Yet i bet you read anxietys post and yet mine was about 2 more sentences then thiers. Oh well shows that some people just cant handle the truth when some one states it for all to see. Ya ya i know go QQ somewhere else.
VVolfsBlood wrote:Yet i bet you read anxietys post and yet mine was about 2 more sentences then thiers. Oh well shows that some people just cant handle the truth when some one states it for all to see. Ya ya i know go QQ somewhere else.my post > your post... nuff said
VVolfsBlood wrote:TheShickle wrote:This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it. This is why I would like to see more RP content, I remember how let down everyone felt when those props came out.
TheShickle wrote:This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.
This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.
This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )
On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.
But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.
This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.
This is why I would like to see more RP content, I remember how let down everyone felt when those props came out.
TheShickle wrote:VVolfsBlood wrote:TheShickle wrote:This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it. This is why I would like to see more RP content, I remember how let down everyone felt when those props came out.That's an excellent idea! One of these luggables in each map of MegaCity (possibly two in downtown) and maybe a maximum of three in DataMine (though less is more in that case, I think).More focus on RP and RP events is sorely needed, the only question is how to do it, and how to get those making the decisions to implement it - and also, how to get the RPers involved.
I'm looking forward to today's; though, I do hope it isn't relevant to actual mining or another luggable in Datamine.
MxO-Insertion wrote:I'm looking forward to today's; though, I do hope it isn't relevant to actual mining or another luggable in Datamine.Remember theres not always a weekly image retrieval, only when the devs have something they want to show us.
Would be nice to get a little sneak peak of the 3rd anniversary though*
*hint hint