I think this is fine as it is. any change to this ability and you will get the CR 1 zerg tactics back but they were meant to be doing a Balance anyway so im sure they will check over this.
This was if not the Most annoying an Annoying ability in cr 1 i can see the effects of it now,
Example.
Player 1 Uses Codeshock on Player 2.
Player 3 Redux's With all them Debuffs its pretty much Auto-hit.
Same for any required state Moves.. This is just like the Ravager downgrade has a long reuse but the effects of it being used are good for that little while.
What does everyone feel about suplex effects lasting 3 times longer than code shock, even though code shock is right at the end of the tree path??
Mkt has had enough nerfs.. i dont think it needs anymore
And you know aswell as alot of CR1 players that upgrading Codeshock is gonna be a bad move.
Please stop labelling your threads with "Fix it" im starting to think you are Swimming.
Sphairo wrote:What does everyone feel about suplex effects lasting 3 times longer than code shock, even though code shock is right at the end of the tree path??Mkt has had enough nerfs.. i dont think it needs anymoreAnd you know aswell as alot of CR1 players that upgrading Codeshock is gonna be a bad move.Please stop labelling your threads with "Fix it" im starting to think you are Swimming.
supremegonkage wrote:Sphairo wrote:What does everyone feel about suplex effects lasting 3 times longer than code shock, even though code shock is right at the end of the tree path??Mkt has had enough nerfs.. i dont think it needs anymoreAnd you know aswell as alot of CR1 players that upgrading Codeshock is gonna be a bad move.Please stop labelling your threads with "Fix it" im starting to think you are Swimming.You sir miss the point entirely, she was implying that the timer on Code Shock should be increased to match Suplex, not Suplex be nerfed into line with Code Shock
Mkt has had enough nerfs.. i dont think it needs anymorePlease stop labelling your threads with "Fix it" im starting to think you are Swimming.
I covered this a while ago in a discussion about sneak openners but I will reiterate here.
Abilities are based on a formula that derives its ultimate level requirement. What does this mean?
All play a part in determining the ultimate level of an ability. If you increase one aspect a different one needs to lowered, its all a balance.