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Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
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The Matrix Online » Top » Desert of the Real » SOE Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3
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Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3212
Location: Norway
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Please, oh god please! Please don't compare this game to Star Wars Galaxies!



Mainframe Invader

Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
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they are improving the game play here



Transcendent

Joined: Dec 25, 2005
Messages: 222
Location: Philadelphia, PA
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Eh, SWG killed MxO before they started screwing with everything so that the WoW kiddies would play. I think they are both on par...which is now average-borderline below average. Live events are RP are a saving grace here.


Jacked Out

Joined: Jun 21, 2007
Messages: 4
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I wouldn't like to commit myself that this is indicative of an actual ratio of SWG to MxO users, however it does give an idea of how pulling the plug on SWG may not be economically viable

 

SWG - There are 4,740 online users: 3,487 registered, 1,253 guest(s) 

MxO - There are 530 online users: 428 registered, 102 guest(s)  

 

 Really looking forward to getting back into the Matrix after a 2yr absense though SMILEY



Femme Fatale

Joined: Aug 15, 2005
Messages: 1188
Location: Vector-Hostile
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Where did you get those figures Ches. Just curious.



Vindicator

Joined: Nov 30, 2005
Messages: 929
Location: A van, down by the Aquaduct.
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I think those were current forum totals by the look/format of them



Jacked Out

Joined: Jun 21, 2007
Messages: 4
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Yup, just forum users at the time of posting.

 Of course - that could just mean that there were more people playing MxO instead of forum browsing, where as more SWG players were trolling... SMILEY



Jacked Out

Joined: Jun 27, 2007
Messages: 1
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here's a bloody smart idea

How about SOE returns MxO to Warner interactive and Monolith?

I mean *CENSORED* SOE has a bad history with the treatment of customers and distribution of funds among it's projects

MxO was Monolith's production and it should remain thiers



Veteran

Joined: Jul 6, 2007
Messages: 20
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Canbus wrote:
True, MXO has been improving over what is eventually a year under SOE's control, but a good portion of the developers devoted to this game have been seriously under-manned (especially with Rarebit being spread out badly), and it has been considered nearly impossible to get a Live Event on a player's home server. As far as I know, Recursion and Vector got more Live Events than Syntax, which I feel is not fair, and I know this is not their fault.  If only there were a few more developers helping out Rarebit, Walrus, and crew, we could at least have an equal amount of events, instead of Syntax getting the short end of the stick.

Regarding Star Wars Galaxies, I have been hearing that the game has been considered worse every time a new update is given, and that the game was doomed to begin with. At least pull the plug so a few more developers can be devoted to help out on the Matrix Online. As far as I can see it, MXO may not be on life support, but it's on crutches the way I see it.
As a 2 yr player of swg, yea its pretty bad why do u think I came back to mxo after leaving few months after server merge. Give MxO more love!



Veteran

Joined: Jul 6, 2007
Messages: 20
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Canbus wrote:
True, MXO has been improving over what is eventually a year under SOE's control, but a good portion of the developers devoted to this game have been seriously under-manned (especially with Rarebit being spread out badly), and it has been considered nearly impossible to get a Live Event on a player's home server. As far as I know, Recursion and Vector got more Live Events than Syntax, which I feel is not fair, and I know this is not their fault.  If only there were a few more developers helping out Rarebit, Walrus, and crew, we could at least have an equal amount of events, instead of Syntax getting the short end of the stick.

Regarding Star Wars Galaxies, I have been hearing that the game has been considered worse every time a new update is given, and that the game was doomed to begin with. At least pull the plug so a few more developers can be devoted to help out on the Matrix Online. As far as I can see it, MXO may not be on life support, but it's on crutches the way I see it.
As a 2 yr player of swg, yea its pretty bad why do u think I came back to mxo after leaving few months after server merge. Give MxO more love!



Veteran Operative

Joined: Aug 31, 2007
Messages: 27
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if SOE pull the plug on swg, where are they gonna get the money to keep MxO up?
Message edited by Ehama on 09/10/2007 03:46:08.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2632
Location: The Matrix
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I heard Monolith was losing $5M a day when they had 9 servers running back when they had thos property.  wb/monolith projected WAY more players than what they got. due to bad marketing from WB the game didnt get the required exposure to get the projected players... due to the buggy release the game was rated a 7 out of 10 in several gaming magazines. no marketing is better than BAD marketing... ( just like your credit scores )

i also heard that Monolith was not interested in developing any further MMOs due to the costly miscalculation by their executives.... i mean their head figure is not in monolith anymore.  the person left to start up a feature production company....

EDIT: why do you think they bundled dc universe and mxo to SOE?

transfering the devs from swg to mxo will not happen anytime soon...

like i said... teh only 'new content' mxo will get is repolished ingame features in a different way( shadow phoenix pill)

stealing inhouse devs isnot cool.  i know my heart skipped a beat when i heard they were takin walrus norepro to the agency...

which by the way... pyraci's sachiko art looks very the agency....

i$0.02


Message edited by MXOMastatec on 09/11/2007 11:33:38.



Jacked Out

Joined: Aug 2, 2007
Messages: 91
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Ehama wrote:
if SOE pull the plug on swg, where are they gonna get the money to keep MxO up?

Exactly, the cold steel of logic.


Jacked Out

Joined: Nov 19, 2006
Messages: 27
Location: International District
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Talkin about population, where could we possibly see the number of active players for mxo, anyone got a reliable source??


Jacked Out

Joined: May 20, 2006
Messages: 7507
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Mediumchild wrote:
Talkin about population, where could we possibly see the number of active players for mxo, anyone got a reliable source??
There isn't anythhing.

Just use the 'Low/Medium/High' thingy as you log in.


 
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