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Ask the Devs an MXO question v.3
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Jacked Out

Joined: May 3, 2006
Messages: 3042
Location: San Tropez
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Sykin wrote but HT stole:
If you could make ANY / command in the game... What would it be?



Ascendent Logic

Joined: Aug 21, 2005
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Why did you guys opt for a trail behind the Hyperjump rather than taking out the "Mario" jump?



Jacked Out

Joined: Aug 16, 2005
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Rarebit, any word on that RSI appearance changer you talked about awhile ago?


Jacked Out

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Beachhead wrote:
Rarebit, any word on that RSI appearance changer you talked about awhile ago?


yeah any word? This idea just feels like its sitting right in our face the way you guys easily release masks for halloween. Is there a way to create some type of feature to save an outfit as a "MASK" as well as adjusting to its bodytype so we can create our own "RSI MASK"?

No matter how many other gadgets you guys put in the game, the matrix franchise was built on philosophy, martial arts/gunplay, and STYLE.

Imagine if Neo never ran around in the films wearing a prophet duster, but a direwolf coat, caution boots, and troll's hide instead SMILEY think of how messed up that would look SMILEY.

It's been long awaited... and players have posted tons of ideas relating to the matter.

We are just sick and tired of running around pvping dressed like a bunch of garbage pale kids.

 

STYLE STYLE STYLE! WHERE IS IT? SMILEY

 


Message edited by Ingus on 11/15/2006 22:37:20.


Systemic Anomaly

Joined: Aug 16, 2005
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Location: HvCFT Aggregator, The Glitch Society, Syntax
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Rarebit wrote:
Apparently the UI ids were hardcoded in a fixed array for the tutorial, so updating UI anywhere else in the game could break the tutorial. =P
The original developers really didn't program the game with scalability in mind, did they? SMILEY SOE needs to give you enough funding to start the game from scratch.



Jacked Out

Joined: Aug 17, 2005
Messages: 720
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[TGS wrote:
Procurator]Rarebit wrote:
Apparently the UI ids were hardcoded in a fixed array for the tutorial, so updating UI anywhere else in the game could break the tutorial. =P
The original developers really didn't program the game with scalability in mind, did they? SMILEY SOE needs to give you enough funding to start the game from scratch.
Hell... if I got a program that had stuff like that done, I would sneak a fix for it in by working a couple hours after everyone is gone. Sure I would'nt get paid... but it would drive me crazy knowing it's not dynamic.

But the talk of changing some the UI ids... Hmm Dev Ninja magic...


Systemic Anomaly

Joined: Aug 16, 2005
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Yeah, but from the sounds of it, MxO's code is riddled with all sorts of ridiculous problems, which is why adding things and changing things is so tricky. I mean, adding an extra page to our inventory, for example: in theory you'd just need a new image, change a couple of UI values and increase the inventory database's field size. But oooooh, no! SMILEY There are too many things in the way like hard-coded calls to the database and UI elements which don't dynamically scale.

There's only so much that can be done to fix this out-of-hours. SMILEY

Message edited by Procurator on 11/16/2006 12:00:44.



Jacked Out

Joined: Sep 27, 2006
Messages: 247
Location: Machine City Server: Vector-Hostile Faction: Likwid Hyuzu Position: Faction Leader
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SokudaBlade wrote:

Rare,

Is there any hope to a revamp of the faction panel or priveleges for the faction leaders? A thread was made about it here. You can say that my main concern was being able to have a tree like hierachy to see members inside other crews and be able to remove/add members to those crews. And the ability to have the faction leader not in a rank but at the top then start at rank1 crews and so forth cuz the ability of not able to demote rank1 captains because we are in the same rank is troublesome and with recent crew bugs i hate to redo my faction to just remove an inactive captain or sum1 that left the game, i much rather demote them to the lowest rank.

 

Thanks

Blade




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4368
Location: Syntax Server Organization: EPN Faction: E Pluribus Neo HvCFT: Anderson's Heart
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For later

You said awhile back that you had this...

"Rarebit 08/12/2006 01:30:11     Subject: Re:Ask the devs an MXO question v.2


ManicV wrote:

What's your theory on what happened to Neo/Smith at the end of Revolutions?

During my Christmas vacation, and after doing a marathon of the Matrix DVD Ultimate Collection, I came up with a whole crazy scheme that explains, as far as I'm concerned, what happened there, and why things happened the way they did. It carries implications for the future of the story, and I still have hopes of pitching some of it to Paul, so I don't really want to go into it too much. I guess I'll just say that part of my theory is that Neo was not, in fact, the anomaly (I realize this strains the most obvious interpretation of one of the lines from the movies, but eh), and that he was designed to cancel out Smith, which he did."

idea and wanted to pitch it to paul. Did you ever manage to do that?

 




Systemic Anomaly

Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
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 Who Does the Voices in the Cinimatics ? Do u get people in or run around the office like a luny asking people to sound like an agent >.<



Systemic Anomaly

Joined: Aug 17, 2005
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supersdcurge wrote:
 Who Does the Voices in the Cinimatics ? Do u get people in or run around the office like a luny asking people to sound like an agent >.<

Pre-recorded.



Systemic Anomaly

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oh :/



Fansite Operator

Joined: Aug 16, 2005
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Not all of it, rare said walrus had to do talks over 6.1's voice work.


Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3804
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And the Piece of Blue Sky event that had the voice was recorded specifically for that (even if it did cut out for most people after the first 30 secs or so :p)

Jeffers



Jacked Out

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Messages: 247
Location: Machine City Server: Vector-Hostile Faction: Likwid Hyuzu Position: Faction Leader
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SokudaBlade wrote:
SokudaBlade wrote:

Rare,

Is there any hope to a revamp of the faction panel or priveleges for the faction leaders? A thread was made about it here. You can say that my main concern was being able to have a tree like hierachy to see members inside other crews and be able to remove/add members to those crews. And the ability to have the faction leader not in a rank but at the top then start at rank1 crews and so forth cuz the ability of not able to demote rank1 captains because we are in the same rank is troublesome and with recent crew bugs i hate to redo my faction to just remove an inactive captain or sum1 that left the game, i much rather demote them to the lowest rank.

 

Thanks

Blade



 
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