cool minus the timer thing. Not like I'll ever make it to another event, so I'll stick with the Agent Suit. Very nice on actually being able to model it though Rare.

I'm pretty sure I've seen that sword in some mission areas before.
I would imagine seperating it from the rack and attaching it to a player's back is a hard task.

At one of the 2nd anniversary parties earlier in the year, someone was turned literally into a sheathed single sword, mabey it was that model.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1167
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Looks good. Though I'd prefer to have it diagonaly accross my back.


timers ftl though.



Jacked Out

Joined: Sep 29, 2005
Messages: 902
Location: Input - Hostile
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Hm.. personally I'm not too thrilled about that but I guess I'll have to see it for myself.. in my opinion (so far) it only looks like a weird floating something next to your RSI... however, I appreciate them (Rare) bringing something like that in the game as a lot of people asked for it.


Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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Neoteny wrote:

It would be 1000 times more amazing if it were perpetual... Especially since a temporary war swords doesn't make much sense (c'mon, a sword that disappears after 2 minutes? meh)

Anyhow, this'll really occupy my time, since now I'll have to farm three of them, and devise a macro to make them kick on after one another to create the illusion of perpetuity.

Singleton

Runs



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3287
Location: HvCFT Revenant
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OMC

I'm probably subscribed forever now. And I'll even do these *blank* missions to get that. :O

*Posted edited to remove profanity.*

Message edited by Jurymen on 11/14/2007 16:38:47.



Vindicator

Joined: Aug 16, 2005
Messages: 3113
Location: The Saltpillar
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LtCmdr_Tsusai wrote:
Neoteny wrote:

It would be 1000 times more amazing if it were perpetual... Especially since a temporary war swords doesn't make much sense (c'mon, a sword that disappears after 2 minutes? meh)

Anyhow, this'll really occupy my time, since now I'll have to farm three of them, and devise a macro to make them kick on after one another to create the illusion of perpetuity.

Singleton

Runs


Laaame (can you tell I've never had the desire to farm out multiples of the same effect before?)

Hope there's lots of perms given out.




Vindicator

Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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Nice! Very creative to make the sword an affect.

Step one is complete.

Step two, making them usable in combat via pills, is next...


 
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