Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Known Issues - Updated 7
Search inside this topic:
The Matrix Online » Archived Forums » External Playtest Update Notes Previous Topic  |  Next Topic
Author Message


Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
Offline

Known Issues for Updatd 7

<Abilities>

  • Several Abilities have text errors in their descriptions.
  • Several Abilities are applying bonuses larger than intended.
  • The Doctor ability is missing some words from its description.
  • The Patcher ability Movement Accelerator 1.0 incorrectly requires Bolster Health 1.0 as a requirement.
  • The Upgrade Master Buff only increases a player's Buffer Cap by 50 instead of 200.
  • The Physician ability does not heal for the proper amount.
  • Master Shadow ability not adding its bonus to Contested Withdraw Bonus.
  • Master Shadow ability drain an excessive about of IS compared to its listed duration.
  • Passive Code ability can be used without a target.
  • Weakening Blows is providing an Upgrade to opponents instead of a Downgrade.
  • Throat Cutting Throw does not give opponents the listed debuff.
  • Head Butt’ does not give opponents the lsted debuff.
  • Damage given by the ability ‘Plague Zone 2.0’ is not accurate.
  • Upgrades and styles are not persistant when traveling through hardlines.
  • Code Freeze 1.0 has a longer duration than Code Freeze 2.0.
  • Warding Blow requires no memory usaged to load.
  • The Sever Artery ability prevents anyone hit from being able to interlock an opponent.
  • The Absorb Simulacra doesn't properly list what the numbers in it's Damage section are for.
  • The ability Serence Clam still has the term Dodged Ranged in its information.
  • Damage Over Time abilities have not been converted to the CR 2.0 system allowing them to cause excessive damage.

<Items>

  • Many Enhanced Weapons have not been converted to CR 2.0 making them far more powerful than intended.
  • Switching weapons during Interlock results in weapon animations and effects without weapons in hand.
  • Holy Water, Silver Bullet, and Wooden Stake do not blink in the hotbar when used.
  • Not all Enhanced items have been converted to CR2.0 compliance yet.
  • The Disruption Tool no long works properly.
  • Health Pills appear to be doing more healing than intended.

<UI>

  • The Vector and Despoiler buff Abilities in the Action panel are missing the word "Buff" from their names.
  • The Detection ability does not appear in the player's Action Panel.
  • The bonuses for the Reason Stat are not being displayed properly.
  • Many Abilities do not have their secondary effected listed.
  • SMG Specialist Ugrade ability is listed in its own catagory in the Action panel.
  • No mouse over information for the Debuff Icon of the ability 'Topsy Turvy'.
  • The hotbar number for a queued Special Attack doesn't blink if you are out of IS and the icon dims.
  • Code Summary test for name of ability and description are joined and have no separation in the Code Analyzer too.
  • Player recieves continue system chat spam from the Deflect Bullets 1.0 ability if a more powerful buff is running on them.
  • The chat message for when Iron Body is activated says it increases your Force Combat but no bonus is applied.
  • The text string that is shown when a style is attempted to be removed from a player's buff bar by Shift + Right Click doesn't make sense.
  • The descriptions for the player's Statistics needs to be updated to reflect the CR 2.0 changes.
  • Having the Virologist ability loaded makes the Arbalest discipline appear partially loaded in the Ability Tree UI.
  • Many abilities have inaccurate descriptions associated with them.

<Animations>

  • Dual Pistol Execution ability does not have an animation when activated.
  • Swirling Ki Summon has no out of combat animation when activated.
  •  The ability Logic Blast 3.0 uses the Silver Bullet item animation in interlock instead of a typical hacker attack animation.
  • When a player dies from the Karate ability Ki Charged Footsweep, after falling down face up they stand up and die face down.

<Graphics>

  • Many of the Ability icons are upside down.
  • Passive Code ability has not visual FX when used.

<Interlock>

  • Abilities occasionally become unusable if an ability that requires a state (Dazed, Staggered, or Off Balance) is used but the state wears off before the ability is executed other abilities become unusable.
  • When a player leaves interlock combat with another player they will perform a single melee free attack after the player has withdrawn.

<Free Fire combat>

<AI>

<Tutorial>

<Crafting>

  • The Desperate Speed ability has a difficulty of 17 instead of 25.
  • The ability Shifty Technique needs to have its crafting difficulty changed to 39.
  • Several Abilities are not craftable at the proper difficulty as indicated in the Code Analyzer tool.

<Crew/Faction>

  • Crew/Factions information not loading properly for players.

The Matrix Online » Archived Forums » External Playtest Update Notes
Go to:   

Version 2.2.7.43