If I were a Dev, I'd put in place a plan with 5 steps to creating a better Game experince.
Step 1. Listen.
Listening to the players, we as the people are not here to play a game where we make the content, however, sometimes players can come up with very intresting ideas, if they are plausable, they should be looked at.
Step 2. Fun.
Having fun with the players and helping them to have a better time, such as Live Events, Devs pvping, just for fun. Because they use storyline charactors doesn't mean they cannot make a charactor and play the game on weekends and have fun with their powers.
More interaction with the player base on a more personall level is always good, helps when people really listen and interact with the community they find out more then you could ever read on the forums.
I'd personally log in with my Dev powered char and pvp at mara with everyone, FFA mara c just for kicks and have fun.
Step 3. Content.
Reuseable content is fine, but when it comes to things that come alittle too easy or alittle too hard, content is the basis of this game, mostly gear for pvp.
So I'd work on 3 different types of content that may please the Community.
1st type of content, Story Content.
Story content would consist of 3 aspects, Sticking to the story, but allowing it to unfold in a new way. the way they are doing the content atm would be thrown out the window, I'd create more detailed missions, with contacts around the city, basicly these contacts would be only known to their org through certain missions given in the normal way. the contacts themselves would be updated with new missions and 1 new org based item each time there is a new update.
2nd type of content, PvP Content.
Over 3 years I've based these ideas off what people have either wrote on these forums or what I've wanted.
3 types of PvP content will be implemented.
1. Better pvp gear, No offense to Rarebit, but most of the newest content isn't even fit to be on a PvP battle field. So content that pvpers can actually use will be implemented in different styles and all of it will be pvp ready gear and all soloable to get.
2. Areas where pvp will be really useful in, Certain areas, in westveiw, International and Downtown, will be changed, once you enter these areas your PvP status will be shown above your head, the more kills you get in these areas, the higher your ranking, CQs mean nothing, ganking means nothing, these will be last hit on players and number in a row before killed. Ranks will be made and shown above the players head aswell as in their details, at the end of each month, whoever holds the highest rank will be given an award, A black Assassins mask that will be the best item a pvper can have, this item will be held for one month by the person and can only be worn in the areas that have been prearranged pvp areas.
3. A new Reward system will be implemented, for new CQs. In the details there will be a new CQ counter placed, these are Monthly earned CQs, they add onto the normal CQ count but they are reset each month back to 0. These CQs will be based on a Reward system for 1st highest earned in a month, 2nd, and 3rd. These players will be given a gun that is unique in terms of it will have a 5% chance to Stun, Powerless, Blind, Pacify, Daze, Stagger, or off Ballanced aswell as have a range of 20 and a damage base of 15, in any style the player wants.
Step 4. The City.
New additions to the city would be worked on and every six months a new one would be implemented into the game, these would be completely new districts and or constructs. These areas would not be just half and then just thrown at the community like Datamine was and then Sati's Playground, No offense but it should all come as a package not piece by piece.
I feel that 1 new Construct fully built with bosses, npcs and newer better loot would really be good every 6 months.
Once a year a new District would be placed in the city, these would be accessable by hls but once inside of the districts the only way out is Desk phones inside completely open areas of the district. These districts would have npcs, hideouts, fully accessable buildings with npcs inside of them, aswell as items only found there. and these districts would only be accessable to players that are experinced enough to not die in them quickly.
Also, other aspects of the city will be looked at, like the adding of new contacts and Collectors with special items more probly in the new areas then the city we already have.
5. The Community.
The dev team aswell as SOE would help the community to get larger, become stronger and keep people intrested in the game for the long run. A player base fund raiser will be placed, players can donate money to the advertising cause, to get a commercial on TV for MxO or on other popular sites. Aswell as keep the community informed as to the new player base each month, progress will be shared with you all.
Also a new area will be placed in the forums just for people to share their opinions about new content we place in the game, and ideas that could push the game to a better future.
If you read all this, thank you for your time, and I hope you will all vote for meh to be teh next dev. Ty and gn kthxbai.