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Logitech G15 MxO Applet (Beta)
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Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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Well, since no one has really complained, I'm currently working on the "Jack-In" system.  I decided since I can't just call the game directly (anti hack / hook stuff), I thought it would be cool to load several shortcut files in the folder with it.  This grants it some fake extra abilities!

ie.
G15MxO.exe would see some shortcuts I made like
SaiRec.lnk (Shortcut to use my character on recursion)
SaiSyn.lnk (Shortcut to use my character on Syntax)
SaiVec.lnk (Shortcut to use my character on Vector)

Up to 7 should be supported, else I'll knock it down to 4.

With a press of a button, you could start MxO with special shortcuts to login under whatever characters you want.  How cool'ith is that?



Hidden Resource

Joined: Jul 10, 2008
Messages: 50
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This post has moved:

/mxo/posts/preList.m?topic_id=36300..._id=36300508508

Post moved. Reason Code 002: Exploits.



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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Umm, what are you talking about? There weren't any exploits in that post.

All he did was warn the OP of digging too deep, lessons he learned from personal experience.

*sigh* Here we go with the over-modding again.

 




Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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I dunno what happened, I didn't see the original post, but what I had meant was I couldn't call MxO from via ShellExecute() (nothing to do with exploiting in any form, its just programming jargon), a windows API call. I apologize if a person misunderstood me and may have had action taken against his forum account.


Message edited by LtCmdr_Tsusai on 10/10/2008 11:41:23.


Transcendent

Joined: Dec 4, 2005
Messages: 207
Location: USA
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I would love to give this a try!  I have a Logitech G15 and really enjoy running across programs that make use of the screen to display stuff like the clock, health stats, etc.

Am I correct at the time of this post that the last link you posted is the most recent?  Or should I wait for another build?

Thanks very much for all your hard work!




Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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Beta 2 is the most recent release. Again, as there have been no complaints to my knowledge, the difference between it and the final release will be:

*that it will add itself to the LCD Manager
*able to be autostarted by LCD Manager
*debug hidden
*the jack in system (one press starting the game with customized shortcuts)




Message edited by LtCmdr_Tsusai on 10/10/2008 22:39:27.



Transcendent

Joined: Dec 4, 2005
Messages: 207
Location: USA
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Cool - thanks for the info. 

I will try your Beta 2 in the next day or two, then.  Looking forward to it, and thanks for the hard work. SMILEY




Ascendent Logic

Joined: Mar 28, 2006
Messages: 1602
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This looks quite cool.



Transcendent

Joined: Dec 4, 2005
Messages: 207
Location: USA
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Just had my first session with it - nicely done!

I like how you have a tic at the far right to show the top of the IS/Health bars, and I'm impressed with how smoothly it updates in realtime.  MegaCity time is a nice bonus, because I'm sometimes trying to keep track of when various events start.

You'll be pleased to know I was running it on an XP x64 Edition machine and had no compatibility problems.  I even placed it in the 64-bit Program Files folder for the Logitech Keyboard, made myself a Start Menu shortcut, and ran it from there (testing the bounce, as it were).  It properly executed in a 32-bit context.

I'll try it on Vista next...if I can get the thrice-accursed OS to run MXO without randomly crashing to desktop, may its disease-infested carcass forever rot with radioactive parasites in Steve Ballmer's basement behind the home theater system where he can't reach it and can't watch anything but Zombie films without gagging and--

--oh.  Sorry.  What was I saying?

I'll try it on Vista.

Nice work. ^_^

P.S.:  if it means anything, I ran it on:

ASUS A8N32-Deluxe SLi motherboard,

AMD Athlon X2 4400+ @ 2.2GHz,

4GB Corsair XMS2 PRO PC 3200 DDR @ 4 x 1GB (dual channel enabled)

dual XFX nVidia GeForce 7950GT 512MB x 2 video cards (dual channel enabled)

Fujitsu 3.0Gb/s SATA2 HD (primary - OS), 350GB @ 7200RPM

2 x Samsung 3.0Gb/s SATA2 HD (RAID 0), 1.4TB total (game)

Aegia PhysX 100 Series

Audigy 2 ZS




Transcendent

Joined: Dec 4, 2005
Messages: 207
Location: USA
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Well, that was pretty cool!  Look how it adds itself to the taskbar in Vista Ultimate:

(the l'il green box)

Oh, by the way, I'm using the blue-lit keyboard--like Asna posted.

The good news is, it behaved normally, display and all.

The bad news is, I don't get IS/Health bars updated.  They just sit at zero.  I tried running it normally, running as Admin, and next time I'll try running it in Compatibility Mode for XP SP 2.  And I'll keep you posted!

 Nice job. SMILEY

Specs for Vista Machine:

ASUS A8N SLi Deluxe Motherboard

AMD Athlon X2 4400+ @ 2.2GHz

4GB OCZ Platinum RAM at recommended voltage and timings (4 x 1GB, Dual-channel enabled, etc.)

2 separate (but identical) WD SATA 2.0 (3.0Gb/s) HDs, with ReadyBoost on dedicated hi-speed Patriot XT 4GB USB Drive

2 x BFG Tech nVidia 8800GTS OC, 512MB ea.in SLi

Sound Blaster Audigy X-FI Audio card

SATA 2.0 DVD +/- RW drive

Vista Ultimate 64-bit edition

WEI 5.0




Systemic Anomaly

Joined: Aug 24, 2005
Messages: 1116
Location: Enumerator 2.0
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*anxiously awaiting next build.

It works great on my blue lit g15 overall.  tho i do get lag spikes which i don't know where there coming from as i normally run a lag free game.

my specs if it will help: Intel Q9300 quad core
                                     Asus P5nt-deluxe
                                     4 gb ddr2 mem(xp only sees 3)
                                     Windows XP with sp2
                                     1 tb of storage (2x 500gb raid 0)
                                     Nvidia Geforce 9800 GTX


it seems the lag is on the refreshing of the Health/IS bar.  Lag in both full screen and Windowed.  when i shut down your proggy the lag stops.

Doc



Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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MXOWinterMute wrote:

Well, that was pretty cool!  Look how it adds itself to the taskbar in Vista Ultimate:

(the l'il green box)

Oh, by the way, I'm using the blue-lit keyboard--like Asna posted.

The good news is, it behaved normally, display and all.

The bad news is, I don't get IS/Health bars updated.  They just sit at zero.  I tried running it normally, running as Admin, and next time I'll try running it in Compatibility Mode for XP SP 2.  And I'll keep you posted!

 Nice job. SMILEY

Specs for Vista Machine:

ASUS A8N SLi Deluxe Motherboard

AMD Athlon X2 4400+ @ 2.2GHz

4GB OCZ Platinum RAM at recommended voltage and timings (4 x 1GB, Dual-channel enabled, etc.)

2 separate (but identical) WD SATA 2.0 (3.0Gb/s) HDs, with ReadyBoost on dedicated hi-speed Patriot XT 4GB USB Drive

2 x BFG Tech nVidia 8800GTS OC, 512MB ea.in SLi

Sound Blaster Audigy X-FI Audio card

SATA 2.0 DVD +/- RW drive

Vista Ultimate 64-bit edition

WEI 5.0

I have not tested it on Vista yet.  So it isn't displaying the bars proper? Hmm... that command should be OS independant.

Dr5mith wrote:
*anxiously awaiting next build.

It works great on my blue lit g15 overall.  tho i do get lag spikes which i don't know where there coming from as i normally run a lag free game.

my specs if it will help: Intel Q9300 quad core
                                     Asus P5nt-deluxe
                                     4 gb ddr2 mem(xp only sees 3)
                                     Windows XP with sp2
                                     1 tb of storage (2x 500gb raid 0)
                                     Nvidia Geforce 9800 GTX


it seems the lag is on the refreshing of the Health/IS bar.  Lag in both full screen and Windowed.  when i shut down your proggy the lag stops.

Doc

Unfortunately, it works like fraps, it continuously takes a screenshot of a group of pixels at I believe 800ms intervals.  I could possibly add something to the debug window, about setting this refresh clock if you'd like. (Ponders turning this into a DLL and sending the source in to Rare/9mmfu).

Message edited by LtCmdr_Tsusai on 10/15/2008 06:34:41.



Systemic Anomaly

Joined: Aug 24, 2005
Messages: 1116
Location: Enumerator 2.0
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LtCmdr_Tsusai wrote:

Unfortunately, it works like fraps, it continuously takes a screenshot of a group of pixels at I believe 800ms intervals.  I could possibly add something to the debug window, about setting this refresh clock if you'd like. (Ponders turning this into a DLL and sending the source in to Rare/9mmfu).
Yes....and YESSS!!



Virulent Mind

Joined: Apr 22, 2007
Messages: 510
Location: Hmph... Thats a really good question...
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Dr5mith wrote:
LtCmdr_Tsusai wrote:

Unfortunately, it works like fraps, it continuously takes a screenshot of a group of pixels at I believe 800ms intervals.  I could possibly add something to the debug window, about setting this refresh clock if you'd like. (Ponders turning this into a DLL and sending the source in to Rare/9mmfu).
Yes....and YESSS!!

I second that!  umm... err.... 3rd that?  SMILEY



Transcendent

Joined: Dec 4, 2005
Messages: 207
Location: USA
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With what you've said here about how it works, I'm going to take two tacks then--try running in compatibility mode for XP SP2, and also make sure my Firewall has an exception set up for the program.  I didn't get any "Allow/Deny" prompts, so I just assumed.  But you never know--it might have been trying to read Health and IS and getting stompled by my firewall.

Here's something that'll answer it--how do you display MegaCity time?  Run a calculation off the user's clock/time zone, or actually call some SOE web service somewhere?

I'll post again when I've had a chance to run the Applet in Compatibility Mode...


 
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