Why did we opt for adding a trail to Hyperjump rather than getting rid of the Mario jump? -_-
Rarebit wrote:Dagonet wrote:So any plans to remove the glitch where you can hyperjump in reverse? I don't think we know about that one. I remember a certain rodent saying something about being able to jump, then jump back to where you started just before landing, and I mentioned that to NoRepro, but he said he couldn't...repro it. But I don't know if he's ever had definite steps to follow for it. Wow.... I've been lowered down to the rank of a rodent. Well, anyways I sent a /ccr in as a bug on that ctrl+space hyperjump exploit. I'll send another in again or if NoRepro wants a detailed description you can just send him my way. I'll be in the small hole in the wall next to the Oracle's apartment.
Dagonet wrote:So any plans to remove the glitch where you can hyperjump in reverse? I don't think we know about that one. I remember a certain rodent saying something about being able to jump, then jump back to where you started just before landing, and I mentioned that to NoRepro, but he said he couldn't...repro it. But I don't know if he's ever had definite steps to follow for it.
So any plans to remove the glitch where you can hyperjump in reverse?
Looks a little like.....superwoman on the picture. Actually, i think it's cool when they do change some of the graphics in the game so they are updated to the ongoing story. But i guess it also depends on how you play the game, like Fen said.
Next is lazer eyes!!!
Anamodiel wrote:Why did we opt for adding a trail to Hyperjump rather than getting rid of the Mario jump? -_- Nope, no Zerg Easy Mode for you folks
Or make it so you can only use the Mario jump when you're not in the combat state
Anamodiel wrote:Or make it so you can only use the Mario jump when you're not in the combat state MY GOD, A GOOD IDEA?!
HEY WHY NOT JUST MAKE IT SO YOU CAN'T HYPER JUMP AT ALL!!. WHAT A GREAT IDEA!!!
(see sarcasm)
Ctrl+space is the ONLY way you can reliably get out of a Zerg situation, when you are being attacked from 6 different sides (which isnt unusual if the Zerg is Zion) you dont have time to select the rectcle, zoom out find a place that you can land (assuming you dont go throught the usual 360degree turn that uncontrollably grips your rsi, and assuming that in that momnet you havent had your evade broken and been IL'ed) etc.
There is a curious, dissapointing and ignorant determination to reduce all fights to the level of duels..... pvp is about more than just the fight it is about hunting and being pursued, its is about stealth, timing, oppertunity and much more than just nobly facing your foe and going toe to toe (I say nobly but duels only work to emphasise the fact this is a game - in the real world a duel to the death=the stupidest descision you could ever take).
The trails look pretty good to me, are far from intrusive and will nice bridge the gap left by the loss of /follow and /face.
Dagonet wrote:Anamodiel wrote:Or make it so you can only use the Mario jump when you're not in the combat state MY GOD, A GOOD IDEA?! the response i always get for that one is...what about NPC's, events etc etc
NPC's should be dangerous. When dealing with NPC's, you should at least have to worry a LITTLE about being caught and killed. Mario jump is a cheap escape from there if you're in the combat state.
As for events, you can still use the reticle. It isn't like they're entirely taking out Hyperjump. I don't see what the big deal is... Maybe someone can enlighten me a bit more?
Tytanya_MxO wrote:
Ctrl+space is the ONLY way you can reliably get out of a Zerg situation, when you are being attacked from 6 different sides (which isnt unusual if the Zerg is Zion) you dont have time to select the rectcle, zoom out find a place that you can land (assuming you dont go throught the usual 360degree turn that uncontrollably grips your rsi, and assuming that in that momnet you havent had your evade broken and been IL'ed) etc. There is a curious, dissapointing and ignorant determination to reduce all fights to the level of duels..... pvp is about more than just the fight it is about hunting and being pursued, its is about stealth, timing, oppertunity and much more than just nobly facing your foe and going toe to toe (I say nobly but duels only work to emphasise the fact this is a game - in the real world a duel to the death=the stupidest descision you could ever take). The trails look pretty good to me, are far from intrusive and will nice bridge the gap left by the loss of /follow and /face.
It's not that hard to jump up 10 ft from the Mara hardline to the bridge. That would then mean that everyone would have to follow you, too, by using the same HJ reticle. Then, while they're jumping up, you could start targetting the next building to jump to. This would add to the dynamic of anticipating where your enemy will land.
If they do take out the Mario jump, they need to fix the 360 thing. But they can't just give us the trail (which disappears at the crux of the HJ, btw) and have a bugged Mario Jump. SOMETHING needs to be done to HJ. That's all I'm saying.