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The Other Side of the Looking Glass - Friday, October 13, 2006
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Fansite Operator

Joined: Nov 17, 2005
Messages: 813
Location: France - The Watchmen - Machines | Syntax Instance
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Trax wrote:
Zombies, new masks, CQ purpose, PvP purpose.....best patch ever?

Yeah, and you forget the edit for descriptions ! Thank you Walrus, it's great to see that the game still have new contents every patch.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Rarebit mentioned the /frags command might be in Update 48 as well.  I hope it makes it in.



Vindicator

Joined: Oct 22, 2005
Messages: 8294
Location: Ye Olde Hole Ine The Tree
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*speaks into wrist*
Yes, that's right, zombies. Call in 'G'. We're gonna need some backup.

*realizes that there's nothing on his wrist*
*takes out a shotgun instead*

Time to light up the city. Again.

And THAAAANK you for the Details update. Now I won't seem like an Ookami perv anymore. XD



Perceptive Mind

Joined: Aug 20, 2005
Messages: 574
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cloudwolf wrote:

Repost

 ---

Looking glass says they'll be uber rare and constant.

I have to say im actually starting to have a bad feeling about this, i just dont like the sounds of another 'elite end game' item. We need something all players can enjoy. Something thats fun and not a chore or rare or overly hard or that will be agressively competed over.

The potentials there, please please please don't waste it.

CTF...

---


Dude, everyone will be able to "enjoy" this content.  It jsut depends on how much time you're willing to put into it to get it.  I hate the fact that everything is just given to you; I like it more when I gotta work for it.  I just wish there was moe stuff like this to keep me entertained and give me stuff to do.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1881
Location: Los Angeles \\Zion//
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All that sounds really wonderful.

Anyways....

*Gets boombox ready to kill zombies to The Ramones - Blitzkrieg Bop!*

Message edited by DarkRevenantW on 10/13/2006 23:21:29.





Joined: Aug 17, 2005
Messages: 575
Location: A place far far away.
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This is the first time in a long time im feeling postive about this game.

Giving a point to PvP<-----slap me i must be dreaming. 

Haloween event last year was amazing, this year should be amazing but please dont let the Gargoyle mask be droppable, i think only people who were here last year shud be allowed to have it, atleast then youre rewarding long term players. 



Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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Well I'm happy that the new masks and the new old masks are not obtained in the same manner. But, are the Zombies set up to avoid "Ninja-looting" in the same manner that the JOL spawns of last year were set up? It's pretty nice to know that the old masks and the new masks are going to be distinguished by date too.

/CQ I don't care about myself. I have 30 CQ give or take, all of it awarded due to bugs in the game. But I can only see the so called "Smack talk" already casting a negative light on gameplay getting worse now that every one will be able to see every one else's CQ score.... I guess we'll just see the inevitable increase in harassment topics centering around pointless feuds connected to a pretty much meaningless CQ score. *sigh*

Message edited by Chuui on 10/14/2006 00:35:54.


MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
Online

Yeah, this all sounds very nice.  SMILEY  SMILEY

... I just can't wait until it starts  lol




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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I do like, but at the same time have a nagging voice in the back of head, the fact luggables won't be able to leave the matrix. Should see an increase in on foot and subway travel, something i've always liked the idea of. Something else cool would be for it to limit ya hyperjump in some way. That'd be swish.

I can just see the luggables things being very delicate. As long as the team work hard to get it just right then it'll be fine but any sort of nagging problem and i can see it going to hell.

And i spose if its not CTF thats ok since the testing and experience in the field will have been gained. Luggables seems just a step down from CTF meaning it'll be easier for the team to create when they do end up doing it... And when we have instanced areas.




Fansite Operator

Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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Will the zombies spawn on you like the unlimits are right now or would we find them wandering the streets because I think the latter would be better. That way we can search for them instead of waiting for them to come, which would just get people fighting them in one location like Mara central.

If the zombies become popular maybe they could become a new exile type we find in missions so we can see and fight them again. After all they were originally meant to be in the game.




Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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Based on something I saw Rarebit talking about in 'AADv2' we may even see the Zombies replacing all the normal gang spawns (as the loot tables can apparently be set to allow for the zombies to still drop access node cards and so on). If you recal the "Race for the One" event, you'll remember that Red Eyed agents replaced all the gang spawns, but at that time, the loot tables hadn't been set to drop access cards and so on. But this time, they should remember to allow them to drop if that's the way they intend to deploy the zombies....




Joined: Oct 19, 2005
Messages: 852
Location: Noir York City
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*speechless from the awesomeness*


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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YAY BRAINiFIED, CQiFIED, WEIRD MASKiFIED, CHANGING DETAILiFIED THIS IS A GREAT PATCH




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Great looking glass , thanks walrus!!!



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 3261
Location: The Code
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I think that LG just killed me with 1337 damage...

#Don't stop me now#
*beats zombies*

-  Ð

 
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