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Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
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Too much hassle to track down and police permabanned characters that create a new account.  They can always get started with an SOE gamecard (trust me they're still out there).  Those dont require an address or anything.




Veteran Operative

Joined: Jan 15, 2008
Messages: 326
Location: New Zion
Offline

Fen wrote:

If I were a dev, I'd have a live event that would include Pentangle and a pole.


werd


Accounts are not being handled by devs, but by CS as it has been stated in a previous post. Ergo, you're deviating

I understand that it's more of a dream Cringeey, the thing is you've mentioned the restraints (i.e. budget, staff, etc.), which give it an aspect of seriousness , although barely anyone took those aspects into account, as you've asked.

I guess that if I were a dev, ignoring those restraints , (e.g. staff and budget), I'd recreate the Loading Area, the way it should be. Without elaborating too much, think of "guns, lots of guns". I'd create the different types of swords we've seen in PoN and create animations for new moves involving those items. I would recreate the hyper-jump to make it more "realistic" or if you wish, close in design as the one the rest of the Matrix Universe offers (Animatrix included). The minimum I'd do to change it is environment change on impact (see Flight of The Osiris, MxO cinematic 1.2 - Morphy)

I do agree with certain ideas that Shadow presented earlier here, one of them being the level cap increase , which I would do gradually (i.e. 50-60, 60-70 , etc), given the intense work and requirement of new content for those levels.

Also, I would reinstate the LET or some form of it and have at least 1 LE/month for every instance, to ensure the Live Events are not just a pointless meeting for the players.

There are alot more ideas i have and ones that I would accept from what players suggested, not to forget bug fixes and storyline course. I would have contests for player-made cinematics, which would start when the chapter ends and the winner movie being included in the next update as a cinematic of the previous chapter. Legal issues can be solved with good will and patience.

Even if some of these innovations you might not find as useful, I believe they would definetly captivate the players more, and increase the player base.

As the visions most of the people have posted here, this is just a dream, in which MxO had at least as many ressources as the successful MMOs out there today. In reality, all this would go to /dev/null.


Message edited by NeoExcidious on 11/25/2008 14:40:29.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
Offline

Shadow-SK wrote:

I'd do all this... YES, ALL of it!!! muahahaha

Changes and Improvements

  • Cinematics are now being done by Todd McFarlane.
  • Massive new area to explore and advance the world of the Matrix called "Wasteland" has been added
  • Player level cap has been raised to 70!
  • Extensions of existing ability trees has been added to support level cap increase
  • Code Archive capacity and Memory increased in according to new additions
  • Over 15,000 new enhanced, shielded, and armored clothing items have been added
  • New Neighborhood Collector items added
  • New Neighborhood Exile Gangs have been added
  • New Exile Dungeon drops have been added
  • New Neighborhood Mission Contacts have been added
  • Up-to-level-70 weapon variants have been added
  • Maximum Mission Team capacity increased to 9 people
  • Team Duels have at last been added!
  • "Spawn" collector NPC has been added.  Spawn trades consumable items which spawn certain types and/or waves of NPCs.  Spawn is located in the Historic District
  • Weapon textures have been added to reflect more true-to-life styles.  In addition, some weapon textures have been removed (such as the FM-1100, Nishiki, and Kessay AR1)
  • Three new sub-trees have been added: Zen Master, Trojan Horse, and Citadel Coder
  • New PvP Ranking System has been added with Leaderboards accessible on Data Node One
  • Many PvP Rewards are available from "The Avenger" collector NPC by the Power Plant
  • All buffs have been removed from base clothing.  Clothing buff sets now drop from NPCs that can be applied to certain clothing types in the Code Analyzer
  • 3 high-level instances have been added, one being the Merovingian Construct known as Blackwood
  • 5 new quests have been added throughout the entire world, including a "HvCFT Nebuchadnezzar Archive" and Assassin Barge encounter
  • Pandora's Box quest line has received two new arcs
  • Players can now roll again (exploit fixed)
  • Entirely new customizable UI has been added
  • The Matrix Online now supports player mods!  Get our API here.
  • Cyperhite and E Pluribus Neo splinter organizations have been added as true orgs, with future accompanying Critical Missions
  • Cyperhite and E Pluribus Neo Archivist Brokers have been added, as well as their respective bases in the Archive constructs.  EPN broker is located close to the Camon Heights North hardline.  Cypherite broker is located close to the Tabor Park Central Hardline
  • New "White Hall" org-areas have been added for Cypherites and EPN with Training Simulacras.  Cryptos, Agent, Ookami  for EPN. Shimada, Colt, Male EPN for Cypherites
  • Org-area Training Simulacras had a massive neurokinetic spike to level 90
  • Two new Archive Constructs added for players levels 51-60 and 61-70
  • Redpills can now perform wall-runs outside of Interlock via an Awakened Ability
  • NPCs can no longer Withdraw from combat
  • New Operator tree has been added, and is accessible via a whole new UI ONLY in the Loading Area
  • New "Operator" red frags have been added
  • Kempo martial arts style has been added as a sub-operative tree and includes the use of melee weapons in and out of close combat.
  • Elements of Knife Thrower have been merged with Kempo
  • Melee Weapons have been added
  • An automated King of the Hill system has been added to certain buildings and areas inside the Matrix.  Current org King of the Hill results in that org receiving a server-wide org buff until a new King of the Hill is declared.  Read more about King of the Hill.
  • Email attachments and $info can now be sent across servers.
  • Email now utilizes your contact list as an address book.  In the email window, double click the names of the recipients for them to be added to your "To" field
  • Hacker-style animations have been completely revamped to match the Matrix style, and be less intrusive
  • Gold Code from Hyper-Speed has been removed
  • Totally revamped Marketplace has been added which spans all servers
  • Neo's Insight has been reactivated with a 4% accuracy boost
  • Veteran Rewards have been added!  Type /claim to receive your rewards.  Learn more about them here.
  • Org-locked areas now prevent area chat from passing its boundary

Bug Fixes

  • NPCs now correctly have the same 4-second re-use close combat timer as players
  • Clothing Stacking exploit has been fixed
  • More minor animation tweaks have been made
  • Using data node goggles requires you have the Data Node Goggles ability loaded
  • "Luggable Detected" waypoint now disappears when you touch it
  • Awakened Subroutines have been removed from the loot tables
  • All Neighborhood Mission Contacts have re-taken English courses at Hammerville High.  They didn't flunk this time around.

Wait, what?




Veteran

Joined: May 4, 2008
Messages: 30
Location: Germany, Bavaria
Offline

Clearly: Real PVE-Constructs with own contacts or collectors...




Perceptive Mind

Joined: Jul 3, 2006
Messages: 1558
Location: The Depths of the Barrio.
Offline

I would just shut it down. No money to make the game better. No support from the top. I would stop wasting people's time and money and move on to something else.


 
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