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CR2.0. and Patches.
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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
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Veteran Hacker

Joined: Aug 31, 2007
Messages: 129
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It was thrown resistance bonus that was broken. What he is talking about is the fact that none of the trees give any thrown defence bonus, whereas there is plenty of viral, melee and ballistic defence bonuses from the ability trees.




Transcendent

Joined: Sep 14, 2006
Messages: 176
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AnXieTy wrote:


CR2 = Complete crap, thats all anyone needs to know.

Great post.


Would read again.



Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
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NeoExcidious wrote:


Higher accuracy = roll lower? Who gave you that ideea? And if you were a good pvper in 2007 and now you suck, as you say, that implies you havent been playing since 2007, which would explain why you suck. If though that is not true, you forgot the new content factor and maybe the people's inventive trait. There are sleepwalker clothes, ninja GIs, Valkyr shades, etc. and people can always come up with new builds(loads) so you can expect that your overall pvp success rate will drop.Getting rid of hypers is your worst ideea yet. I mean really, how can you pvp if you don't have some defense against each load? Without those, the rate of deaths in pvp would increase, and we all know what happens when people die in pvp. (i.e. ...cursion).

Worst idea yet, hmmm... I think I can top it, gimme some time,kay?



Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
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On a lighter note - thanks I think I got a better understanding of the system now. =) And yeah, I guess that CR 1 was what I was asking for where my choice in clothes gave me control and didn't take away control but... as everyting else in MxO it's all about feeling powerless and very little about feeling powerful... game on. Thanks for the replies. I can see the Hypers going is a bad idea. I just wonder why my rolls sometimes work much better without them...hmm.


 


 


 


And yes I am mathematically handicapped...


Message edited by Synapse777 on 10/23/2008 05:11:39.


Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
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Verbeia wrote:



AnXieTy wrote:




CR2 = Complete crap, thats all anyone needs to know.



Great post.




Would read again.



Heh. =)



Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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I played 3 months of CR1 and all i can say is it was dam confusing lol Especially for a first time playing an MMO. Tbh i prefer CR2 but i suppose thats cause i never got to understand how CR1 worked.


As for hypers, they give def points so that means if you have the hyper loaded its going to be more difficult for someone to hit you. Doesn't really affect your rolls apart from a special v special (only 1 special can go through.) There will be the odd time you will manage to outroll someone without the hyper running but that could be due to your acc being higher or that randomness factor.


I still vote for having 2 hypers loaded!!!




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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Removing the Hyper defenses would be a horrible, horrible idea. And on the rare occasion that they patch and change a specific load out, the patch notes usually state what has been changed in that particular load out.


 


Oh, and I spent my fair share of time in both CR1 and CR2. Let's just say that both have/had their weaknesses and advantages.


Message edited by Brommerz77 on 10/23/2008 12:28:03.

 
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