Most NPCs that are hackers and the like can be way overpowered, anand thats 1 thing that drove ppl away from the gaame most combat was just right but the hackers and patchers needed a lil' more and it would've been fine, and we would still have about 20 servers instead of 3 because a lot of ppl that came to MxO were from SWG and Wow.
But the devs thought they knew better than us, and they paid for that.
Um no offense, but NPCs have always sucked (except in the very beginning of QA CR2). CR1 hacker and patcher npcs were a breeze, their AI wasn't that great and NPC always had worse rolls than the players wearing MCT, RCT, VT, VD, DR etc clothing.
Continuity amongst Live Event characters...
Why is Ghost 55 and Niobe is 60? Shouldn't they both be at 55? Are we saying that because she had more lines in the movies she gets a higher level? Also, why is Agent Gray so much lower than the spawned Agents? They should all be 60. And lastly, why can't some of the Event characters be between 50-53? I'd like some orange and red, as the purple ones seem close to invulnerable.
But as for actual NPC's, yeah... Everyone's just about listed the exploits I've seen.
NPCs using abilities above their level - As far as I am aware this is by desgin. However if you see a level 10 using the Destroyer Debuff though you should probably mention it. And for the most part the ability wont be more than 5-10 levels above them but also remember the effectiveness of many abilities are directly linked to their Style level.NPCs walking out of mission areas - Definately a bug, unfortunately we dont have a solid repro case making it very difficult to fix.NPCs having faster reuse timers for weapons - I dont think this is occuring as such. Remember what you see on your client in a lag situation may effect animations and/or you chat window. However a stop watch is the best way to tell as all weapon types have the same reuse timers. (Pistols, Rifles, Submachine Guns, Shot Guns, ect.)NPCs not obeying the reuse timer for initiating Interlock I haven't seen this issue nor been able to repro it. More information would be helpful. "Mission Name, character level, opponent names among other things."NPCs shooting through mundane objects - This is intended as you can do it also Trees, dumbsters and what not do not block a player's LoS either (Line of Sight)NPCs shooting through walls - There is currently a bug where openned doors do not appear as open allowing NPCs to fire throught them. This gives the appearance that NPCs can magically fire through them however a player can return fire if you can target the mob in question. I have done it on my RSIs several times.
Has there ever been a word on NPC interlock timer? I't makes evade combat almost useless for NPCs. I did a search and found the problem is almost a year old and still isnt fixed!
Also there has been a random bug with gang NPCs that I have seen. I remember it happened quite a long time ago, but it still happens sometimes. A gang member will attack me and then follow me right into a building, up an elevator, into a mission area, and even if I travel to another hard line in the same district, or run halfway across the district, I will be doing a mission and the gang member will suddenly appear again shooting me. Once it even happened in an elevator that was on a mission only floor, so I couldn't open the doors, and for some reason I couldn't access the elevator control, and the gang member was stuck outside the elevator shooting me, where I could do nothing but sit there taking damage.
I've seen NPCs be able to fire "magic" bullets that can go through walls and turn corners.