Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
If you were a DEV...
Search inside this topic:
The Matrix Online » Top » Community » General Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Author Message


Virulent Mind

Joined: Sep 18, 2006
Messages: 102
Offline

shearman wrote:

My first order of business would probably make people post in the correct areas of the forum.

 

Development Roundtable
The Development Roundtable forum is where players can ask questions about ongoing development and post their own ideas for the game.

As i understand it this is a thread about what you would do if you were a dev not sugestions of what should be done

surely development roundtable is for people to post specific ideas for others to respond to




Virulent Mind

Joined: Sep 18, 2006
Messages: 102
Offline

Delete me


Message edited by Darkangelus on 11/20/2008 23:19:44.



Perceptive Mind

Joined: Sep 1, 2005
Messages: 589
Offline

If I were a Dev, I'd put in place a plan with 5 steps to creating a better Game experince.

Step 1. Listen.

Listening to the players, we as the people are not here to play a game where we make the content, however, sometimes players can come up with very intresting ideas, if they are plausable, they should be looked at.

Step 2. Fun.

Having fun with the players and helping them to have a better time, such as Live Events, Devs pvping, just for fun. Because they use storyline charactors doesn't mean they cannot make a charactor and play the game on weekends and have fun with their powers.

More interaction with the player base on a more personall level is always good, helps when people really listen and interact with the community they find out more then you could ever read on the forums.

I'd personally log in with my Dev powered char and pvp at mara with everyone, FFA mara c just for kicks and have fun.

Step 3. Content.

Reuseable content is fine, but when it comes to things that come alittle too easy or alittle too hard, content is the basis of this game, mostly gear for pvp.

So I'd work on 3 different types of content that may please the Community.

1st type of content, Story Content.

Story content would consist of 3 aspects, Sticking to the story, but allowing it to unfold in a new way. the way they are doing the content atm would be thrown out the window, I'd create more detailed missions, with contacts around the city, basicly these contacts would be only known to their org through certain missions given in the normal way. the contacts themselves would be updated with new missions and 1 new org based item each time there is a new update.

2nd type of content, PvP Content.

Over 3 years I've based these ideas off what people have either wrote on these forums or what I've wanted.

3 types of PvP content will be implemented.

1. Better pvp gear, No offense to Rarebit, but most of the newest content isn't even fit to be on a PvP battle field. So content that pvpers can actually use will be implemented in different styles and all of it will be pvp ready gear and all soloable to get.

2. Areas where pvp will be really useful in, Certain areas, in westveiw, International and Downtown, will be changed, once you enter these areas your PvP status will be shown above your head, the more kills you get in these areas, the higher your ranking, CQs mean nothing, ganking means nothing, these will be last hit on players and number in a row before killed. Ranks will be made and shown above the players head aswell as in their details, at the end of each month, whoever holds the highest rank will be given an award, A black Assassins mask that will be the best item a pvper can have, this item will be held for one month by the person and can only be worn in the areas that have been prearranged pvp areas.

3. A new Reward system will be implemented, for new CQs. In the details there will be a new CQ counter placed, these are Monthly earned CQs, they add onto the normal CQ count but they are reset each month back to 0. These CQs will be based on a Reward system for 1st highest earned in a month, 2nd, and 3rd. These players will be given a gun that is unique in terms of it will have a 5% chance to Stun, Powerless, Blind, Pacify, Daze, Stagger, or off Ballanced aswell as have a range of 20 and a damage base of 15, in any style the player wants.

Step 4. The City.

New additions to the city would be worked on and every six months a new one would be implemented into the game, these would be completely new districts and or constructs. These areas would not be just half and then just thrown at the community like Datamine was and then Sati's Playground, No offense but it should all come as a package not piece by piece.

I feel that 1 new Construct fully built with bosses, npcs and newer better loot would really be good every 6 months.

Once a year a new District would be placed in the city, these would be accessable by hls but once inside of the districts the only way out is Desk phones inside completely open areas of the district. These districts would have npcs, hideouts, fully accessable buildings with npcs inside of them, aswell as items only found there. and these districts would only be accessable to players that are experinced enough to not die in them quickly.

Also, other aspects of the city will be looked at, like the adding of new contacts and Collectors with special items more probly in the new areas then the city we already have.

5. The Community.

The dev team aswell as SOE would help the community to get larger, become stronger and keep people intrested in the game for the long run. A player base fund raiser will be placed, players can donate money to the advertising cause, to get a commercial on TV for MxO or on other popular sites. Aswell as keep the community informed as to the new player base each month, progress will be shared with you all.

Also a new area will be placed in the forums just for people to share their opinions about new content we place in the game, and ideas that could push the game to a better future.

If you read all this, thank you for your time, and I hope you will all vote for meh to be teh next dev. Ty and gn kthxbai.




Mainframe Invader

Joined: Dec 19, 2006
Messages: 1167
Location: The wilderness
Offline

I'd hand out FM-1500's




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline

I'd do all this... YES, ALL of it!!! muahahaha

Changes and Improvements

  • Cinematics are now being done by Todd McFarlane.
  • Massive new area to explore and advance the world of the Matrix called "Wasteland" has been added
  • Player level cap has been raised to 70!
  • Extensions of existing ability trees has been added to support level cap increase
  • Code Archive capacity and Memory increased in according to new additions
  • Over 15,000 new enhanced, shielded, and armored clothing items have been added
  • New Neighborhood Collector items added
  • New Neighborhood Exile Gangs have been added
  • New Exile Dungeon drops have been added
  • New Neighborhood Mission Contacts have been added
  • Up-to-level-70 weapon variants have been added
  • Maximum Mission Team capacity increased to 9 people
  • Team Duels have at last been added!
  • "Spawn" collector NPC has been added.  Spawn trades consumable items which spawn certain types and/or waves of NPCs.  Spawn is located in the Historic District
  • Weapon textures have been added to reflect more true-to-life styles.  In addition, some weapon textures have been removed (such as the FM-1100, Nishiki, and Kessay AR1)
  • Three new sub-trees have been added: Zen Master, Trojan Horse, and Citadel Coder
  • New PvP Ranking System has been added with Leaderboards accessible on Data Node One
  • Many PvP Rewards are available from "The Avenger" collector NPC by the Power Plant
  • All buffs have been removed from base clothing.  Clothing buff sets now drop from NPCs that can be applied to certain clothing types in the Code Analyzer
  • 3 high-level instances have been added, one being the Merovingian Construct known as Blackwood
  • 5 new quests have been added throughout the entire world, including a "HvCFT Nebuchadnezzar Archive" and Assassin Barge encounter
  • Pandora's Box quest line has received two new arcs
  • Players can now roll again (exploit fixed)
  • Entirely new customizable UI has been added
  • The Matrix Online now supports player mods!  Get our API here.
  • Cyperhite and E Pluribus Neo splinter organizations have been added as true orgs, with future accompanying Critical Missions
  • Cyperhite and E Pluribus Neo Archivist Brokers have been added, as well as their respective bases in the Archive constructs.  EPN broker is located close to the Camon Heights North hardline.  Cypherite broker is located close to the Tabor Park Central Hardline
  • New "White Hall" org-areas have been added for Cypherites and EPN with Training Simulacras.  Cryptos, Agent, Ookami  for EPN. Shimada, Colt, Male EPN for Cypherites
  • Org-area Training Simulacras had a massive neurokinetic spike to level 90
  • Two new Archive Constructs added for players levels 51-60 and 61-70
  • Redpills can now perform wall-runs outside of Interlock via an Awakened Ability
  • NPCs can no longer Withdraw from combat
  • New Operator tree has been added, and is accessible via a whole new UI ONLY in the Loading Area
  • New "Operator" red frags have been added
  • Kempo martial arts style has been added as a sub-operative tree and includes the use of melee weapons in and out of close combat.
  • Elements of Knife Thrower have been merged with Kempo
  • Melee Weapons have been added
  • An automated King of the Hill system has been added to certain buildings and areas inside the Matrix.  Current org King of the Hill results in that org receiving a server-wide org buff until a new King of the Hill is declared.  Read more about King of the Hill.
  • Email attachments and $info can now be sent across servers.
  • Email now utilizes your contact list as an address book.  In the email window, double click the names of the recipients for them to be added to your "To" field
  • Hacker-style animations have been completely revamped to match the Matrix style, and be less intrusive
  • Gold Code from Hyper-Speed has been removed
  • Totally revamped Marketplace has been added which spans all servers
  • Neo's Insight has been reactivated with a 4% accuracy boost
  • Veteran Rewards have been added!  Type /claim to receive your rewards.  Learn more about them here.
  • Org-locked areas now prevent area chat from passing its boundary

Bug Fixes

  • NPCs now correctly have the same 4-second re-use close combat timer as players
  • Clothing Stacking exploit has been fixed
  • More minor animation tweaks have been made
  • Using data node goggles requires you have the Data Node Goggles ability loaded
  • "Luggable Detected" waypoint now disappears when you touch it
  • Awakened Subroutines have been removed from the loot tables
  • All Neighborhood Mission Contacts have re-taken English courses at Hammerville High.  They didn't flunk this time around.



Free Mind

Joined: May 29, 2008
Messages: 25
Offline

This post has moved:

/mxo/posts/preList.m?topic_id=36300..._id=36300522292

Post moved. Reason Code 009: Trolling.



Jacked Out

Joined: Jan 5, 2008
Messages: 757
Location: Syntax.
Offline

Shadow wins.

All you need is the resources to complete it all!!!! Good luck brave warrior!



Virulent Mind

Joined: Mar 22, 2007
Messages: 166
Offline

The one thing I'd impliment right off, is the ability to transfer charecters from one server to another. There are many times I've thought about what it would be like PvPing on other servers, and it could also be a good gague of wether or not a server merge would be a viable option by seeing where players would go if given the choice to do so on their own.




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
Offline

Ballak wrote:

Proximisio wrote:

I'd hand out FM-1500's


I'll do you one better. What if we hold a contest using /random for FM-1500's?

Greatest idea ever, or best idea ever?

Been there, seen that. Though I know you know that too.




Vindicator

Joined: Aug 16, 2005
Messages: 4571
Location: The Real
Offline

Shadow-SK wrote:

I'd do all this... YES, ALL of it!!! muahahaha

[insert epic ideas here]


HOLY MOLY!!! :O

Pyraci on story, Shadow on content...sweet jeebus.




Jacked Out

Joined: Aug 18, 2005
Messages: 3613
Offline

hahahah! Yeah, I think Shadow has it on game mechanics. Great ideas, man.



Clairvoyant

Joined: Jul 12, 2007
Messages: 473
Offline

Darkangelus wrote:

shearman wrote:

My first order of business would probably make people post in the correct areas of the forum.

 

Development Roundtable
The Development Roundtable forum is where players can ask questions about ongoing development and post their own ideas for the game.

As i understand it this is a thread about what you would do if you were a dev not sugestions of what should be done

surely development roundtable is for people to post specific ideas for others to respond to

Isn't what you think should be done the same as what you would do if you were a dev?




Veteran Operative

Joined: Mar 24, 2008
Messages: 248
Location: Norwich
Offline

If I were a Dev for MxO.  I'd quit before the s*** hit the fan.




Jacked Out

Joined: Aug 15, 2005
Messages: 1234
Location: The Bonaguil Merovingian City
Offline

I would:

 

1. Put Wasteland Corrupters at the Mara central hardline.

2. Merge all 3 servers, Make richland non hostile, westview hostile, international non hostile, downtown hostile and name the server "The Matrix". Screw trying to keep in with the trend of MMOs and their long lists of servers. Its the mtfkin matrix.

3.Create an outfit shell to cover up the hideous buffed clothes we wear in pvp with personal outfits of our own to create a more diverse world and finally giving the players their own personal IDENTITIES based on their selected outfit in battle instead of running around looking like a bunch of garbage pal kids and hi-tech hobos.

4. Open up club hel and give it sentry guards in the coat-check room and use the npcs that look closest to the exiles that inhabited the club/garage in the matrix revolutions and give the other 2 orgs an org-controlled club downtown with their sentry guards (Zion typical redpill sentries, Machines- standard Agents).

5.Use SOE Comic Book creator for the cinematics.

 

 

 

 

 

 

 

 



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
Offline

Shadow-SK wrote:

I'd do all this... YES, ALL of it!!! muahahaha

Changes and Improvements

  • Cinematics are now being done by Todd McFarlane.
  • Massive new area to explore and advance the world of the Matrix called "Wasteland" has been added
  • Player level cap has been raised to 70!
  • Extensions of existing ability trees has been added to support level cap increase
  • Code Archive capacity and Memory increased in according to new additions
  • Over 15,000 new enhanced, shielded, and armored clothing items have been added
  • New Neighborhood Collector items added
  • New Neighborhood Exile Gangs have been added
  • New Exile Dungeon drops have been added
  • New Neighborhood Mission Contacts have been added
  • Up-to-level-70 weapon variants have been added
  • Maximum Mission Team capacity increased to 9 people
  • Team Duels have at last been added!
  • "Spawn" collector NPC has been added.  Spawn trades consumable items which spawn certain types and/or waves of NPCs.  Spawn is located in the Historic District
  • Weapon textures have been added to reflect more true-to-life styles.  In addition, some weapon textures have been removed (such as the FM-1100, Nishiki, and Kessay AR1)
  • Three new sub-trees have been added: Zen Master, Trojan Horse, and Citadel Coder
  • New PvP Ranking System has been added with Leaderboards accessible on Data Node One
  • Many PvP Rewards are available from "The Avenger" collector NPC by the Power Plant
  • All buffs have been removed from base clothing.  Clothing buff sets now drop from NPCs that can be applied to certain clothing types in the Code Analyzer
  • 3 high-level instances have been added, one being the Merovingian Construct known as Blackwood
  • 5 new quests have been added throughout the entire world, including a "HvCFT Nebuchadnezzar Archive" and Assassin Barge encounter
  • Pandora's Box quest line has received two new arcs
  • Players can now roll again (exploit fixed)
  • Entirely new customizable UI has been added
  • The Matrix Online now supports player mods!  Get our API here.
  • Cyperhite and E Pluribus Neo splinter organizations have been added as true orgs, with future accompanying Critical Missions
  • Cyperhite and E Pluribus Neo Archivist Brokers have been added, as well as their respective bases in the Archive constructs.  EPN broker is located close to the Camon Heights North hardline.  Cypherite broker is located close to the Tabor Park Central Hardline
  • New "White Hall" org-areas have been added for Cypherites and EPN with Training Simulacras.  Cryptos, Agent, Ookami  for EPN. Shimada, Colt, Male EPN for Cypherites
  • Org-area Training Simulacras had a massive neurokinetic spike to level 90
  • Two new Archive Constructs added for players levels 51-60 and 61-70
  • Redpills can now perform wall-runs outside of Interlock via an Awakened Ability
  • NPCs can no longer Withdraw from combat
  • New Operator tree has been added, and is accessible via a whole new UI ONLY in the Loading Area
  • New "Operator" red frags have been added
  • Kempo martial arts style has been added as a sub-operative tree and includes the use of melee weapons in and out of close combat.
  • Elements of Knife Thrower have been merged with Kempo
  • Melee Weapons have been added
  • An automated King of the Hill system has been added to certain buildings and areas inside the Matrix.  Current org King of the Hill results in that org receiving a server-wide org buff until a new King of the Hill is declared.  Read more about King of the Hill.
  • Email attachments and $info can now be sent across servers.
  • Email now utilizes your contact list as an address book.  In the email window, double click the names of the recipients for them to be added to your "To" field
  • Hacker-style animations have been completely revamped to match the Matrix style, and be less intrusive
  • Gold Code from Hyper-Speed has been removed
  • Totally revamped Marketplace has been added which spans all servers
  • Neo's Insight has been reactivated with a 4% accuracy boost
  • Veteran Rewards have been added!  Type /claim to receive your rewards.  Learn more about them here.
  • Org-locked areas now prevent area chat from passing its boundary
  • Pyraci is now a member of the development team!

Bug Fixes

  • NPCs now correctly have the same 4-second re-use close combat timer as players
  • Clothing Stacking exploit has been fixed
  • More minor animation tweaks have been made
  • Using data node goggles requires you have the Data Node Goggles ability loaded
  • "Luggable Detected" waypoint now disappears when you touch it
  • Awakened Subroutines have been removed from the loot tables
  • All Neighborhood Mission Contacts have re-taken English courses at Hammerville High.  They didn't flunk this time around.

I added something good >.>


 
The Matrix Online » Top » Community » General Discussion Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Go to:   

Version 2.2.7.43