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Image Retrieval - May 21, 2008
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Perceptive Mind

Joined: Sep 1, 2005
Messages: 589
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It's easy to see what it is... We are gonna be able to photoshop our items and clothes!

Or maybe we will get to see kitties? I <3 kitties, *oh look! There goes one now!* /runsoverpetskittyandrunsback.

Umm perhaps we will be able to drive cars or maybe just get a lift? To like maybe a mission area? This might work, who knows but I'm pretty sure they can park those vans all around the game and have it tp you to your mission building and you get out of it and stuff, perhaps it's a taxi for Redpills that hate hyper jumping? /shakesfist at dirty hyperjumpin scum! muahahah




Jacked Out

Joined: Aug 18, 2005
Messages: 583
Location: Louisiana
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Is this going to be the construct of all the programs that lost their purpose?  Maybe it's the Oracle's personal construct...where she throws parties.  Hey that reminds me, has anyone found Sati or Seraph yet?


MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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Hm... curiouser and curiouser.... I like the artwork on the van, but what does it mean...?

odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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Vinia wrote:
... doubt we'll be able to drive vehicles in MxO, probably due to the games code and no physics...
Having no physics means we can walk around but not drive? SMILEY It would be nice to get a yes/no on if drivable vehicles are possible cause this image is certainly implying it.



Vindicator

Joined: Aug 16, 2005
Messages: 763
Location: Pittsburgh, PA
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im confused...so many things you can have with a van it...so many things you can do with a van...

that van is definitely the same van that had the key for the cheat code vials on it's roof though. every org was in a rush to look for it

Message edited by Outlaw on 05/21/2008 16:35:05.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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odj wrote:
Vinia wrote:
... doubt we'll be able to drive vehicles in MxO, probably due to the games code and no physics...
Having no physics means we can walk around but not drive? SMILEY<img src=" width="15" height="15" /> It would be nice to get a yes/no on if drivable vehicles are possible cause this image is certainly implying it.

Yeah, all the lack of Physics means we wont have suspension, stunts, interactivity with the enviroment, probably wouldn't even have increasing speed SMILEY  Though that is a guess.



Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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Hey!  I phigured it out!

 

It's  'that'  van... 

...down by the river.

 

 

>.>

<.<

 


odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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SolidRevolver wrote:
odj wrote:
Vinia wrote:
... doubt we'll be able to drive vehicles in MxO, probably due to the games code and no physics...
Having no physics means we can walk around but not drive? SMILEY<img mce_tsrc=" width="15" height="15" /> It would be nice to get a yes/no on if drivable vehicles are possible cause this image is certainly implying it.

Yeah, all the lack of Physics means we wont have suspension, stunts, interactivity with the enviroment, probably wouldn't even have increasing speed SMILEY<img src=" />  Though that is a guess.
Increasing speed could be a buff of 1% movement speed added every second or something? SMILEY *shrugs* I'm clutching at straws here.



Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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"Every program that is created must have a purpose."

Black 'cat' on the side of the van...  could the glitch kitty have a new purpose??

 I know... I'm reaching way out there, but had to say it. 

 

Maybe it has nothing to do with the van at all, and more to do with what is painted on it.

 




MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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Phluff wrote:

Hey!  I phigured it out!

 

It's  'that'  van... 

...down by the river.

 

 

>.>

<.<

 

Post of the Day Phluff



Jacked Out

Joined: Aug 18, 2005
Messages: 583
Location: Louisiana
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I'm really pretty sure it isn't driving...first of all driving is completely unnecessary.  Second, since Beta we've been told there isn't going to be driving.  Third Rarebit has already told us that he's working on a new construct, which I doubt would leave time to just implement driving.

Now, this could be unrelated to the construct...and if it is...then I have absolutely no idea what this is about.  The first "Work in progress" picture we got was really vague though, so this may be as well.


Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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Phluff wins.




Systemic Anomaly

Joined: Aug 24, 2005
Messages: 3181
Location: Megacity, USA
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Phluff beat me to it. SMILEY



Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
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-Collbard- wrote:
I'm really pretty sure it isn't driving...first of all driving is completely unnecessary.  Second, since Beta we've been told there isn't going to be driving.  Third Rarebit has already told us that he's working on a new construct, which I doubt would leave time to just implement driving.

Now, this could be unrelated to the construct...and if it is...then I have absolutely no idea what this is about.  The first "Work in progress" picture we got was really vague though, so this may be as well.

I disagree. Despite it most likely being impossible to implement, we still can't run/jump faster than a speeding car.



Fansite Operator

Joined: Feb 24, 2006
Messages: 107
Location: Hovercraft Loup de Mer | Syntax | Paris-France
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monkeymanx8 wrote:
-Collbard- wrote:
I'm really pretty sure it isn't driving...first of all driving is completely unnecessary.  Second, since Beta we've been told there isn't going to be driving.  Third Rarebit has already told us that he's working on a new construct, which I doubt would leave time to just implement driving.

Now, this could be unrelated to the construct...and if it is...then I have absolutely no idea what this is about.  The first "Work in progress" picture we got was really vague though, so this may be as well.

I disagree. Despite it most likely being impossible to implement, we still can't run/jump faster than a speeding car.
So, call a taxi your operator for the closest hardline location...

 
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