Message Edited by DragnMastyr on 04-25-2006 11:09 AM
Message Edited by nobodynoone on 04-25-2006 04:06 PM
Message Edited by Bayamo on 04-25-2006 07:48 PM
I'm not entirely sure this is a bug or an exploit (although I could be wrong). Don't forget that under CR 2.0, combat is zero-sum. Meaning there is no absolute winner or an absolute loser of each round of combat. It is possible to have both sides hit and/or miss in each round. Secondly, having high melee damage resistance alone will not defend you against melee attacks as well as one may think. There are now 2 aspects of offensive and defensive combat. On the defensive side, you have your damage resistance which controls how much damage you can absorb from an attack and your Defense, which determines how fast you can dodge your opponent's attack. In the case of melee combat (MA), if you had a high melee damage resistance but a low melee defense and your opponent had a high melee accuracy rating, he's probably going to hit you a lot more than you can dodge those attacks.
As for the lines which seem to separate rounds, I am not sure if that represents separation or not. Combat goes so fast now, I never even have a chance look! (GRIN)
I would recommend running some duels under your current stat spread, then run the rsi hack mission and change your stats - increasing your melee defense as well resistance and see if there is an improvement.