Yasamuu wrote:
Phrack wrote:Longer than that, Yasa. I'd be suprised if there was enough subscribers left at that pont. >_>
Phrack wrote:
Longer than that, Yasa.
I'd be suprised if there was enough subscribers left at that pont. >_>
I'd be surprised if there's still subscribers left at that pont too. Nice fail <3
Double post fail.
Brommerz77 wrote:
Yasamuu wrote:Phrack wrote:Longer than that, Yasa. I'd be suprised if there was enough subscribers left at that pont. >_>I'd be surprised if there's still subscribers left at that pont too. Nice fail <3
I'd be surprised, if you are surprised, that Yas is surprised that there's still subscribers left at the pont that there Phrack is referring to.
On the Main Character RSI topic mentioned earlier on:
It may just be me, but if it comes down to choosing between having Main Character RSI masks available all year round or just having them available at Halloween then I would choose all year round. For me the novelty of Halloween wears thin a day or two after it gets implemented. Plus Halloween = Zombies.
Even though I don't like the idea of participating in RP where you go to see 'The Merovingian' which happens to be someone you know wearing a Merv mask and typing their best French, or a level 2-3 randomly named person doing the same thing somewhere in Richland because unless they got the access code, doing it in Club Hel means having an Agent spawn on them every now and again..
(Side Note, Perhaps someone who really wants to enable RP could make a new account, make new characters, equip them with masks and get them access to certain appropriate locations (Hel for Merv, Government Building for Gray and some abandoned building for Niobe etc.. for example) and could offer their services to any RP story going using prewritten scripts or with guidance from the writer)
..I would think it would be better for player created stories to have them available. Ideally (imo) for player made cut scenes or images for posting on the boards. This means that we'd need a Niobe/Ghost/Gray/Pace/Scarred Kid?/Flood etc.. RSI capture too.
Also there's the issue of getting them, I don't think they'd be available from a Vendor for a few hundred $i but I also don't think we'll be getting many quests anytime soon either, especially one with 'Kill the Merovingian' as their main goal.
Of course when Rare said the story is now truely in our hands he could have meant that instead of relying on main characters as the Org icon to tell people what to do, we make our own characters up to do the same thing. I know this has been done with very limited success before, but perhaps with the current situation people might make more of a go at it.
We should all figure out a new game to play and during our last days we all hang out in Uriah handing out the bluepills to new subscribers lol!
One-time use masks, issued by Virrago, must be in conjunction with a planned RP event ('planned', meaning written down in an email/pm on intended use).
This might also work with luggable prop items. 9mmfu could set a briefcase or a disk as a luggable for a planned RP event.
What? It's not like he's going to be working on anything else, since there will be no updates anymore.
Ebola wrote:
NeoVII wrote:Vindicator's and Femme Fatale's can still post if they are not subscribed... or so the rumor goes.
NeoVII wrote:
Vindicator's and Femme Fatale's can still post if they are not subscribed... or so the rumor goes.
I fixed that a long time ago.
Virrago wrote:
Ebola wrote:NeoVII wrote:Vindicator's and Femme Fatale's can still post if they are not subscribed... or so the rumor goes.I fixed that a long time ago.
Oh I didnt know if that was fixed or not, I just thought thats what Odj was hinting at :p
Procurator wrote:
CODEMAN wrote:It's not a stretch to make them client options and you wouldn't need a dedicated Dev to do it.Yes it is, and yes you would. It's not as simple as flicking a switch; there are innumerable security concerns to consider, the Dev tools won't be user-friendly in the least, nor will they have been foolproofed. They'd probably have to be rebuilt from the ground up.
CODEMAN wrote:
It's not a stretch to make them client options and you wouldn't need a dedicated Dev to do it.
Yes it is, and yes you would. It's not as simple as flicking a switch; there are innumerable security concerns to consider, the Dev tools won't be user-friendly in the least, nor will they have been foolproofed. They'd probably have to be rebuilt from the ground up.
Well since you seem to know more about implementing this than I do, maybe you could give some real examples instead of conjecture? All I know is it's been done on SWG. Of course that doesn't mean it will be done here, but SWG is much larger and more complicated than MxO, and there doesn't seem to be security concerns over it. Judging by what I've read, the tools are quite user friendly. Actually the only thing it offers that MxO doesn't currently offer is setting up an actual mission. Before, only Devs could do such things in that game. Not that it matters, but I have a friend in the industry who now works for Blizzard. He helped develop PotBS. He's told me the same thing. It's not a stretch. Really depends on whether the MxO team/SOE feels it's justifiable. I suppose they could even test it on Recursion since so many are claiming how useless that server is.
I have a friend in the industry who now works for Blizzard. He helped develop PotBS. He's told me the same thing. It's not a stretch.
Has your friend ever worked on MxO? Has he got a decent knowledge of the Lithtech: Discovery game engine? It's fine if a Dev team has in depth knowledge of their game like the SWG Devs, which was developed by SOE by the way, but considering that MxO was not developed by SOE and we only have one, perhaps two Dev's left, I'd say that it's a lot harder than he gives credit. Probably not impossible, but certainly not a walk in the park either. I mean, it's the MxO database for pete's sake..
I'd like to see where it said the current dev tools were user friendly, if your talking about what the Dev's gave LESIG to spawn NPC's, that probably just the tip of the iceberg. But what would I know, I don't have a friend in the industry.
Croesis wrote:
CODEMAN wrote:I have a friend in the industry who now works for Blizzard. He helped develop PotBS. He's told me the same thing. It's not a stretch.Has your friend ever worked on MxO? Has he got a decent knowledge of the Lithtech: Discovery game engine? It's fine if a Dev team has in depth knowledge of their game like the SWG Devs, which was developed by SOE by the way, but considering that MxO was not developed by SOE and we only have one, perhaps two Dev's left, I'd say that it's a lot harder than he gives credit.I'd like to see where it said the dev tools were user friendly, if your talking about what the Dev's gave LESIG to spawn NPC's, that probably just the tip of the iceberg. But what would I know, I don't have a friend in the industry.
Has your friend ever worked on MxO? Has he got a decent knowledge of the Lithtech: Discovery game engine? It's fine if a Dev team has in depth knowledge of their game like the SWG Devs, which was developed by SOE by the way, but considering that MxO was not developed by SOE and we only have one, perhaps two Dev's left, I'd say that it's a lot harder than he gives credit.
I'd like to see where it said the dev tools were user friendly, if your talking about what the Dev's gave LESIG to spawn NPC's, that probably just the tip of the iceberg. But what would I know, I don't have a friend in the industry.
Well putting your sarcasm aside, no he didn't work on MxO. If he had, I would've mentioned it. I was referring to the storyteller tools implemented in SWG as being user friendly. Walrus was around during the Monolith days of development. I imagine he knows more about the game engine than we think. Personally I don't hold out high hopes for tools being handed to players on this game. Essentially they already have with the exception of creating actual missions or NPC spawns.
"If they're justifiable" is the right term. They won't happen for the same reason new patches won't happen. We're no longer worth the investment, but boy, it's great getting our money regardless.
Consider the fact that it takes about a minute to make an item... add name and description pointers in the string tables to a field in zmisc.pkb, point it to a mga or composite mgas, base txa, optional alpha/bump/specular txa, optionally point to a FX in rezmap, optionally add to the Cookbook of craftable items, give it a GoID, else add to collector, vendor tables, or loot table(s), add to gameobjects packmap with buffs and such. Restart the server, which loads the new GameObjects. Pretty much good to go. If you have a model and texture already made, like I dunno, the several hundred unreleased clothing items that work for all body types (we see some of them on NPC models, the most glaring example would be several dozen colors of Hosh Riding Pants and dozens of unreleased shoes) then it would take next to NO time to make these.
But at the end of the day, it comes down to what they want to make. Why did Rarebit take his time to make a new texture for the Valshymar, when we already had a white suit texture from the White Agents from PB4? Personal fulfillment, I suspect, or a relatively challenge free todo-list. It would have taken very little time to put out all the unreleased stuff, but he never did... either to save it for a possible new replacement so it could be postured as the product of hard work modeling/texturing.
Funny how "the database" always gets brough into this, when for many cases it's not even applicable. For something not to be possible is one thing. But for something to be possible and just telling us that it's not because most people will believe it... that's something else. /shrug $0.02
Well since you seem to know more about implementing this than I do, maybe you could give some real examples instead of conjecture?
Conjecture it may be, but conjecture grounded in experience and everything the Devs have said until now. It doesn't matter what SWG or other MMOs have, MxO doesn't have equivalent tools or the people to make them.